Chapter 0
Part of Main Storyline
Quest Rewards
General Rewards
Reward Pool | Reward |
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Standard | Common chance to get Battle Records and possibly other items. |
Standard (Draco) | Computed based on Stamina Spent multiplied by 30. |
Rare | Rare chance to get Skill Manuals and possibly other items. |
Recruitment Flyer | 90% Chance to get one Recruitment Flyer of any tier. |
*Data is based on user testing and observation.
Chapter 0
Clear Type | Reward |
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Story Quest Clear | x6 Battle Record I, x800 Draco |
First Quest Clear | x1 Battle Record I, x800 Draco, x1 Dragon Vein Stone, x1 Skill Manual I |
First Quest Clear Until 0-14 | (Addition to above) x1 Yellow Giftbox |
First 3-Star Quest Clear | x1 Battle Record II, x800 Draco, x1 Staminade, x1 Skill Manual II |
First 4-Star Quest Clear | x1 Dragon Vein Stone |
Free Characters/Memories
Stage | Character |
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0-4 | Gaia, Amorey, Barboros |
0-5 | Elaine |
0-7 | Mage Goblin, Goblin Archer, Goblin Fighter |
0-31 | Leonhart, Robin |
3-27 | Barboros (New Look) |
4 Star Missions
4 Star missions are levels with a challenge modifier on them. 0-2 and 0-5 do not have a four star mission. They tend to raise stats of enemies a sizeable amount or limit you in some way. You just have to win a 4 Star mission to complete it. Later levels will lower your lives. They also change up what enemies spawn in the level.
Challenge Name | Details | Wiki Tag |
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Enemy ATK increased | The enemy deals more damage. | 4☆ ATK up |
Undeployable Tiles Increased | Some tiles on the map are blocked off. This makes it harder to make a choke point. | 4☆ UTI |
Enemy DEF increased | The enemy takes less physical damage. | 4☆ DEF up |
Ally Unit Def Weakened | Your units take more physical damage. | 4☆ DEF down |
Enemy HP increased | Enemies have more health. | 4☆ HP up |
Ally Unit Depoly COST Upped | Ally units cost more to use. The later the level, the higher the COST payment. | 4☆ COST up |
Enemy Speed Increased | Enemies move faster. | 4☆ speed up |
Ally unit HP Decreased | Your units have less HP. | 4☆ HP down |
Ally unit ATK Decreased | Your units deal less damage. | 4☆ ATK down |
No Natural Recovery of Deploy COST | Your COST income is disabled. | 4☆ NCR |
Deploy Count Decreased | The amount of units you can use at the same time is lowered. | 4☆ DCD |
Natural decrease of HP Increased | On levels with a constant HP damage, this increases the effect. | 4☆ HP DMG |
Number of Enemies Increased | Adds some extra spawns to the level. | 4☆ Enemies up |
Chapter 0: The Start Of A New Adventure
The Dragon King's Castle
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0-2 The Start of a New Adventure II:[Let's Learn How to Battle!] You lose lives whenever enemies invade your defense bases marked in blue. Deploy ally units to prevent enemy incursion!
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0-5 Abandoning the Dragon's Nest:[Understand Block Count!] The higher your block count, the greater number of enemies you can block. Be aware of how unit choice affects your block count!
The Dragon King Isle - East
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0-6 Reuniting with Elaine:[Form Your Party!] Tap the ""Scout"" button on the Home Screen when you want to increase your number of ally units. 4☆ ATK up.
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0-7 Goblin Attack I:[Take Down Aerial Enemies!] Keep long-distance attack units such as Shooters and Casters in your party to take down aerial targets with ease! 4☆ UTI.
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0-8 Goblin Attack II:[Understand Deploy Cost!] Held COST increases bay 1 per second. Buy yourself time by initially deploying a Vanguard, a class which has low Deploy COST. 4☆ DEF up.
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0-9 Goblin Attack III:[Let's Learn How to Use Skills!] Select ally units(s) on the battlefield to tap their skill button. When the skill gauge is full, you're all set to activate that unit's skill. For some units, their skill will activate automatically! 4☆ DEF down.
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0-10 Goblin Attack IV:[Strengthening Ally Units 1] You'll need both Battle Records and Dracos to level up units. Once you've obtained enough, tap the ""Strengthen"" button on the Home Screen! 4☆ ATK up.
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0-11 Goblin Attack V:[Strengthening Ally Units 2] To level up a skill, you'll need a Skill Manual. Once obtained, tap the ""Strengthen"" button on the Home Screen! 4☆ DEF up.
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0-12 Goblin Attack VI:[Strengthening Ally Units 3] When you've run out of items needed to strengthen your units, challenge yourself with Expedition quests! 4☆ UTI.
The Dragon King Isle - South
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0-14 Sleeping Morgan I:A swarm of enemies is on the assault down a wide path! Don't let them get by you! 4☆ DEF up.
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0-15 Sleeping Morgan II:Difficult enemies that can shoot arrows from afar have appeared! Drive them back as soon as you spot them! 4☆ DEF up.
The Dragon King Isle - Coast
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0-17 Gather 'Round the Dragon Vein I:Powerful enemy soldiers are on the attack! Use your tactics as you face off with them! 4☆ UTI.
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0-18 Gather 'Round the Dragon Vein II:Tons of slime monster may be annoying, but it's time to coordinate with your ally units to sweep 'em up. 4☆ HP up.
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0-19 Gather 'Round the Dragon Vein III:Long-distance enemy attack has become a threat. Counterattack with the right formation! 4☆ UTI.
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0-20 Gather 'Round the Dragon Vein IV:Brawny pirates have joined the fight and caused a melee. Keep enemy invasion at bay and protect your base! 4☆ ATK up.
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0-21 Gather 'Round the Dragon Vein V:A shower of arrows rains down. Center your defense around healers. 4☆ COST up.
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0-22 Gather 'Round the Dragon Vein VI:Enemy formation sets to launch a powerful, all-out attack. Return fire while using your skills with perfect timing! 4☆ DEF down.
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0-23 The Perfect Pair:Pirates skilled in magic and guns have emerged. Build your stronghold and prepare for gunfire. 4☆ UTI.
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0-24 The Third Choice I:Fierce battle has erupted involving soldiers and pirates. The key to victory will be had in protecting the ground. 4☆ COST up.
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0-25 The Third Choice II:A stage plagued by a myriad of obstacles. Challenge yourself while putting your all into the fight! 4☆ speed up.
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0-26 The Third Choice III:Don't let the clear path make you lax! You mustn't be outpushed by the demonic force! 4☆ DEF up.
Pirate Ship
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0-27 The Third Choice IV:Pirates will launch a variety of attacks. Be sure to crush 'em! 4☆ DEF down.
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0-28 The Third Choice V:If you pay too much attention to the pirates, you'll become prey to the mimics! Be careful when a swarm appears! 4☆ ATK up.
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0-29 The Third Choice VI:Enemy magic is robbing your ally units of stamina. Handle the matter before it's too late. 4☆ DEF up.
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0-30 The Third Choice VII:Take out the fiendish magical beasts running amok aboard and put an end to this melee! 4☆ COST up.
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0-32 The World's Most Prized Catch I:A large swarm of enemies clamors about this tightly narrow stage. Handle the situation before you're completely outnumbered! 4☆ HP down.
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0-33 The World's Most Prized Catch II:An all -out attack by the pirates has become the greatest threat on the battlefield. Go on the offensive without a flinch! 4☆ speed up.
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0-34 The World's Most Prized Catch III:Demons nesting on the battlefield bare their fangs. Don't yield to their mighty assault! 4☆ ATK up.
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0-35 The World's Most Prized Catch IV:The battle has become utter chaos due to the arrival of the magical beasts of the sea. Rein in on the intense battle to open up a way out! 4☆ ATK down.
The Dragon King Isle - Southern Sea
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0-37 The God of the Sea - Dakkar I:You're now on the defense once more in a new fight. Ally with your much needed new alliance to drive off the enemy threat. 4☆ HP up
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0-38 The God of the Sea - Dakkar II:The enemy force is approaching with every route of invasion it can find. Win by creating an impenetrable force of your own. 4☆ UTI.
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0-39 The God of the Sea - Dakkar III:The ghastly invasion of the magical beast continues. Put your efforts together to break the deadlock! 4☆ DEF up.
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0-40 The God of the Sea - Dakkar IV:Slime monsters may be slow, but they're just as dangerous in numbers. Be fully prepared when you engage them! 4☆ UTI.
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0-41 The God of the Sea - Dakkar V:The battle aboard has reached its finale. Defeat the onslaught of the magical beasts of the sea once and for all! 4☆ speed up.
The Free City of Variey
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0-44 Defending The City of Freedom I:You're being showered by fierce enemy fire from all directions. Muster up the courage to fight them head on! 4☆ ATK up.
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0-45 Defending The City of Freedom II:Vicious enemies fly above the battlefield. Shoot these enemies down first! 4☆ UTI.
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0-46 Defending The City of Freedom III:None of the enemies before you are inferior. Endure the fierce attack with a formation of your own that's as strong as steel! 4☆ HP up
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0-47 Defending The City of Freedom IV:The urban warfare has become evermore intense. Don't let the swarm of magical beasts disturb the front! 4☆ COST up.
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0-48 Defending The City of Freedom V:It's an all-out attack led by Dakkar who leads the ocean's army. Protect the city with utmost care! 4☆ speed up.