The Class System: Difference between revisions

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Casters are </br>
Casters are </br>


'''Shooter''' </br>
[[File:Shooter.png|50px]] '''Shooter''' </br>
Shooters are </br>
Shooters are </br>


'''Guard''' </br>
[[File:Guards.png|50px]] '''Guard''' </br>
Guards are </br>
Guards are </br>


'''Vanguard''' </br>
[[File:Vanguard.png|50px]] '''Vanguard''' </br>
Vanguards  </br>
Vanguards specialize in building up Cost.  They typically cost low Cost to deploy, and usually have Skills that increase your total Cost.  In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them. </br>


'''Healer''' </br>
[[File:Healer.png|50px]] '''Healer''' </br>
Healers </br>
Healers </br>


'''Supporter''' </br>
[[File:Supporter.png|50px]] '''Supporter''' </br>
Supporters </br>
Supporters </br>


'''Specialist''' </br>
[[File:Specialist.png|50px]] '''Specialist''' </br>
A Specialist is </br>
A Specialist is </br>

Revision as of 10:47, 13 March 2022


The Classes

Fighter
Fighters are

Caster
Casters are

Shooter
Shooters are

File:Guards.png Guard
Guards are

Vanguard
Vanguards specialize in building up Cost. They typically cost low Cost to deploy, and usually have Skills that increase your total Cost. In addition, Vanguards gain 1 Cost whenever they land the killing blow on an enemy, and their Cost amount is refunded when you manually retreat them.

Healer
Healers

Supporter
Supporters

Specialist
A Specialist is