The Class System
The Classes
Guard
Guards specialize in defending and taking hits. They usually have high Block, HP, and Defense, but low Attack and Attack Speed. By default, they are unable to hit flying enemies.
Vanguard
Vanguards specialize in building up Cost. They typically cost low Cost to deploy, and usually have Skills that increase your total Cost. In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. By default, they are unable to hit flying enemies.
Healer
Healers, of course, heal your units. They are usually unable to damage enemy units. They heal by the same value as their Attack and Attack Speed. Just like how some units are able to damage multiple enemies in one attack, some healers are able to heal more than one ally in one heal, although this lowers the individual power of each Heal.
Supporter
Supporters specialize in buffing the power of your units, or debuffing the power of enemies. With proper placement, using multiple Supporters can be more powerful than multiple Fighters. Some Supporters are able to Heal. Supporters have many different ranges, including melee and distance and AoE, but they are unable to hit flying enemies.
Specialist
Currently, Barbaros is the only Specialist. Due to there being only one Specialist, they have no specific traits that they are commonly known for.