Rook: Difference between revisions
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| initsp7 = 9 | | initsp7 = 9 | ||
| cost7 = 43 | | cost7 = 43 | ||
|upgrade=VanguardSkill5}} | |upgrade=VanguardSkill5}} | ||
Revision as of 16:55, 28 October 2022
[Title] |
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Bronze |
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Illustrator | {{{illustrator-link}}} |
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Release Date | {{{release-date}}} |
Bronze Rank 
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | 713 | 235 | 125 | 0 | 2 | 70 | 11 | 1.05 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 987 | 334 | 205 | 0 | 2 | 70 | 11 | 1.05 |
Silver Rank 
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1 | 987 | 334 | 205 | 0 | 2 | 70 | 11 | 1.05 |
70 | 1370 | 431 | 220 | 0 | 2 | 70 | 11 | 1.05 |
Silver Rank Up
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INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
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Magic Resist +5 | Defense +7 | Defense +13 |
Skills
Level | Effect | Init. SP | SP Cost |
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1 | Held COST +12; cannot be the target of enemy attack for 30 seconds. | 5 | 45 |
2 | Held COST +12; cannot be the target of enemy attack for 30 seconds. | 7 | 45 |
3 | Held COST +12; cannot be the target of enemy attack for 30 seconds. | 9 | 43 |
4 | Held COST +12; cannot be the target of enemy attack for 32 seconds. | 9 | 43 |
5 | Held COST +12; cannot be the target of enemy attack for 34 seconds. | 9 | 43 |
6 | Held COST +12; cannot be the target of enemy attack for 37 seconds. | 9 | 43 |
7 | Held COST +12; cannot be the target of enemy attack for 40 seconds. | 9 | 43 |
Skill Upgrades
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Interactions and Crystalline Good
REGULAR
SUMMER
Notes
- Rook has low cost, above-average DPS, and efficient Cost gain skill. His Skill makes him invincible while active, making him a better block than most Guards if timed correctly. His Nature can potentially be detrimental, but overall it increases his survivability.
- At Silver Rank, the duration of his Skill increases. This makes him worse as a Cost builder, but he remains invincible during his Skill, and with the increased duration, this invincibility can last nearly half of a stage or longer.