Stage Effects

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Revision as of 18:02, 6 September 2024 by Jeebs (talk | contribs) (Created page with "{{Warning Empirical}} Stage Effects are debuffs affect an stage through out the course of battle. It will affect all units unless certain natures or skills that can counteract them are in play. Part of The Battle System === Poisonous Smoke === A damage over time stage effect that deals a fixed 10HP damage per second. Present in Chapter 2 stages 2-19 and 2-21. === Heat Wave === A damage over time stage effect that deals HP% damage per second. It ''roughly star...")
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⚠ Information on this page is based on empirical data.
Since information is not disclosed by Habbit, the data mentioned is instead sourced from player testing and observation.
A margin of error and/or inconsistencies should be expected.

Stage Effects are debuffs affect an stage through out the course of battle. It will affect all units unless certain natures or skills that can counteract them are in play.

Part of The Battle System

Poisonous Smoke[edit | edit source]

A damage over time stage effect that deals a fixed 10HP damage per second. Present in Chapter 2 stages 2-19 and 2-21.

Heat Wave[edit | edit source]

A damage over time stage effect that deals HP% damage per second. It roughly starts at 1% HP, and would increase to 2% HP after around 60 seconds the unit is on the field.

Present in the Pololympics stages. 4 star stages doubles the HP% dealt.

Underwater[edit | edit source]

A debuff that inflicts a aspd% and sp recovery% debuff. It starts with a 10% and increases to 20% after around 60 seconds the unit is on the field.

Present in Deep Sea Delivery stages. 4 star stages increases the debuff to 15% and 30% respectively.