Equus: Difference between revisions

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==Skill Upgrades==
 
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==Interactions and Crystalline Good==
==Interactions and Crystalline Good==
{{Dialogue
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|Gift Box #5 = Carrots are my favorite. I'll have one right now!
|Gift Box #5 = Carrots are my favorite. I'll have one right now!
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==Trivia==
{{Dialogue Summer
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==Notes==
[[Category:Released by 2022]]
*His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.
*His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.

Revision as of 17:12, 28 October 2022

[Title]
Equus
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Stats

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1509 296 206 10 3 70 28 2
50 1986 412 312 10 3 70 28 2
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 HP +7 Defense +13

Skills

Triumphant Spearhead SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Restores 2 COST for ally units dispatched including oneself (Max of +14).
For 30 seconds, time required to reposition withdrawn ally units decreases by 10 seconds.
5 25
Level 2 Restores 2 COST for ally units dispatched including oneself (Max of +14).
For 30 seconds, time required to reposition withdrawn ally units decreases by 13 seconds.
5 25
Level 3 Restores 2 COST for ally units dispatched including oneself (Max of +14).
For 30 seconds, time required to reposition withdrawn ally units decreases by 16 seconds.
5 23
Level 4 X Integer Integer
Level 5 X Integer Integer
Level 6 X Integer Integer
Level 7 X Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

Rusted Sheet Metal: 10
4
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 4
5
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 8
6
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Polish: 4
7
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Thick Sheet Metal: 6

‎‎‎‎‎‎‎‎‎‎Polish: 3


Interactions and Crystalline Good

Sketch of Turbulence
[King of Pays Blanc] Equus

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win What a proud victory. Your success is dazzling!
Lose The more you lose, the more you learn. See, why don't you try this next time?
Rank Up none
Interaction #1 Hey, it's you. Don't be shy, come on in.
Interaction #2 You are my triumphant masterpiece. I won't ever slack on upkeeping you.
Interaction #3 I just finished tuning up my weaponry. Do I smell a little oily...?
Interaction #4 It's not healthy to be cramped in your room. How about you join me in training?
Interaction #5 Just the two of us...! Sorry, I can't think of anything interesting to talk about.
Interaction #6 none
Gift Box #1 What sort of blueprint would fit best? That's it! How about we make it together?
Gift Box #2 This is a Yamato sex toy? Whoa! Don't point that at me!
Gift Box #3 This is amazing underwear! But I think it'll rip if I try wearing it...
Gift Box #4 Thank you! I love your sincerity!
Gift Box #5 Carrots are my favorite. I'll have one right now!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1
Interaction #2
Interaction #3
Interaction #4
Interaction #5
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Notes

  • His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.