Equus: Difference between revisions
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==Trivia== | ==Trivia== | ||
*His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard. |
Revision as of 18:28, 5 August 2022
[Title] |
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Bronze |
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Illustrator | {{{illustrator-link}}} |
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Release Date | {{{release-date}}} |
Stats
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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1 | 1509 | 296 | 206 | 10 | 3 | 70 | 28 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1986 | 412 | 312 | 10 | 3 | 70 | 28 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
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Magic Resist +5 | HP +7 | Defense +13 |
Skills
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Triumphant Spearhead | SP Recovery | Activation | |
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | Restores 2 COST for ally units dispatched including oneself (Max of +14). For 30 seconds, time required to reposition withdrawn ally units decreases by 10 seconds. |
5 | 25 |
Level 2 | Restores 2 COST for ally units dispatched including oneself (Max of +14). For 30 seconds, time required to reposition withdrawn ally units decreases by 13 seconds. |
5 | 25 |
Level 3 | Restores 2 COST for ally units dispatched including oneself (Max of +14). For 30 seconds, time required to reposition withdrawn ally units decreases by 16 seconds. |
5 | 23 |
Level 4 | X | Integer | Integer |
Level 5 | X | Integer | Integer |
Level 6 | X | Integer | Integer |
Level 7 | X | Integer | Integer |
Level 8 | X | Integer | Integer |
Skill Upgrades
[Show/hide]
Interactions and Crystalline Good
REGULAR
Trivia
- His Nature works best by placing him early, but he's too expensive to do this optimally. Skill is a basic Cost gain skill and not very useful. It's a bit awkward to use due to the fact that it requires 7 units to already be placed for maximum effect, at which point you rarely even need Cost anymore. The deployment time reduction on his Skill also only works on manually withdrawn allies, not defeated allies, making it difficult and a hassle to use. Equus is basically a Vanguard that was misclassed as an expensive Guard. For a 6-star unit, which are expected to be powerful, he falls very short. If Equus was cheaper to deploy, he would at least be useful as a psuedo-Vanguard.