Known Bugs

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Revision as of 03:24, 18 March 2022 by Jeebs (talk | contribs) (Added my own observed bugs, and a lil bit of organization)
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This is a list of currently known bugs throughout the game.

General

Main Menu

  • Known Bug Resetting cache still requires you to restart your game.

Settings

  • SE Volume does not affect battle sound effects.

Shop

  • Shop bgm stays playing even if you exit it.

Friend

  • Adding an additional friend after you've maxed your friend list will lead to a server error and close the game.
  • Known Bug You can't access friend menu if you have added past the limit.

Battle Bugs

  • Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
  • Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
  • Withdrawing a character with max sp would either: trigger a skill activation sfx, or they'll leave a permanent buff aura sfx on the tile.
  • Slow motion when a character is selected is disabled when pressing x1/x2 button.
  • RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES.

Character Bugs

  • Intimacy bonuses do not work for anyone
  • All units start with at least 3sp on deployment
  • Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
  • Wrecker passively gives a 10% attack buff to all units for some reason.
  • Traps may stay on field even when Sarutobi (and maybe Bart?) is withdrawn, but they stop being triggerable.

Trait

  • Theodor gets bonus attack speed even with max hp.
  • Gaia's Trait doesn't seem to work?

Natures

  • Natures that buff attack don't affect healing power. This could mean Attack and healing power might be different stats, with healing power as a stat being invisible.
  • Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill also increases her healing power more than it should.
  • Siddeley can never die.
  • Bantu's nature doesn't work.
  • Pays Blanc soldier's nature lowers Def.
  • Aerial Goblin's nature doesn't work.
  • Goblin Rider's nature doesn't work.
  • Large mummy's nature doesn't work
  • Mummy's nature doesn't work
  • Pirate Swordsman nature doesn't work.
  • Obsidonian Calvary's nature doesn't work
  • Dyne's nature doesn't work.
  • Bart's nature doesn't stun.

Skills

  • Volund's Skill doesn't actually buff Magic Resist.
  • Bantu's skill buffs his def instead of atk. Fu does the same.
  • Obsidonian's archer skill does nothing.
  • Ornis' skill works but doesn't update his attack.
  • Robin's skill giving units more healing power than it should, and thus possibly more Attack
  • Obsidonian Imperial Halberdier's skill doesn't work.
  • Mummy's Archer skill is bugged?
  • Yurt is still just broken. Both his Nature and Skill don't seem to slow anything.
  • Jalam's skill doesn't work.
  • Arcana's skill doesn't update his attack, but it might still work.
  • Pirate's medic's nature doesn't update attack.
  • Amorey's Skill doesn't work.
  • Romanes's Skill doesn't appear to work, though it's a little difficult to test and make sure.
  • Gymnos and Brut's are not able to heal themselves, and would waste their skill charge if they can only target themselves.
  • Sarutobi's yellow trap detonates right away.
  • Basho cannot be withdrawn. And, Basho does not leave when Hanzo is withdrawn. You can summon another Basho once you redeploy Hanzo this way.