Stage Effects

From AnotherEidos Wiki
Jump to navigation Jump to search
⚠ Information on this page is based on empirical data.
Since information is not disclosed by Habbit, the data mentioned is instead sourced from player testing and observation.
A margin of error and/or inconsistencies should be expected.

Stage Effects are debuffs affect an stage through out the course of battle. It will affect all units unless certain natures or skills that can counteract them are in play.

Part of The Battle System

Poisonous Smoke[edit | edit source]

A damage over time stage effect that deals a fixed 10HP damage per second. Present in Chapter 2 stages 2-19 and 2-21.

Heat Wave[edit | edit source]

A damage over time stage effect that deals damage per second equal to a percentage of unit hp. It roughly starts at 1% HP, and would increase to 2% HP after around 60 seconds the unit is on the field.

Present in the Pololympics stages. 4 star stages doubles the HP% dealt.

Underwater[edit | edit source]

The stage inflicts an aspd% and sp recovery% debuff. It starts with a 10% and increases to 20% after around 60 seconds the unit is on the field.

Present in Deep Sea Delivery stages. 4 star stages increases the debuff to 15% and 30% respectively.

Imprisonment[edit | edit source]

When deployed, unit is inflicted damage equal to 40% of their hp.

Present in the The Jail Lair of Valhalla stages. 4 star stages doubles the damage inflicted.