Dakkar: Difference between revisions

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| initsp5 = 30
| initsp5 = 30
| cost5 = 48
| cost5 = 48
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| effect6 = Decreases the speed of all enemies within 2 tiles by 80% for '''38''' seconds.
| initsp6 = Integer
| initsp6 = 30
| cost6 = Integer
| cost6 = 48
| effect7 = X
| effect7 = Decreases the speed of all enemies within 2 tiles by 80% for '''40''' seconds.
| initsp7 = Integer
| initsp7 = 30
| cost7 = Integer
| cost7 = 45
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==Skill Upgrades==
==Skill Upgrades==

Revision as of 02:19, 17 July 2022

[Title]
Dakkar
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Bronze Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 701 265 53 0 1 70 20 1.6
50 943 388 85 0 1 70 20 1.6
Silver Rank Up
{{{{{upgrade}}}}}

Silver Rank

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 943 388 85 0 1 70 20 1.6
80 1231 502 88 0 1 70 20 1.6
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Enhance Nature Defense +13

Skills

Things of the Deep SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Decreases the speed of all enemies within 2 tiles by 80% for 30 seconds. 30 50
Level 2 Decreases the speed of all enemies within 2 tiles by 80% for 31 seconds. 30 50
Level 3 Decreases the speed of all enemies within 2 tiles by 80% for 32 seconds. 30 48
Level 4 Decreases the speed of all enemies within 2 tiles by 80% for 34 seconds. 30 48
Level 5 Decreases the speed of all enemies within 2 tiles by 80% for 36 seconds. 30 48
Level 6 Decreases the speed of all enemies within 2 tiles by 80% for 38 seconds. 30 48
Level 7 Decreases the speed of all enemies within 2 tiles by 80% for 40 seconds. 30 45
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Skill Upgrades

[Show/hide]

Level Skill Upgrade
2
Skill Manual I: 5
3
Skill Manual I: 5

‎‎‎‎‎‎‎‎‎‎Snapped Branch: 10
4
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Branch: 4
5
Skill Manual II: 8

‎‎‎‎‎‎‎‎‎‎Branch: 8
6
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Gelatinous Lubricant: 4
7
Skill Manual III: 8

‎‎‎‎‎‎‎‎‎‎Magical Branch: 6

‎‎‎‎‎‎‎‎‎‎Gelatinous Lubricant: 3

Interactions and Crystalline Good

Piano on the Seafloor
[Father of Atlantis] Dakkar

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Think you could get used to me? Am I not the perfect daddy?
Lose O, spirits of the deep! You mustn't leave now!
Rank Up Yoohoo! Daddy is gonna hustle even more now!!
Interaction #1 .....Look how cute these sea nymphs are! ...... They're incredibly slippery!
Interaction #2 I've been waiting so for you. You came to see me?
Interaction #3 Haa, haa....... Could you come closer to me?
Interaction #4 Let's go to sea. Some amazing wave are waiting for us!
Interaction #5 Let's go to the market! The sea is full of mysterious things!
Interaction #6 none
Gift Box #1 The sea is full of mysterious things! No harm in trying one of these!
Gift Box #2 These overseas trends are so over the top! I shall put these on this instant!
Gift Box #3 More instruments makes me all the more happy! Let's perform together!
Gift Box #4 Wow, this makes me so happy! My gift in return to you is a big hug!
Gift Box #5 Everything from overseas is so interesting! Get ready for what I'll have in store for you!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Trivia

  • Dakkar has the most powerful slow in the game, and it lasts a while. This allows you to stall lanes that are difficult or have bosses in them. He also is pretty good at dps in the meantime, but his Nature has limited use.
  • At Silver Rank, the duration of his Slow increases. However, the duration increase from this Skill is usually overkill in most cases, and doesn't provide significant benefit except for very specific cases that require precise timing between enemy waves.