Bashkar (Awakened)
Butt-Kicked Heel |
Silver |
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Illustrator | にゅうも |
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Release Date | 10/18/2024 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1625 | 419 | 120 | 0 | 2 | 70 | 15 | 1.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 1996 | 545 | 193 | 0 | 2 | 70 | 15 | 1.6 |
TRAIT | Inflicts Physical Damage on the enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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NATURE | No Rules Heel Mode If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward. |
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DEPLOY |
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INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
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Magic Resist +5 | Defense +7 | Defense +13 |
Skills[edit | edit source]
Chain Breaker | SP Recovery | Activation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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AUTO | AUTO | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level | Effect | Init. SP | SP Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 1 | During the next attack, ATK rises up to 180% and stuns the target for 0.6 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +30% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 2 | During the next attack, ATK rises up to 185% and stuns the target for 0.6 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +33% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 3 | During the next attack, ATK rises up to 190% and stuns the target for 0.7 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +36% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 4 | During the next attack, ATK rises up to 195% and stuns the target for 0.7 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +39% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 5 | During the next attack, ATK rises up to 200% and stuns the target for 0.8 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +42% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 6 | During the next attack, ATK rises up to 210% and stuns the target for 0.9 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +46% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 7 | During the next attack, ATK rises up to 220% and stuns the target for 1 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +50% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skill Upgrades
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Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
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Win | Ugh, bunch of weaklings! Come back for your revenge match once you've trained harder! |
Lose | Evil me ain't apologizin'! Cut the extra crap and just rematch! |
Interaction #1 | What do you want? I'm pissed off right now, so you'd better leave before you get hurt. |
Interaction #2 | An underground arena with no rules... now that's how to get my blood boilin'! I can't wait to fight! |
Interaction #3 | What now? This is how I'm training myself as a warrior! No one would ever watch a lame fight. |
Interaction #4 | Definitely come for my next fight. Otherwise, I'll f*** you up. |
Interaction #5 | Aah... you, huh... mm, you make me go ape, but that doesn't mind I'm tellin' ya to scram! |
Gift Box #1 | Here's my autograph. If you don't wait it, just sell it, throw it away, or whatever the heck. |
Gift Box #2 | I don't need anythin' like this. If you insist, just leave it there. Ugh... so dang ticklish...... |
Gift Box #3 | Y-you're really givin' this to me......? Hmph, I was thinking of just takin' it from you. |
Gift Box #4 | You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though! |
Gift Box #5 | Huh, you sure got some nerve. You want me to torment you with this, don'tcha? |
In other languages[edit | edit source]
Japanese | Traditional Chinese | |
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Evil Bashkar | わるいバシュカー Waruibashukā | 邪惡巴修卡 Xié'èbāxiūkǎ |
No Rules Heel Mode | ルール無用のヒールモード Rūrumuyōnohīrumōdo | 沒有規則的反派模式 Méiyǒuguīzédefǎnpàimóshì |
Chain Breaker | チェーンブレイカー Chēnbureikā | 鎖鏈破壞者 Suǒliànpòhuàizhě |
Butt-Kicked Heel | やられ上等エロレスヒール Yararejōtōeroresuhīru | 喜被幹的色情摔角反派 Xǐbèigàndesèqíngshuāijiǎofǎnpài |
Skull-Shaped Ring | スカルリング Sukaruringu | 骷髏戒指 Kūlóujièzhǐ |
Marketing[edit | edit source]
Trivia[edit | edit source]
- After a fateful day in match against Rougarou, Bashkar took it upon himself to embrace a heel type persona, even going so far as to experiment with enhancers. This has led to his once cheerful and fair fighter self to have succumbed to the powers of the enhancer and becoming a bad boy type. Yet those close to him can still tell the once warm and caring heart of the lion still shines through, albeit in a different way.
- Bashkar takes his role as a heel very seriously resulting in a rather foul mouth during matches.
Notes[edit | edit source]
- Hits very, very hard once he falls below 50% HP. For that reason, he can be paired up with units who steal life from allies, such as Zacharoff, in order to force the effect sooner.
- Awakened Bashkar also has an effective pairing when placed within one tile of base Corca and out of direct range of a healer. In this setup, Corca will take damage for Bashkar once he drops below 50%, and Bashkar will not receive healing to go above this threshold. This allows him to hold a lane while retaining his nature activation indefinitely.