Azmond: Difference between revisions

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|image = Azmond.png
|image = Azmond.png
|param1 = Artist
|param1 = Artist
|param2 = Class
|param2 = Stranger
|param3 = Origin/Country
|param3 = Origin/Country
|param4 = Release Date
|param4 = Release Date
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|param6 = Deploy Tile (Low Ground/High Ground/Both)
|param6 = Deploy Tile (Low Ground/High Ground/Both)
|param7 = Damage Type (Single-Target/AoE Physical/Magic/Heal) }}
|param7 = Damage Type (Single-Target/AoE Physical/Magic/Heal) }}


==Bronze Rank [[File:BronzeRank.png|35px]]==
==Bronze Rank [[File:BronzeRank.png|35px]]==
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<span class="mw-customtoggle-0" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext">[Show/hide]</span></span>
<span class="mw-customtoggle-0" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext">[Show/hide]</span></span>
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed">
{{ClassSkill#}} (for example FighterSkill6 for Billford)
{{StrangerSkill6}}
</div>
</div>
==Interactions and Crystalline Good==
==Interactions and Crystalline Good==

Revision as of 22:35, 9 September 2022

[Title]
Azmond
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 X X X X X X X X
50 X X X X X X X X

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 X X X X X X X X
80 X X X X X X X X
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
? ? ?

Skills


Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 X Integer Integer
2 X Integer Integer
3 X Integer Integer
4 X Integer Integer
5 X Integer Integer
6 X Integer Integer
7 X Integer Integer
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X


Skill Upgrades

[Show/hide]

Skill Upgrade
Level 2 3 4 5 6 7
Materials

5
[[File:{{{lv2Mat2}}}.png|50px]]
{{{lv2Mat2Amount}}}
[[File:{{{lv2Mat3}}}.png|50px]]
{{{lv2Mat3Amount}}}

5

10
[[File:{{{lv3Mat3}}}.png|50px]]
{{{lv3Mat3Amount}}}

8

4
[[File:{{{lv4Mat3}}}.png|50px]]
{{{lv4Mat3Amount}}}

8

8
[[File:{{{lv5Mat3}}}.png|50px]]
{{{lv5Mat3Amount}}}

8

4
[[File:{{{lv6Mat3}}}.png|50px]]
{{{lv6Mat3Amount}}}

8

3

6
[[File:{{{lv8Mat1}}}.png|50px]]
{{{lv8Mat1Amount}}}
[[File:{{{lv8Mat2}}}.png|50px]]
{{{lv8Mat2Amount}}}
[[File:{{{lv8Mat3}}}.png|50px]]
{{{lv8Mat3Amount}}}
[[File:{{{lv9Mat1}}}.png|50px]]
{{{lv9Mat1Amount}}}
[[File:{{{lv9Mat2}}}.png|50px]]
{{{lv9Mat2Amount}}}
[[File:{{{lv9Mat3}}}.png|50px]]
{{{lv9Mat3Amount}}}
[[File:{{{lv10Mat1}}}.png|50px]]
{{{lv10Mat1Amount}}}
[[File:{{{lv10Mat2}}}.png|50px]]
{{{lv10Mat2Amount}}}
[[File:{{{lv10Mat3}}}.png|50px]]
{{{lv10Mat3Amount}}}


Interactions and Crystalline Good

REGULAR
Event Dialogue
Win
Lose
Rank Up
Interaction #1
Interaction #2
Interaction #3
Interaction #4
Interaction #5
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Trivia