Known Bugs
This is a list of currently known bugs throughout the game.
- Intimacy bonuses do not work for anyone
- Siddeley can never die.
- Volund's Skill doesn't actually buff Magic Resist.
- All units start with at least 3sp on deployment
- Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
- Natures that buff attack don't affect healing power. This could mean Attack and healing power might be different stats, with healing power as a stat being invisible.
- Bantu's skill buffs his def instead of atk. Fu does the same.
- Bantu's nature doesn't work.
- Baran becomes invincible when his Skill is active for a certain length of time
- Obsidonian's archer skill does nothing.
- Ornis' skill works but doesn't update his attack.
- Theodor gets bonus attack speed even with max hp.
- Robin's skill giving units more healing power than it should, and possibly more Attack
- Pays Blanc soldier's nature lowers Def.
- Aerial Goblin's nature doesn't work.
- Goblin Rider's nature doesn't work.
- Large mummy's nature doesn't work
- Mummy's nature doesn't work
- Pirate Swordsman nature doesn't work.
- Obsidonian Imperial Halberdier's skill doesn't work.
- Mummy's Archer skill is bugged?
- Obsidonian Calvary's nature doesn't work
- Dyne's nature doesn't work.
- Yurt is still just broken. Both his Nature and Skill don't seem to slow anything.
- Jalam's skill doesn't work.
- Bart's nature doesn't stun.
- Arcana's skill doesn't update his attack it might still work.
- Pirate's medic's nature doesn't update attack.
- Amorey is still useless.
- Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
- Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill is also buffing too much.
- Wrecker gives a 10% attack buff to units for some reason.
- Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.