Upgrading Characters
There are different means of upgrading characters, often requiring expending farmable resource. Most of these is accessed through the Boost menu, with the only exception being intimacy is access through the Intimacy menu.
Resource | Farm Method | |
---|---|---|
Level | Battle Records and Draco | Exploration Quests, Event Quests |
Skill | Skill books, Class materials, and Draco | Exploration Quests, Event Quests |
Rank | Class materials | Exploration Quests, Event Quests |
Intimacy | Gift Boxes | Exploration Quests, Event Quests |
Proficiency | Memories | Scouting |
Leveling Up
Levelling up directly increases character's stats, which improves their combat effectiveness directly. Instead of characters getting exp and the like from clearing quests, characters require battle records and draco to level up. And each character has their own stat growth, and benefits from levelling differently. The stats that grow through levelling would be HP, ATK, and DEF. After a character reaches their maximum level their Rank can be increased, in which they reset back to level 1 and can be levelled up further.
Level Up Requirements
Requirements to increase a character's level scales exponentially as their level and rank goes higher. There is a 1:1.1 ratio on the required cost for exp and draco. And the stat gains don't necessarily scale higher as they gain levels, instead grow linearly. Due to this, it is ideal to mostly cap a character's level if you're invested in ranking them up or simply maxing them out, and otherwise keep them at certain threshold where costs aren't too steep. The best way to acquire Draco and Battle Records is from Exploration Quests.
Rarity | Rank |
Max Level |
Total EXP | Total Draco |
Any ★ | Bronze | 50 | 24142 | 26556 |
---|---|---|---|---|
3★ | Silver | 55 | 78818 | 86700 |
4★ | Silver | 60 | 109103 | 120013 |
5★ | Silver | 70 | 207488 | 228237 |
0,6,7★ | Silver | 80 | 392233 | 431456 |
NOTE: Silver rank calculations start at Silver Rank Level 1 |
For more information refer to Character Level Up Data.
Rank Up
Ranking up will reset the character's level back to 1 while retaining their current stats, and allowing them to level up and be upgraded further. This also allows them to level their skills up to 7. This is done by maxing out their level and spending the needed draco and items to increase their rank.
There are three ranks: Bronze which is where all regular characters start, Silver which rarities 3★ and above can rank up to and is where all alternate characters start, and Gold which is currently locked.
It is important to note that growth of characters differ a lot, with some benefitting greatly through access to better stats, while others solely on access to higher skill levels.
In addition to stats, Silver rank unlocks the character's splash art, as well give them new sprite art.
Note: Some characters may not have a rank up yet. For more info, refer to Rank Up Release History
Rank Up Requirements
The required items for rank up have a standard set of requirements depending on their class and rarity. Each class has its own upgrade material item, and a secondary material much harder-to-get item is shared between two of them. The expense of ranking up characters also increases depending on their rarity.
Class upgrade materials can be acquired from Exploration Quests and Event Exchanges.
It's recommended to never miss class items on event stores, especially the secondary ones.
Upgrading Skills
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower sp costs, and higher starting sp, and potentially add an additional effect which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity.
Characters starting at bronze rank can upgrade up to level 3, and rank up is required to upgrade up to level 7.
Skill manuals and class upgrade materials can be acquired from Exploration Quests and Event Exchanges.
Note: If an upgrade doesn't change anything on the skill description, it is likely improving it's uptime/cooldown via its sp cost or starting sp. (Sadly not displayed on the menu currently.)
Skill Upgrade Requirements
Increasing Intimacy
Increasing Intimacy unlocks small stat bonuses through certain thresholds, 30%, 50%, 100%. These require gifting characters gifts within the interaction menu.
Note: Currently intimacy mechanic may not be implemented at all outside of unlocking stills.
Giftboxes can be acquired from various ways, including Exploration Quests and Event Exchanges.
Intimacy Bonuses can include:
- DEF +5 / +7 / +13
- HP +5 / +7 / +13
- RES +5 / +7 / +13
- Nature Boost
Increasing Proficiency
Increasing proficiency provides small independent stat bonuses which is gained through expending Draco and character memories. The required amount of draco and memories increases exponentially as the proficiency increases. Though the stat upgrades is considerably linear and small. Despite this, this is the few ways ASPD, and Reposition time can be improved. The cap for proficiency is up to +99, and would promise roughly 10% improvement in every stat.
It's generally advised to avoid this system, despite having no other use for memories. For more information refer to Proficiency Data.
Upgrade Costs
Upgrading characters to reach their maximum potential can be a long and tedious process. It's generally recommended to follow this pattern for most characters:
- Level Up to Max lv. Bronze
- Rank Up to Silver
- Generally Level Up to Lv.50 Silver
- Skill Upgrade
Other upgrade aspects like Levelling Uping to Max lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost. And Intimacy is tied to unlocking stills for now.
Max Level/Skill Investment Cost
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and skills through normal means of quest grinding.
Exp | Totals | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Quantity | 416375 | 488012 | 10 | 12 | 14 | 12 | 10 | 16 | 16 | |
Stamina | 1700 | 2380 | 70 | 180 | 380 | 198 | 68 | 200 | 330 | 5506 |
Days | 7.1 | 9.9 | 0.3 | 0.8 | 1.6 | 0.8 | 0.3 | 0.8 | 1.4 | 22.9 |
Exp | Totals | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Quantity | 231630 | 274793 | 5 | 12 | 3 | 9 | 8 | 12 | 12 | |
Stamina | 952 | 1343 | 40 | 180 | 80 | 162 | 51 | 150 | 240 | 3198 |
Days | 4.0 | 5.6 | 0.2 | 0.8 | 0.3 | 0.7 | 0.2 | 0.6 | 1.0 | 13.3 |
Exp | Totals | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Quantity | 121690 | 148859 | 7 | 3 | 3 | 4 | 4 | 6 | 7 | |
Stamina | 493 | 731 | 50 | 45 | 80 | 72 | 34 | 75 | 150 | 1730 |
Days | 2.1 | 3.0 | 0.2 | 0.2 | 0.3 | 0.3 | 0.1 | 0.3 | 0.6 | 7.2 |
Exp | Totals | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Quantity | 91405 | 110546 | 1 | 3 | 2 | 1 | 3 | 2 | 3 | |
Stamina | 374 | 544 | 10 | 45 | 60 | 18 | 17 | 25 | 60 | 1153 |
Days | 1.6 | 2.3 | 0.0 | 0.2 | 0.3 | 0.1 | 0.1 | 0.1 | 0.3 | 4.8 |