Gymnos

From AnotherEidos Wiki
Revision as of 19:45, 1 July 2022 by Rakushun (talk | contribs)
Jump to navigation Jump to search

[Title]
Gymnos
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 845 141 186 10 3 70 14 1.2
40 1142 209 276 10 3 70 14 1.2
Silver Rank Up
{{{{{upgrade}}}}}

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1142 209 276 10 3 70 14 1.2
55 1492 284 348 10 3 70 14 1.2
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Enhance Nature Defense +13

Skills

Pious Prayer SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 Restores the Hp of 1 ally unit with 1 tile by 95% of one's own ATK during next attack. Chargeable once. 0 10
Level 2 Restores the Hp of 1 ally unit with 1 tile by 100% of one's own ATK during next attack. Chargeable once. 0 10
Level 3 Restores the Hp of 1 ally unit with 1 tile by 105% of one's own ATK during next attack. Chargeable once. 0 10
Level 4 Restores the Hp of 1 ally unit with 1 tile by 110% of one's own ATK during next attack. Chargeable once. 0 10
Level 5 Restores the Hp of 1 ally unit with 1 tile by 115% of one's own ATK during next attack. Chargeable once. 0 10
Level 6 Restores the Hp of 1 ally unit with 1 tile by 120% of one's own ATK during next attack. Chargeable once. 0 10
Level 7 Restores the Hp of 1 ally unit with 1 tile by 130% of one's own ATK during next attack. Chargeable once. 0 10
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Level Skill Upgrades
2
Skill Manual I: 1
3
Skill Manual I: 2

‎‎‎‎‎‎‎‎‎‎Rusted Sheet Metal: 1
4
Skill Manual II: 1

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 1
5
Skill Manual II: 1

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 2
6
Skill Manual III: 1

‎‎‎‎‎‎‎‎‎‎Polish: 1
7
Skill Manual III: 2

‎‎‎‎‎‎‎‎‎‎Thick Sheet Metal: 2

Interactions and Crystalline Good

The Talisman's Hemp Rope
[Armed] Chaplain

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win No! you mustn't look! This is my divine punishment.....!
Lose Well, there must've been something to learn. Let's analyze it and try again.
Rank Up Y-you mustn't look! This is a part of my training!
Interaction #1 Don't push yourself. What happened?
Interaction #2 I'm sure hungry. Would you like to cook something together?
Interaction #3 Oh, it's you. Come on in.
Interaction #4 Prayer time has just ended. Please relax here.
Interaction #5 Oh, it's you. Come on in.
Interaction #6 none
Gift Box #1 Rope, chains, candles, and now this? This must be some misunderstanding! I just----!
Gift Box #2 Are you sure? Well, in that case....
Gift Box #3 Gifts are always welcome. Thank you.
Gift Box #4 You're giving this to me? Thank you so much!
Gift Box #5 ....Undies!? From you....!?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Trivia

  • A religious priest who has sworn to fight against evil.
  • A useful unit, but a little tricky to use due to the fact that his Skill does not work on himself. Because it doesn't, it can hard to place him for optimum efficiency. If you put him behind another unit so he can use his Skill most often, he can heal, but then his HP and Defense go to waste. If you put him in front, then he can't use his Skill as much because most things should hopefully die before they leak through him, and if they're not dying, then you're in a suboptimal situation. Even though he's only useful in suboptimal situations, he is still very good in those situations. He pairs best behind ally units that have high DPS but low Defense.