Enemies: Difference between revisions
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Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks. | Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks. | ||
Enemies will be given a danger rating based on skills or difficulty to fight them. Please note that this is a very subjective rating and debatable. the rating will be 1 to 5 | Enemies will be given a danger rating based on skills or difficulty to fight them. Please note that this is a very subjective rating and debatable. the rating will be 1 to 5 stars 1 being the weakest 5 being the strongest. | ||
'''Warning! Some enemy sprites or names may spoil story events!''' | '''Warning! Some enemy sprites or names may spoil story events!''' | ||
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|Melee Mobs | |Melee Mobs | ||
|[[File:piratefighter_idle.gif]] [[File:Bknightaxe_idle.gif]] [[File:Bknightcrossbow_idle.gif]] [[file:Bkngihtrider idle.gif]] [[File:mummyfighter_idle.gif]] [[File:bigmummy_idle.gif]] [[File:Pays_Blanc_Fighter_Idle.gif]] | |[[File:piratefighter_idle.gif]] [[File:Bknightaxe_idle.gif]] [[File:Bknightcrossbow_idle.gif]] [[file:Bkngihtrider idle.gif]] [[File:mummyfighter_idle.gif]] [[File:bigmummy_idle.gif]] [[File:Pays_Blanc_Fighter_Idle.gif]] | ||
| rowspan="3" | | | rowspan="3" |Mob units. They have melee, magic, and range. They are common in most levels and have medium to high hp. <br> They also do decent damage. Obsidonian Imperial Cavalry is faster than a normal unit. Bandit Ballista is a long range unit. | ||
|- | |- | ||
|☆☆☆ | |☆☆☆ | ||
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|Goblin Mobs | |Goblin Mobs | ||
|[[File:Mage_Goblin_Idle.gif]] [[File:Goblin_Fighter_Idle.gif]] [[File:Goblin_Aerial_Idle.gif]] [[File:Goblin_Archer_Idle.gif]] [[File:Goblin_Rider_Idle.gif]] | |[[File:Mage_Goblin_Idle.gif]] [[File:Goblin_Fighter_Idle.gif]] [[File:Goblin_Aerial_Idle.gif]] [[File:Goblin_Archer_Idle.gif]] [[File:Goblin_Rider_Idle.gif]] | ||
|They tend to be a little weaker than | |They tend to be a little weaker than other mobs. They also have Aerial Goblin that is a weak ranged air. | ||
|- | |- | ||
|☆☆ | |☆☆ | ||
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|Wolves | |Wolves | ||
|[[File:Nightwolf_idle_00.png]] [[File:Greywolf_idle_00.png]] | |[[File:Nightwolf_idle_00.png]] [[File:Greywolf_idle_00.png]] | ||
|Wolves are fast units that will spawn early and try to sneak in before you can get your defenses up. Having a vanguard is useful to deal with them. | |Wolves are fast units that will spawn early and try to sneak in before you can get your defenses up. <br> Having a vanguard is useful to deal with them. | ||
|- | |- | ||
|☆☆ | |☆☆ | ||
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|Ghost | |Ghost | ||
|[[File:Ghost_idle_00.png]] | |[[File:Ghost_idle_00.png]] | ||
|Ghost can not be blocked and will keep running for the exit. If your dps is low in a lane it can cause a lot of trouble. It tends to spawn with higher HP units to support it. | |Ghost can not be blocked and will keep running for the exit. If your dps is low in a lane it can cause a lot of trouble. <br> It tends to spawn with higher HP units to support it. This is still a ground unit despite the floating. | ||
|- | |- | ||
|☆☆ | |☆☆ | ||
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|Bosses | |Bosses | ||
|[[File:dakkar_idle.gif]] [[File:Pino_idle.gif]] [[File:Equus@ae_idle_00.png]] [[file:jade_idle.gif]] [[File:edgar_idle.gif]] [[File:Romanes_idle.gif]] [[File:Corca@ae_idle_00.png]] [[File:Volund_idle.gif]] | |[[File:dakkar_idle.gif]] [[File:Pino_idle.gif]] [[File:Equus@ae_idle_00.png]] [[file:jade_idle.gif]] [[File:edgar_idle.gif]] [[File:Romanes_idle.gif]] [[File:Corca@ae_idle_00.png]] [[File:Volund_idle.gif]] | ||
|Boss units have high damage and hp. They can shred any unit they fight. Some bosses are also ranged or magic and can be an even bigger problem. | |Boss units have high damage and hp. They can shred any unit they fight. <br> Some bosses are also ranged or magic and can be an even bigger problem. | ||
|} | |} | ||
Revision as of 15:37, 20 May 2022
Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks.
Enemies will be given a danger rating based on skills or difficulty to fight them. Please note that this is a very subjective rating and debatable. the rating will be 1 to 5 stars 1 being the weakest 5 being the strongest.
Warning! Some enemy sprites or names may spoil story events!
Enemy List
Credits
This is a list of all known artists that did the sprite work for the enemies. This game uses bought sprite packs for a lot of the enemies.
- Watch Eye https://assetstore.unity.com/packages/2d/characters/monsters-creatures-fantasy-167949
- Ahriman https://untiedgames.itch.io/flying-demon-pixel-art-monster
- Blue Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
- Red Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
- Green Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
- Black Dragon Puppy https://sanctumpixel.itch.io/baby-dragon-pixel-art-character
- Slime
- Red Slime
- Green Slime
- Jade Minion
- Demon https://sanctumpixel.itch.io/burning-demon-pixel-art-monster-asset
- Flame Demon https://assetstore.unity.com/packages/2d/characters/fantasy-creatures-pixel-art-pack-184468
- Skeleton Archer https://untiedgames.itch.io/skeleton-warrior-archer
- Shadow https://www.gamedevmarket.net/asset/pixel-art-shadow-entity-sprites/
- Rogue https://www.artstation.com/artwork/N5oLbJ
- Shardsoul https://elthen.itch.io/2d-pixel-art-shardsoul-slayer-sprites
- Night Wolf
- Grey Wolf https://sanctumpixel.itch.io/wolf-pixel-art-character
- Treasure Chest Mimic https://elthen.itch.io/2d-pixel-art-mimic-sprites
- Barrel Mimic https://elthen.itch.io/2d-pixel-art-mimic-sprites
- Mad Frog https://elthen.itch.io/quasit-sprites
- Hermit Crab https://elthen.itch.io/2d-pixel-art-hermit-crab-sprites
- Froghemoth https://elthen.itch.io/2d-pixel-art-froghemoth-sprites
- Heavy Armor https://assetstore.unity.com/packages/2d/characters/fantasy-troll-pixel-art-pack-184400
- Owl Bear https://elthen.itch.io/2d-pixel-art-owlbear-sprites
- Reptilian https://assetstore.unity.com/packages/2d/characters/fantasy-creatures-2-pixel-art-pack-200730
- Green Lizard https://elthen.itch.io/2d-pixel-art-drake-sprites
- Ghost https://www.gamedevmarket.net/asset/ghost-pixel-art-animated-monster-7506/