Patty: Difference between revisions

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| trait = Blocks up to 3 enemies; Cannot be the target of healing down by an ally unit.
| trait = Blocks up to 3 enemies; Cannot be the target of healing down by an ally unit.
| hp = 1807
| hp = 1807
| hp max =  
| hp max = 2440
| atk = 204
| atk = 204
| atk max =  
| atk max = 255
| def = 197
| def = 197
| def max =  
| def max = 207
| cost = 16
| cost = 16
| redeploy = 70
| redeploy = 70
Line 64: Line 64:
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = Def '''+60%''' for 30 seconds; in addition to nature effect, HP is stored by 2% of max value every second.
| effect = DEF '''+60%''' for 30 seconds; in addition to nature effect, HP is stored by '''2%''' of max value every second.
| initsp = 20
| initsp = 20
| cost = 60
| cost = 60
| effect2 = Def '''+62%''' for 30 seconds; in addition to nature effect, HP is stored by 2% of max value every second.
| effect2 = DEF '''+62%''' for 30 seconds; in addition to nature effect, HP is stored by '''2%''' of max value every second.
| initsp2 = 20
| initsp2 = 20
| cost2 = 60
| cost2 = 60
| effect3 = Def '''+64%''' for 30 seconds; in addition to nature effect, HP is stored by 2% of max value every second.
| effect3 = DEF '''+64%''' for 30 seconds; in addition to nature effect, HP is stored by '''2%''' of max value every second.
| initsp3 = 20
| initsp3 = 20
| cost3 = 55
| cost3 = 55
| effect4 = X
| effect4 = DEF '''+66%''' for 30 seconds; in addition to nature effect, HP is stored by '''3%''' of max value every second.
| initsp4 = Integer
| initsp4 = 20
| cost4 = Integer
| cost4 = 55
| effect5 = X
| effect5 = DEF '''+69%''' for 30 seconds; in addition to nature effect, HP is stored by '''3%''' of max value every second.
| initsp5 = Integer
| initsp5 = 20
| cost5 = Integer
| cost5 = 55
| effect6 = X
| effect6 = DEF '''+72%''' for 30 seconds; in addition to nature effect, HP is stored by '''3%''' of max value every second.
| initsp6 = Integer
| initsp6 = 20
| cost6 = Integer
| cost6 = 55
| effect7 = X
| effect7 = DEF '''+75%''' for 30 seconds; in addition to nature effect, HP is stored by '''4%''' of max value every second.
| initsp7 = Integer
| initsp7 = 20
| cost7 = Integer
| cost7 = 55
| effect8 = X
| initsp8 = Integer
| cost8 = Integer
}}
}}
==Skill Upgrades==
==Skill Upgrades==
Line 101: Line 98:
|Win =Look, look! A snowman! It's identical!!  
|Win =Look, look! A snowman! It's identical!!  
|Lose =What! We lost! Guess we gotta try again!  
|Lose =What! We lost! Guess we gotta try again!  
|Rank Up= Let's get warm together after playing in the snow! I even got a present for you!
|Interaction #1 =Theo! Where did you go?  
|Interaction #1 =Theo! Where did you go?  
|Interaction #2 =Let's go on a quest! Be sure to invite Theo!  
|Interaction #2 =Let's go on a quest! Be sure to invite Theo!  

Revision as of 10:30, 29 July 2022

[Title]
Patty
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1369 159 192 0 3 70 16 1.6
45 1807 204 197 0 3 70 16 1.6
Silver Rank Up
{{{{{upgrade}}}}}

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1807 204 197 0 3 70 16 1.6
60 2440 255 207 0 3 70 16 1.6
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Magic Resist +7 Defense +13

Skills

Pure Snow
Level Effect Init. SP SP Cost
Level 1 DEF +60% for 30 seconds; in addition to nature effect, HP is stored by 2% of max value every second. 20 60
Level 2 DEF +62% for 30 seconds; in addition to nature effect, HP is stored by 2% of max value every second. 20 60
Level 3 DEF +64% for 30 seconds; in addition to nature effect, HP is stored by 2% of max value every second. 20 55
Level 4 DEF +66% for 30 seconds; in addition to nature effect, HP is stored by 3% of max value every second. 20 55
Level 5 DEF +69% for 30 seconds; in addition to nature effect, HP is stored by 3% of max value every second. 20 55
Level 6 DEF +72% for 30 seconds; in addition to nature effect, HP is stored by 3% of max value every second. 20 55
Level 7 DEF +75% for 30 seconds; in addition to nature effect, HP is stored by 4% of max value every second. 20 55
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Level Skill Upgrades
2
Skill Manual I: 2
3
Skill Manual I: 2

‎‎‎‎‎‎‎‎‎‎Rusted Sheet Metal: 4
4
Skill Manual II: 3

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 1
5
Skill Manual II: 3

‎‎‎‎‎‎‎‎‎‎Sheet Metal: 2
6
Skill Manual III: 3

‎‎‎‎‎‎‎‎‎‎Polish: 2
7
Skill Manual III: 4

‎‎‎‎‎‎‎‎‎‎Thick Sheet Metal: 3

Interactions and Crystalline Good

A Cup of Hot Milk
[Bigfoot Signaler] Patty

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Look, look! A snowman! It's identical!!
Lose What! We lost! Guess we gotta try again!
Rank Up Let's get warm together after playing in the snow! I even got a present for you!
Interaction #1 Theo! Where did you go?
Interaction #2 Let's go on a quest! Be sure to invite Theo!
Interaction #3 Try blowing on it. See how cold it is!
Interaction #4 You came to visit? This makes me so happy!
Interaction #5 Wanna make some snow-cones? Let's eat it together!
Interaction #6 none
Gift Box #1 Yay, it's string!
Gift Box #2 This makes me so happy!
Gift Box #3 Such a fluffy scar! You sure I can have it?
Gift Box #4 What? I gotta wear these? I can't just be naked?
Gift Box #5 Wow! These undies are so cool! I wonder if my butt will fit in them?
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Lore

Trivia