Azmond: Difference between revisions

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(Azmond basic info WIP)
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Line 13: Line 13:
| filename = azmond
| filename = azmond
| lv max = 50
| lv max = 50
| hp = X
| hp = 966
| hp max = X
| hp max = 1241
| atk = X
| atk = 352
| atk max = X
| atk max = 548
| def = X
| def = 88
| def max = X
| def max = 125
| magic res = X
| magic res = 0
| magic res max = X
| magic res max = 0
| cost = 22
| cost = 22
| redeploy = 70
| redeploy = 70
Line 62: Line 62:
==Skills==
==Skills==
{{Skill
{{Skill
| filename = charactername_01 ((upload as SkillIcon_charactername_01.png))
| filename = azmond_01
| name = XXX in 5 Seconds!
| name = XXX in 5 Seconds!
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses.
| effect = For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses.
| initsp =Integer
| initsp = 10
| cost = 60
| cost = 60
| effect2 = X
| effect2 = For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses.
| initsp2 = Integer
| initsp2 = 10
| cost2 = 60
| cost2 = 60
| effect3 = X
| effect3 = For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses.
| initsp3 = Integer
| initsp3 = 10
| cost3 = 60
| cost3 = 55
| effect4 = X
| effect4 = X
| initsp4 = Integer
| initsp4 = Integer

Revision as of 02:49, 10 September 2022

[Title]
Azmond
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 966 352 88 0 1 70 22 2
50 1241 548 125 0 1 70 22 2
Silver Rank Up
{{{{{upgrade}}}}}

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 X X X X X X X X
80 X X X X X X X X
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
? ? ?

Skills

XXX in 5 Seconds! SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses. 10 60
Level 2 For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses. 10 60
Level 3 For 25 seconds at a certain percentage, the enemy becomes mesmerized. In the event an enemy is taken down while this skill is active there is a chance that surrounding enemi(es) may be mesmerized. This skill is ineffective on certain enemies such as bosses. 10 55
Level 4 X Integer Integer
Level 5 X Integer Integer
Level 6 X Integer Integer
Level 7 X Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

Weathered Claws: 10
4
Skill Manual II: 8

Claws: 4
5
Skill Manual II: 8

Weathered Claws: 8
6
Skill Manual III: 8

Gelatinous Lubricant: 4
7
Skill Manual III: 8

Claws of the Depraved: 6

Gelatinous Lubricant: 3

Interactions and Crystalline Good

REGULAR
Event Dialogue
Win
Lose
Rank Up
Interaction #1 You wanted to see me, didn't you?? Come over here and let me hug you!
Interaction #2 You wanna learn how to play my syrinx? First, you put it in your mouth like this......
Interaction #3 Man, I sure was wanting to see you! Come over here! I'll squeeze you tight!
Interaction #4 Let's have a drinking party tonight! We'll dance like crazy until morning breaks!
Interaction #5 You're thinking about something naught right now, aren't you? Actually, so am I......!
Interaction #6 none
Gift Box #1 Huh, you're wanting me to wear this? It's way too small. Take a look......
Gift Box #2 Wow, you brought me wine!? The smell is so fine it might make me orgasm......!
Gift Box #3 And for you in return, I give you glowers. Hey, this sort of gift is just right sometimes, don't you think??
Gift Box #4 What's with this all of a sudden? I blush when a guy is nice to me like this!
Gift Box #5 Cool, so people like toys, huh? I need to try it out now!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Trivia