Known Bugs
This is a list of currently known bugs throughout the game.
General
Main Menu
- Known Bug Resetting cache still requires you to restart your game.
Settings
- SE Volume does not affect battle sound effects.
Shop
- Shop bgm stays playing even if you exit it.
Friend
- Adding an additional friend after you've maxed your friend list will lead to a server error and close the game.
- Known Bug You can't access friend menu if you have added past the limit.
Battle Bugs
- Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
- Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
- Withdrawing a character with max sp would either: trigger a skill activation sfx, or they'll leave a permanent buff aura sfx on the tile.
- Slow motion when a character is selected is disabled when pressing x1/x2 button.
- RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES.
Character Bugs
- Intimacy bonuses do not work for anyone
- All units start with at least 3sp on deployment
- Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
- Wrecker passively gives a 10% attack buff to all units for some reason.
- Traps may stay on field even when Sarutobi (and maybe Bart?) is withdrawn, but they stop being triggerable.
Trait
- Theodor gets bonus attack speed even with max hp.
- Gaia's Trait doesn't seem to work?
Natures
- Natures that buff attack don't affect healing power. This could mean Attack and healing power might be different stats, with healing power as a stat being invisible.
- Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill also increases her healing power more than it should.
- Siddeley can never die.
- Bantu's nature doesn't work.
- Pays Blanc soldier's nature lowers Def.
- Aerial Goblin's nature doesn't work.
- Goblin Rider's nature doesn't work.
- Large mummy's nature doesn't work
- Mummy's nature doesn't work
- Pirate Swordsman nature doesn't work.
- Obsidonian Calvary's nature doesn't work
- Dyne's nature doesn't work.
- Bart's nature doesn't stun.
Skills
- Volund's Skill doesn't actually buff Magic Resist.
- Bantu's skill buffs his def instead of atk. Fu does the same.
- Obsidonian's archer skill does nothing.
- Ornis' skill works but doesn't update his attack.
- Robin's skill giving units more healing power than it should, and thus possibly more Attack
- Obsidonian Imperial Halberdier's skill doesn't work.
- Mummy's Archer skill is bugged?
- Yurt is still just broken. Both his Nature and Skill don't seem to slow anything.
- Jalam's skill doesn't work.
- Arcana's skill doesn't update his attack, but it might still work.
- Pirate's medic's nature doesn't update attack.
- Amorey's Skill doesn't work.
- Thomas's Skill doesn't work.
- Romanes's Skill doesn't appear to work, though it's a little difficult to test and make sure.
- Gymnos and Brut's are not able to heal themselves, and would waste their skill charge if they can only target themselves.
- Sarutobi's yellow trap detonates right away.
- Basho cannot be withdrawn. And, Basho does not leave when Hanzo is withdrawn. You can summon another Basho once you redeploy Hanzo this way.