The Battle System
Select a unit to place it on a hex. It will auto attack when an enemy gets in range of it. When the yellow bar under a unit is filled, tap it to use it's skill
Stats Explanation
HP
HP is
Attack
Attack governs both the damage your units deal to enemies and the amount your Healers heal your allies. Damage is calculate simply as your attack minus the enemy defense stat. Attacks or heals that damage or heal multiple units at once have their damage split.
Defense
Defense is the ability of your units to reduce the damage of enemy attacks. Damage done to your units is calculated simply as enemy attack - your defense stat. However, it's impossible for an enemy to deal less than 25% of their Attack as damage, so there are times where extra Defense will not benefit your units.
Magic Resist
Magic Resistance is
Redeploy
Redeploy is
Cost
Cost is
Block
Block is
Attack Speed
Attack Speed is the speed at which your unit attacks or heals your allies. Attack speed is displayed as an interval in seconds. This means that a LOWER number in your attack speed stat is actually FASTER, while HIGHER numbers in the attack speed stat attack SLOWER.
Intimacy
Intimacy is
Bond
Bond is
SP
SP is the yellow bar under your units HP in battle and governs their ability to use Skills. Units recover SP at a rate of 1 per second. Currently, the majority of units have a max SP of 20 and most Skills cost 20 SP to cast, but there are exceptions.
The Map Structure
The Red hexs are the enemy spawns. The blue hex is the point you have to keep them from.