Equus: Difference between revisions
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| initsp8 = Integer | | initsp8 = Integer | ||
| cost8 = Integer | | cost8 = Integer | ||
|upgrade=GuardSkill6}} | |||
==Interactions and Crystalline Good== | ==Interactions and Crystalline Good== | ||
{{Dialogue | {{Dialogue | ||
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|Gift Box #5 = Carrots are my favorite. I'll have one right now! | |Gift Box #5 = Carrots are my favorite. I'll have one right now! | ||
}} | }} | ||
== | {{Dialogue Summer | ||
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==Notes== | |||
[[Category:Released by 2022]] | |||
*His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard. | *His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard. |
Revision as of 17:12, 28 October 2022
[Title] |
Bronze |
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Illustrator | {{{illustrator-link}}} |
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Release Date | {{{release-date}}} |
Stats
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1509 | 296 | 206 | 10 | 3 | 70 | 28 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1986 | 412 | 312 | 10 | 3 | 70 | 28 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resist +5 | HP +7 | Defense +13 |
Skills
Triumphant Spearhead | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | Restores 2 COST for ally units dispatched including oneself (Max of +14). For 30 seconds, time required to reposition withdrawn ally units decreases by 10 seconds. |
5 | 25 |
Level 2 | Restores 2 COST for ally units dispatched including oneself (Max of +14). For 30 seconds, time required to reposition withdrawn ally units decreases by 13 seconds. |
5 | 25 |
Level 3 | Restores 2 COST for ally units dispatched including oneself (Max of +14). For 30 seconds, time required to reposition withdrawn ally units decreases by 16 seconds. |
5 | 23 |
Level 4 | X | Integer | Integer |
Level 5 | X | Integer | Integer |
Level 6 | X | Integer | Integer |
Level 7 | X | Integer | Integer |
Skill Upgrades
|
Interactions and Crystalline Good
REGULAR
Event | Dialogue |
---|---|
Win | What a proud victory. Your success is dazzling! |
Lose | The more you lose, the more you learn. See, why don't you try this next time? |
Interaction #1 | Hey, it's you. Don't be shy, come on in. |
Interaction #2 | You are my triumphant masterpiece. I won't ever slack on upkeeping you. |
Interaction #3 | I just finished tuning up my weaponry. Do I smell a little oily...? |
Interaction #4 | It's not healthy to be cramped in your room. How about you join me in training? |
Interaction #5 | Just the two of us...! Sorry, I can't think of anything interesting to talk about. |
Gift Box #1 | What sort of blueprint would fit best? That's it! How about we make it together? |
Gift Box #2 | This is a Yamato sex toy? Whoa! Don't point that at me! |
Gift Box #3 | This is amazing underwear! But I think it'll rip if I try wearing it... |
Gift Box #4 | Thank you! I love your sincerity! |
Gift Box #5 | Carrots are my favorite. I'll have one right now! |
SUMMER
Event | Dialogue |
---|---|
Interaction #1 | |
Interaction #2 | |
Interaction #3 | |
Interaction #4 | |
Interaction #5 | |
Gift Box #1 | |
Gift Box #2 | |
Gift Box #3 | |
Gift Box #4 | |
Gift Box #5 |
Notes
- His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.