User:Jeebs
I do way too many edits on this wiki these days
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to-do priority
- event
- upgrading characters
- upgrade items and gacha items
- stats
subclasses wow
Disclaimers
Units are weighed at max investment. And necessity to max invest a unit is weighed against them.
Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy.
tier rankign is only within their subclass and not the whole roster.
Tier meanings
D - A unit that needs more help that actually provide help. Their set up may not be worth it.
C - A unit that requires some aid to function well. Or has a set-up that doesn't pay off in an impactful way.
B - A decently reliable unit for their niche. Or a unit that requires set-up/aid that provides decent returns.
A - A well functioning unit that requires minimal aid or set up to shine. Or if set-up/aid is needed, it pays off well.
S - A hard-carry unit, able to trivialize map challenges without a lot of set up.
Vanguard
Charges Cost by Skill
These vanguards are expected to generate cost over time without much interaction with enemies, with cost on kill being a bonus.
DP/s | |||
D | Imperial Cavalry | 106.5 | Skill buffs def. |
C | Goblin Rider | 142.5 | Skill buffs atk. |
B | Lute | 236.67 | Nature grants 10% atk/def when placed alone. |
A | Seals | 386.67 | Nature grants 2 extra initial cost points. |
A | Ala’adin | 289.00 | Reduces own enmity. |
A | Ragnar | 404 | Givens 30HP/s regen to other vanguards. Loses block on skill. |
A | Rook | 410.48 | Enemies cannot attack when skill is up but he can still block. Lowest cost gen. |
Charges Cost by Kills
These vanguards specifically buff their dps in order to perform similarly to fighters dps-wise and kill in order to generate cost. Whatever extra cost they generate elsewhere is considered a bonus.
DP/s | |||
D | Gambler | 260.83 | Has chance to stun. |
D | Dark Ninja | 230 | Has chance to attack twice. |
C | Barlitz | 376.67 | Skill has rng to insta-kill non-boss enemies. |
C | Hellion (Young) | 304.17 | High burst DP/s when skill is up at the cost of turning defense to 0. |
B | Rai (Summer) | 316.67 | Only auto skill vanguard. Generates cost on skill. Deals Stun. |
B | Yuno | 336.67 | Fast redeploy. Skill increases cost by kill gen |
B | Full House | 470.1 | High fighter-tier DPS on single target, especially on skill. Loses block and gains cost when enemies pass him by. Nature can grant him a short buff when deployed to replace an ally. Only vanguard that doesn't refund cost when withdrawn. |
B | Rougarou | 431.67 | Form changes to a fighter, when returning to original form he gains atk and def buff. |
A | Rasho | 467.62 | Form changes to a fighter, when returning to original form he gains a big atk buff. |
A | Leonhart (awakened) | 396.4 | Can reach aerial opponents. Big range compared to other vanguards. |
A | Bart (Awakened) | 432.50 | Skill is single hit nuke. Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more. |
A | Jinnosuke (Awakened) | 424 | High DP/s skill that attacks all enemies in range, with draw back of losing 5%HP/s. Chance to deal stun. Big range compared to other vanguards. |
A | Kafka | 320.77 | Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%. |
A | Bashkar | 512 | Highest melee dps on single target, especially on skill, beating most fighters. |
Anti-Vanguard
Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn.
DP/s | |||
D | Kongoh | 368.57 | Skill deals a 2 tile-wide stun. Increases own block count. |
C | Domino | 393.33 | Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn. |
C | Pollon and Orta | 238.33 | Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other. |
B | Lyon | 307.33 | Meant to stay long in a fight in order to increase block count and attack all blocked enemies. Skills improve survivability. |
A | Seals (Awakened) | 472 | Summons a caster with 2 tile wide range. Caster has its own burst skill that buffs both him and Seals. Caster cannot be healed conventionally but has self-healing regen of 2% HP/s. |
S | Billford (Awakened) | 358.33 | Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other. |
Anti-Vanguard
Shooter
Typical Range Shooter
Shooters that can reach a typical 3x4 attack range and deal single-target physical damage.
DP/s | |||
D | Goblin Archer | 142.67 | Auto skill. Can crit. |
D | Archer Mummy | 144.71 | Deals more damage to unblocked. Skill changes attack priority to lowest hp. |
D | Obsidonian Imperial Archer | 142.35 | Prioritizes lowest def. Helidrop high atk buff on skill but expensive after initial use. |
C | PB Archer | 185.29 | Deals minimum 20% atk damage. Skill buffs aspd. |
B | Wrecker | 214.12 | Prioritizes lowest hp. Has extra atk when target has low hp. Skill gives him access to very fast aspd. |
A | Billford (Summer) | 331.33 | Auto skill can hit two enemies and deal additional damage to flying enemies. 2% Chance to deal 500% atk damage. |
A | Amorey (Awakened) | 309.44 | Nature gives chance to hit two targets. Skill improves nature chances on top aspd, so more chance to proc. |
A | Harimau | 334 | Prioritizes lowest def. Skill buffs own attack and heals 2 tile wide for 37.4 HP/s. Nature can take him back to full health when reaching 50% HP once. Very fast aspd. |
Variant Range Shooter
Shooters that has unusual reach with their attack range and deal single-target physical damage.
DP/s | |||
C | Aerial Goblin | 247.5 | Can be placed in ground tiles, without any block. Short 1 tile radius range. Has fastest aspd for shooters. |
C | Kazard | 238.67 | Can be placed in ground tiles, and can block. Skill grants him 3x5 range. Can deal 250% damage on next attack if left idle for 5 seconds or more. |
C | Walther | 255.43 | Nature grants 12% phys dodge. Skill improves it to 30% on top of a chance to insta-kill non-boss enemies. |
B | Pirate Musketeer | 285.56 | Auto skill. Wide 5x2 range. Fastest aspd for shooter. Skill lets him attack twice. |
B | Harold | 276 | 2-tile wide radius. Skill deals more damage when only one enemy in range, and becomes untargettable. |
B | Magritte | 337.6 | Prioritizes highest atk. Nature grants 7% chance to negate any damage received by allies. Skill grants him 1x5 range that hits all enemies in range. Consumes 2 cost, and prematurely ends skill if insufficient. |
A | Barlitz (Awakened) | 346 | Wide 5x2 range. Nature grants guaranteed dodge for three hits. Skill refreshes nature. Very fast aspd. |
Wide-range Shooter
Shooters with wide attack ranges, and deal single-target physical damage with ways to get around high DEF enemies.
DP/s | |||
B | Fu(Summer) | 238.5 | Auto skill. Deals poison (not applicable to bosses.) Nature prevents him to be targeted until more than three units are deployed. |
A | Corca (Valentine) | 311.2 | Highest atk stat but second slowest aspd stat for a shooter. Nature grants him global range with a dps of 155.6 |
A | Pino | 260.49 | Nature provides 10% DEF and RES debuff on his attacks. Skill grants a decent aspd buff with 1 tile range. |
AoE Shooters
Shooters the deal physical AoE damage.
DP/s | |||
C | Bandit Ballista | 158.52 | Very wide range but can only target ground enemies. Nature increases physical damage suffered by enemies, but trait claims he deals magic damage. |
C | Artillery Soldier | 149.33 | Auto skill. Short range, can only be deployed on ground and target ground enemies. Buffs own atk by 40% if he is not attack on melee range. |
B | Nitro | 210 | 2-tile wide range. Deals additional 30% damage to enemies within 1-tile range of target. Skill is a nuke. |
S | Leonhart(Summer) | 421.76 | Highest physical dps for shooters. Nature buffs shooters atk. Skill turns him to single target with even higher dps. |
Support
Healing Support
These supports heal instead of attack enemies. They also provide buffs as a bonus.
HP/s | |||
A | Robin | 127 | Skill at max level does 252HP/s to all allies within a 2-tile wide range. Long duration, but high sp cost. Has an on-deploy buff. |
S | Thomas | 252 | Skill grants atk and def buffs. Nature grants additional 25.2HP/s. |
Buff Support
These supports deal damage and grants buffs to allies. Often, they include themselves in the buffs thus also improving their dps.
DP/s | |||
C | Flet | 171.5 | Skill provides 120.05 HP/s heal to all allies within a 2-tile wide range, on tops of a def and an aspd buff. Has an on deploy buff for the unit deployed before him. |
B | Kongoh(Awakened) | 314.67 | When skill is not active, he heals for 30HP/s and 12%atk buff within two tile wide range. When skill is active, he buffs his atk, changes to a 3x4 range, and hit up to three enemies, on top of immunity to status effects. |
B | Brute (Summer) | 303.33 | Auto-skill. Can be positioned in both high and low ground. Can reach aerial. Skill buffs own atk, and grants aspd buff to all allies including himself. |
B | Lute (Summer) | 275.63 | Can be positioned in both high and low ground. Can reach aerial. Nature refunds 1 cost for 10+ cost units and 2 cost for 20+ cost units. Skill grants a decent atk and def buff to all in range, and grants resist. |
B | Edgar | 500 | Can be positioned in both high and low ground. Can reach aerial. Narrow range 1x3 range. Nature grants chance for him to gain sp when skill ends. Skill is effectively 20HP/s on top of a short def buff. |
A | Rai (Awakened) | 277.14 | Can reach aerial. Nature reduces vanguard cost by 1 and increases vanguard cost gain from kills by 1. While his skill extends his nature to all classes, on top of a decent atk and aspd buff within his range. |
A | Folker | 265.33 | Nature grants self 20% magic and phys dodge, while granting half to allies with his two tile wide range. Skill doubles natural cost recovery (when it's available) and grants a def buff and a block increase, at expense of his own dps. |
Debuff Support
These supports deal damage and inflicts debuffs. They often also have access to increasing their dps, or their debuff provides that for everyone.
DP/s | |||
C | Karetovi | 199 | Grants increased damage against enemies with 40% or lower health within his 3x4 attack range. Skill permanently grants him an atk boost and increases the damage boost even more. |
C | Rook (Awakened) | 288 | Skill grants on of three debuffs randomly to all enemies in range: high def shred, 1.6s stun, high aspd shred. Short duration, but skill has low enough sp requirement. Nature is an on deploy buff for max three allies. |
C | Allert | 206.86 | When his skill is active, he utilizes his 2 tile wide range to provide an aspd buff and debuff to allies and enemies respectively, at the expense of his own dps. His nature provides a 0.8s stun which is triggered when allies are withdrawn and his skill increased this by 1.5 times. |
B | Baccarat (Awakened) | 269 | Nature inflicts 0.5s stun to all enemies in his 5x3 range every 5s. His skill buffs his atk, enables him to attack two targets, and increases his stun duration, on top of an extra chance to deal damage to all enemies in range. |
B | Nitro (Awakened) | 322.5 | Can be positioned in both high and low ground. Can reach aerial. Does magic damage. Skill provides a short atk buff, and a nuke to all enemies in range that inflicts poison and a high aspd debuff for a short duration. Nature grants a random buff to all units for a moderately short duration that adda a block, buffs atk and def, or buffs max HP. |
A | Charlotte (Awakened) | 277.14 | Chance to inflict sleep on normal attacks. Skill increases the chance, on top of increasing his atk and being able to target two enemies. Skill trigger also inflicts sleep within all enemies in range. (Sleep is effectively a def shred.) |
Utility Support
Summons or deploys traps
DP/s | |||
Bart | 510.67 | ||
Sasuke Sarutobi | 414.62 | ||
Hanzo | 400.77 | Anti-air. Magic | |
Baccarat | 282.50 | Cost generation |
Ground Support
Ground tile only. Helps with Survivability.
DP/s | |||
Thorkell | 214 | Debuff, self-buff | |
Flet (Summer) | 301.5 | buff | |
Thorkell (Awakened) | 333.4 | Buff, healing (low ground only) |
Healer
AoE Healer
Low HPs in exchange for healing multiple targets
Elaine | Nature is mapwide regen | |
Ornis | Buffs res | |
Morgan | Shorter range. Very high hps. Resistance. |
Pure Healer
Single target. Burst healing.
Light Ninja | ||
Pirate Medic | ||
Arcana | ||
Xiaolong | Range expansion. Nature increases hp | |
Edgar (Awakened) | Range expansion. | |
Solve | Skill can heal all in range. | |
Karetovi (Valentine) | Skill can heal 3 units. Nature grants resistance on units in range. | |
Romanes | Skill can heal 2 units. Nature is map-wide heal on deploy. | |
Walther (Awakened) | Grants sp when healing isn’t needed | |
Romanes (Awakened) | Deals 1% hp per second on skill uptime but self-stuns for 10s. Nature increases healing | |
Baran (Awakened) | Skill can heal 2 units. Damage reduction. | |
Pugi (Summer) | Skill can heal 2 units or deal magic damage if its not needed. |
Utility Healer
Single Target. Low HP/s. Little to no burst heal in exchange for utility. (Psuedo Support)
Charlotte | Aspd buff | |
Yurt | Movement speed debuff | |
Lisa | Aspd debuff | |
Pius | stun | |
Hanzo (Summer) | Summoner | |
Anima | Summoner |
Ground Utility Healer
Ground-only Utility healers with short range, high survivability and HP/s.
Kagura | ||
Yuno (Awakened) | Class change to vanguard |
Caster
AoE Caster
AoE Damage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Zacharoff | ||
Zacharoff (Awakened) | hp cannot go down to 1 on skill | |
Rai | stun | |
Pirate Sorceror | dodge |
DPS Caster
Focuses on improving single target magic damage
Mage Goblin | ||
Servant Caster | ||
Red Ninja | ||
Mage Mummy | ||
Baran | Unique range | |
Fu | ||
Orion | Sleep | |
Bakoo | Sleep | |
Nitro | Skill is aoe. | |
Rothhart | ||
Yabsakha | Nature debuffs | |
Tengo | ||
Folker (Awakened) | debuffs | |
Ragnar (Summer) | buffs |
Utility Caster
Pseudo-support, doesn’t increase magic damage output.
Dakkar | slow | |
Sinbad | Changes class to fighter | |
Kancrow | Summoner, doll inflicts slow and aspd down |
Guard
Healing Guard
Heals adjacent allies. Has RES.
Gymnos | stun | |
Brute |
Defender
Typical guard. Increases survivability above all else.
Servant Guard | ||
Dyne | ||
Patty | Cannot be healed. Has self regen on skill | |
Sol | ||
Gymnos (Awakened) | Barriers others | |
Equus | Reduces reposition time. Survivability buffs others. |
Warrior
Three block unit that increases personal dps.
Still below average at worst, and above average at best compared to fighters.
Imperial Halberdier | ||
Thomas (Awakened) | ||
Spica | Survivability buff | |
Yaqut | Survivability buff, Magic retaliate damage | |
Maxtla | Phys retaliate damage | |
Sigvaldi | dodge | |
Chabeau | ||
Patty (Awakened) | Survivability buff | |
Kafka (Awakened) | Survivability buff, reposition, barrier | |
Stalon (Awakened) | ||
Dion | Survivability buff, range expansion | |
Rasho (Awakened) | ||
Hellion | ||
Volund | Survivability buff |
Stranger
Barboros | fighter, form change | |
Jade | fighter/guard | |
Azmond | caster/support - mezmerize | |
Barboros (New Look) | fighter/support, form change | |
Corca (Awakened) | fighter - mezmerize | |
Equus | vanguard | |
Lucifer | Fighter - burn | |
Azmond (Awakened) | Fighter, anti-air, multi-target skill | |
Gaoh | fighter | |
Yabsakha (Awakened) | Caster/Support - can be placed on ground tiles, multi-target skill | |
Beelzebub | Caster | |
Jalam (Summer) | Caster | |
Hellion (Awakened) | Fighter/support - summoner | |
Lucifer (awakened) | Fighter | |
Hybris | Shooter - form change, stun |
Fighter
Duelist
1 block fighters. Typically has more dps.
Casino Security | def | |
Stalon | ||
Dward | Auto skill, deploy nature | |
Fu (Awakened) | poison | |
Scavand | Range expansion |
AoE Fighter
Hits all blocked enemies.
Bantu | ||
Siddley |
Enmity Fighter
Cannot be healed. Self heal on attacks
Jalam | Res debuff. Manual skill. Low survivability. | |
Theodor | Auto skill |
Manual Fighter
2 block fighters. Manual skill.
Pays Blanc Soldier | survivability | |
Goblin Fighter | ||
Snow Wolf | survivability | |
Snow Bandit | survivability | |
Large Mummy | Cost generation | |
Mummy | survivability | |
Pirate Swordsman | ||
Alec | Expanded range on skill | |
Pugi | survivability | |
Habaki | ||
Corca | Low dps. Absorbs ally damage. survivability. | |
Arcana | Reposition, unique range and mechanics | |
Pius | Skill is anti-air. Range expansion | |
Yuno (Valentine) | Survivability. Party buff | |
Gaia (Awakened) | ||
Rook (Awakened) | burn | |
Sebek | Survivability. | |
Gamela | Phys dodge | |
Atmos | Range expansion | |
Dyne | Cleave on skill | |
Forte | Anti-air on skill. Buff | |
Billford | THREE BLOCK. Magic damage on skill | |
Jinnosuke | unique range |
Auto Fighter
2 block fighters. Auto skill
Servant | ||
Leonhart | Attacks twice | |
Sebek (Awakened) | ||
Volund (Awakened) | ||
Hulk | survivability | |
Gaia | unique range |