Leonhart (Summer): Difference between revisions

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Line 17: Line 17:
| filename =leonhart_beach  
| filename =leonhart_beach  
| lv max = 80
| lv max = 80
| hp =  
| hp = 1225
| hp max = 1494
| hp max = 1494
| atk =  
| atk = 538
| atk max = 717
| atk max = 717
| def =  
| def = 84
| def max = 111
| def max = 111
| magic res = 0
| magic res = 0
Line 47: Line 47:
| casttype = manual
| casttype = manual
| effect =  ATK +45% and standard attacks become single-target physical attacks for 40 seconds.
| effect =  ATK +45% and standard attacks become single-target physical attacks for 40 seconds.
| initsp =  
| initsp = 35
| cost =  
| cost = 60
| effect2 =  ATK +50% and standard attacks become single-target physical attacks for 40 seconds.
| effect2 =  ATK +50% and standard attacks become single-target physical attacks for 40 seconds.
| initsp2 =  
| initsp2 = 35
| cost2 =  
| cost2 = 58
| effect3 =  ATK +55% and standard attacks become single-target physical attacks for 45 seconds.
| effect3 =  ATK +55% and standard attacks become single-target physical attacks for 45 seconds.
| initsp3 =  
| initsp3 = 35
| cost3 =  
| cost3 = 58
| effect4 =  ATK +60% and standard attacks become single-target physical attacks for 45 seconds.
| effect4 =  ATK +60% and standard attacks become single-target physical attacks for 45 seconds.
| initsp4 =  
| initsp4 = 35
| cost4 =  
| cost4 = 58
| effect5 =  ATK +65% and standard attacks become single-target physical attacks for 45 seconds.
| effect5 =  ATK +65% and standard attacks become single-target physical attacks for 45 seconds.
| initsp5 =  
| initsp5 = 35
| cost5 =  
| cost5 = 58
| effect6 =  ATK +70% and standard attacks become single-target physical attacks for 45 seconds.
| effect6 =  ATK +70% and standard attacks become single-target physical attacks for 45 seconds.
| initsp6 =  
| initsp6 = 35
| cost6 =  
| cost6 = 58
| effect7 =  ATK +75% and standard attacks become single-target physical attacks for 50 seconds.
| effect7 =  ATK +75% and standard attacks become single-target physical attacks for 50 seconds.
| initsp7 =  
| initsp7 = 35
| cost7 =  
| cost7 = 55
|upgrade=ShooterSkill6}}  
|upgrade=ShooterSkill6}}  
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==

Revision as of 15:26, 5 November 2022

Beach Hunter
Leonhart
6 Stars ☆☆☆☆☆☆

Shooter

Dragon King Isle

Silver
Illustrator Abashiri
Release Date [[:Category:Released by {{{release-year}}}|9/30/2022]]
Availability [[:Category:Limited Scouting|Limited Scouting]]

Alternate Variants
Leonhart

[[Category:Limited Scouting]]

[[Category:Released by {{{release-year}}}]]


Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
File:FS leonhart beach.png
1 1225 538 84 0 1 70 23 1.7
80 1494 717 111 0 1 70 23 1.7
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Magic Resist +7 Defense +13

Skills

File:SkillIcon .png
Punishment Launcher SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 ATK +45% and standard attacks become single-target physical attacks for 40 seconds. 35 60
Level 2 ATK +50% and standard attacks become single-target physical attacks for 40 seconds. 35 58
Level 3 ATK +55% and standard attacks become single-target physical attacks for 45 seconds. 35 58
Level 4 ATK +60% and standard attacks become single-target physical attacks for 45 seconds. 35 58
Level 5 ATK +65% and standard attacks become single-target physical attacks for 45 seconds. 35 58
Level 6 ATK +70% and standard attacks become single-target physical attacks for 45 seconds. 35 58
Level 7 ATK +75% and standard attacks become single-target physical attacks for 50 seconds. 35 55
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

‎‎‎‎‎‎‎‎‎‎Ancient Quiver: 10
4
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Quiver: 4
5
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Quiver: 8
6
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Adhesive: 4
7
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Hit-to-Kill Quiver: 6

‎‎‎‎‎‎‎‎‎‎Adhesive: 3


Interactions and Crystalline Good

REGULAR
Event Dialogue
Win What do you think of my power? I bet you wanna take a shot, huh?
Lose Damnit!I'm completely soaked......!
Rank Up {{{Rank Up}}}
Interaction #1 {{{1}}}
Interaction #2 {{{2}}}
Interaction #3 {{{3}}}
Interaction #4 {{{4}}}
Interaction #5 {{{5}}}
Interaction #6 {{{11}}}
Gift Box #1 {{{6}}}
Gift Box #2 {{{7}}}
Gift Box #3 {{{8}}}
Gift Box #4 {{{9}}}
Gift Box #5 {{{10}}}
Gift Box #6 {{{12}}}
For full crystalline good and interaction lines, refer to Leonhart.


Notes