Lute: Difference between revisions
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|param6 = Low Ground | |param6 = Low Ground | ||
|param7 = Single-Target Physical }} | |param7 = Single-Target Physical }} | ||
{{Stats | {{Stats | ||
| filename = lute | | filename = lute | ||
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|nature desc = One's ATK and DEF increases by 5% when there are no surrounding ally unit(s) within 1 tile | |nature desc = One's ATK and DEF increases by 5% when there are no surrounding ally unit(s) within 1 tile | ||
}} | }} | ||
{{Stats1 | {{Stats1 | ||
| filename = lute2 | | filename = lute2 | ||
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| initsp7 = 12 | | initsp7 = 12 | ||
| cost7 = 38 | | cost7 = 38 | ||
|upgrade=VanguardSkill4}} | |||
==Interactions and Crystalline Good== | ==Interactions and Crystalline Good== | ||
{{Dialogue | {{Dialogue | ||
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|Gift Box #5 =Hmph, so this what your tastes are like! Is it OK if I latch on? | |Gift Box #5 =Hmph, so this what your tastes are like! Is it OK if I latch on? | ||
}} | }} | ||
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{{Dialogue Summer | |||
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}} | |||
==Notes== | |||
[[Category:Released by 2021]] | |||
*Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them. | *Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them. | ||
*At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer. | *At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer. |
Revision as of 16:47, 28 October 2022
[Title] |
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Bronze |
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Illustrator | {{{illustrator-link}}} |
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Release Date | {{{release-date}}} |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | 680 | 182 | 132 | 0 | 2 | 70 | 10 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | 926 | 227 | 181 | 0 | 2 | 70 | 10 | 1.2 |
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1 | 926 | 227 | 181 | 0 | 2 | 70 | 10 | 1.2 |
45 | 1251 | 284 | 191 | 0 | 2 | 70 | 10 | 1.2 |
Silver Rank Up
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
HP +5 | Enhance Nature | Defense +13 |
Skills
Level | Effect | Init. SP | SP Cost |
---|---|---|---|
1 | Gain +12 COST | 10 | 40 |
2 | Gain +12 COST | 11 | 40 |
3 | Gain +12 COST | 12 | 38 |
4 | Gain +12 COST, SP+10, ATK +10% for 10 seconds | 12 | 38 |
5 | Gain +12 COST, SP+10, ATK +15% for 10 seconds | 12 | 38 |
6 | Gain +12 COST, SP+10, ATK +20% for 10 seconds | 12 | 38 |
7 | Gain +12 COST, SP+10, ATK +25% for 10 seconds | 12 | 38 |
Skill Upgrades
|
Interactions and Crystalline Good
REGULAR
SUMMER
Notes
- Lute is a powerful COST battery, but not very helpful in combat compared to other units. He does what Vanguards do best very well, which is putting them down early, raising up some COST with their Skill, and then dismissing them.
- At Silver Rank, Lute gains an Attack boost to his Skill, making him more useful as a fighter that you can keep on the field for longer.