Gymnos: Difference between revisions
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|param6 = Low Ground | |param6 = Low Ground | ||
|param7 = Single-Target Physical}} | |param7 = Single-Target Physical}} | ||
{{Stats | {{Stats | ||
| filename = gymnos | | filename = gymnos | ||
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|nature desc = 10% chance of only that attack increasing in ATK by 150% during attack; stuns enemy for 0.5 seconds. | |nature desc = 10% chance of only that attack increasing in ATK by 150% during attack; stuns enemy for 0.5 seconds. | ||
}} | }} | ||
{{Stats1 | {{Stats1 | ||
| filename = gymnos2 | | filename = gymnos2 | ||
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| cost7 = 10 | | cost7 = 10 | ||
}} | }} | ||
= | |upgrade=GuardSkill3}} | ||
==Interactions and Crystalline Good== | ==Interactions and Crystalline Good== | ||
{{Dialogue | {{Dialogue | ||
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|Gift Box #5 =....Undies!? From you....!? | |Gift Box #5 =....Undies!? From you....!? | ||
}} | }} | ||
== | |||
{{Dialogue Summer | |||
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==Notes== | |||
[[Category:Released by 2021]] | |||
*According to his artist Gymnos is about 185cm to 195cm tall. | *According to his artist Gymnos is about 185cm to 195cm tall. | ||
*A religious priest who has sworn to fight against evil. | *A religious priest who has sworn to fight against evil. | ||
*A useful unit, but a little tricky to use due to the fact that his Skill does not work on himself. Because it doesn't, it can hard to place him for optimum efficiency. If you put him behind another unit so he can use his Skill most often, he can heal, but then his HP and Defense go to waste. If you put him in front, then he can't use his Skill as much because most things should hopefully die before they leak through him, and if they're not dying, then you're in a suboptimal situation. Even though he's only useful in suboptimal situations, he is still very good in those situations. He pairs best behind ally units that have high DPS but low Defense. | *A useful unit, but a little tricky to use due to the fact that his Skill does not work on himself. Because it doesn't, it can hard to place him for optimum efficiency. If you put him behind another unit so he can use his Skill most often, he can heal, but then his HP and Defense go to waste. If you put him in front, then he can't use his Skill as much because most things should hopefully die before they leak through him, and if they're not dying, then you're in a suboptimal situation. Even though he's only useful in suboptimal situations, he is still very good in those situations. He pairs best behind ally units that have high DPS but low Defense. | ||
*At Silver Rank, he becomes a more efficient partner healer. While he's still bad at keeping himself alive, he's much better at supporting a secluded unit that needs a boost to DPS and healing. Keep in mind that ranged enemies target allies who were deployed last, meaning it's usually better to deploy Gymnos early. | *At Silver Rank, he becomes a more efficient partner healer. While he's still bad at keeping himself alive, he's much better at supporting a secluded unit that needs a boost to DPS and healing. Keep in mind that ranged enemies target allies who were deployed last, meaning it's usually better to deploy Gymnos early. |
Revision as of 16:33, 28 October 2022
[Title] |
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Bronze |
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Illustrator | {{{illustrator-link}}} |
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Release Date | {{{release-date}}} |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | 845 | 141 | 186 | 10 | 3 | 70 | 14 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40 | 1142 | 209 | 276 | 10 | 3 | 70 | 14 | 1.2 |
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1 | 1142 | 209 | 276 | 10 | 3 | 70 | 14 | 1.2 |
55 | 1492 | 284 | 348 | 10 | 3 | 70 | 14 | 1.2 |
Silver Rank Up
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
HP +5 | Enhance Nature | Defense +13 |
Skills
Level | Effect | Init. SP | SP Cost |
---|---|---|---|
1 | Restores the Hp of 1 ally unit with 1 tile by 95% of one's own ATK during next attack. Chargeable once. | 0 | 10 |
2 | Restores the Hp of 1 ally unit with 1 tile by 100% of one's own ATK during next attack. Chargeable once. | 0 | 10 |
3 | Restores the Hp of 1 ally unit with 1 tile by 105% of one's own ATK during next attack. Chargeable once. | 0 | 10 |
4 | Restores the Hp of 1 ally unit with 1 tile by 110% of one's own ATK during next attack. Chargeable once. | 0 | 10 |
5 | Restores the Hp of 1 ally unit with 1 tile by 115% of one's own ATK during next attack. Chargeable once. | 0 | 10 |
6 | Restores the Hp of 1 ally unit with 1 tile by 120% of one's own ATK during next attack. Chargeable once. | 0 | 10 |
7 | Restores the Hp of 1 ally unit with 1 tile by 130% of one's own ATK during next attack. Chargeable once. | 0 | 10 |
|upgrade=GuardSkill3}}
Interactions and Crystalline Good
REGULAR
SUMMER
Notes
- According to his artist Gymnos is about 185cm to 195cm tall.
- A religious priest who has sworn to fight against evil.
- A useful unit, but a little tricky to use due to the fact that his Skill does not work on himself. Because it doesn't, it can hard to place him for optimum efficiency. If you put him behind another unit so he can use his Skill most often, he can heal, but then his HP and Defense go to waste. If you put him in front, then he can't use his Skill as much because most things should hopefully die before they leak through him, and if they're not dying, then you're in a suboptimal situation. Even though he's only useful in suboptimal situations, he is still very good in those situations. He pairs best behind ally units that have high DPS but low Defense.
- At Silver Rank, he becomes a more efficient partner healer. While he's still bad at keeping himself alive, he's much better at supporting a secluded unit that needs a boost to DPS and healing. Keep in mind that ranged enemies target allies who were deployed last, meaning it's usually better to deploy Gymnos early.