Azmond: Difference between revisions

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(Azmond basic info WIP)
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Line 13: Line 13:
| filename = azmond
| filename = azmond
| lv max = 50
| lv max = 50
| hp = X
| hp = 966
| hp max = X
| hp max = 1241
| atk = X
| atk = 352
| atk max = X
| atk max = 548
| def = X
| def = 88
| def max = X
| def max = 125
| magic res = X
| magic res = 0
| magic res max = X
| magic res max = 0
| cost = 22
| cost = 22
| redeploy = 70
| redeploy = 70
Line 62: Line 62:
==Skills==
==Skills==
{{Skill
{{Skill
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| filename = azmond_01
| name = XXX in 5 Seconds!
| name = XXX in 5 Seconds!
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses.
| effect = For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses.
| initsp =Integer
| initsp = 10
| cost = 60
| cost = 60
| effect2 = X
| effect2 = For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses.
| initsp2 = Integer
| initsp2 = 10
| cost2 = 60
| cost2 = 60
| effect3 = X
| effect3 = For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses.
| initsp3 = Integer
| initsp3 = 10
| cost3 = 60
| cost3 = 55
| effect4 = X
| effect4 = X
| initsp4 = Integer
| initsp4 = Integer

Revision as of 02:49, 10 September 2022

[Title]
Azmond
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 966 352 88 0 1 70 22 2
50 1241 548 125 0 1 70 22 2

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 X X X X X X X X
80 X X X X X X X X
Silver Rank Up
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
? ? ?

Skills

XXX in 5 Seconds!
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses. 10 60
2 For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses. 10 60
3 For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses. 10 55
4 X Integer Integer
5 X Integer Integer
6 X Integer Integer
7 X Integer Integer
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X


Skill Upgrades

[Show/hide]

Interactions and Crystalline Good

REGULAR

Trivia