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Considering all these factors, the average pull currency gain per month for 2022 is at least 25.875 pulls (plus 10 more with monthly pass) ''if you've played since the beginning and has yet to miss a log in reward.'' It is expected to drop to roughly 22 pulls next year if they do not introduce any more ways of gaining currency and maintain a similar pattern as they are doing right now. | Considering all these factors, the average pull currency gain per month for 2022 is at least 25.875 pulls (plus 10 more with monthly pass) ''if you've played since the beginning and has yet to miss a log in reward.'' It is expected to drop to roughly 22 pulls next year if they do not introduce any more ways of gaining currency and maintain a similar pattern as they are doing right now. | ||
== Why am I not getting a featured rare character? == | == Why am I not getting a featured rare character? == | ||
[[File:Example 300 Scouts For Billford.jpg|thumb|386x386px|Obtaining featured characters can be difficult, even as a 5-star. In this example it took 300 scouts (1200 stones) to scout the featured 5-star【Water-Fun Captain】Billford. Take note of the many off-banner rares and other featured characters that were scouted before he was.]]The ''Another Eidos'' premium scouting system centers around the concept of "All featured characters have rates greater than 1%." This is achieved by simply adding 1% to the featured characters' standard rate. The standard rate for a specific character is just the standard rate for their rarity divided by the number of characters within that rarity. | [[File:Example 300 Scouts For Billford.jpg|thumb|386x386px|Obtaining featured characters can be difficult, even as a 5-star. In this example it took 300 scouts (1200 stones) to scout the featured 5-star【Water-Fun Captain】Billford. Take note of the many off-banner rares and other featured characters that were scouted before he was.]]The ''Another Eidos'' premium scouting system centers around the concept of "All featured characters have rates greater than 1%." This is achieved by simply adding 1% to the featured characters' standard rate. The standard rate for a specific character is just the standard rate for their rarity divided by the number of characters within that rarity. |