Atmos: Difference between revisions
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|param1 = Artist | |param1 = Artist | ||
|param2 = Class | |param2 = Class | ||
|param3 = | |param3 = Origin/Country | ||
|param4 = Release Date | |param4 = Release Date | ||
|param5 = Star Rank ☆ | |param5 = Star Rank ☆ | ||
|param6 | |param6 = Deploy Tile (Low Ground/High Ground/Both) | ||
|param7 = Damage Type (Single-Target/AoE Physical/Magic/Heal) }} | |||
| | |||
==Stats== | ==Stats== | ||
{{Stats | {{Stats | ||
| filename = | | filename = atmos | ||
| lv max = 30 or 45 or 50 | | lv max = 30 or 45 or 50 | ||
| hp = X | | hp = X | ||
Line 31: | Line 28: | ||
| atk spd = X | | atk spd = X | ||
| range type = 1 through 14 | | range type = 1 through 14 | ||
| trait = trait description | |||
| nature name = name of nature | |||
| nature desc = nature description | |||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
Line 38: | Line 38: | ||
}} | }} | ||
==Skills | ==Skills== | ||
{{Skill | {{Skill | ||
| filename = | | filename = atmos_01 | ||
| name = X | | name = X | ||
| recovertype = auto or offensive or defensive | | recovertype = auto or offensive or defensive | ||
Line 76: | Line 69: | ||
| cost8 = Integer | | cost8 = Integer | ||
}} | }} | ||
== | ==Skill Upgrades== | ||
<span class="mw-customtoggle-0" style="font-size:small; display:inline-block;"><span class="mw-customtoggletext">[Show/hide]</span></span> | |||
<div id="mw-customcollapsible-0" class="mw-collapsible mw-collapsed"> | |||
{{ClassSkill#}} (for example FighterSkill6 for Billford) | |||
</div> | |||
==Interactions and Crystalline Good== | |||
{{Dialogue | {{Dialogue | ||
|Win = | | filename = item_crystal_ | ||
|Lose = | | Unit_name = | ||
|Interaction #1 = | | Good_name = | ||
|Interaction #2 = | |Win = | ||
|Interaction #3 = | |Lose = | ||
|Interaction #4 = | |Interaction #1 = | ||
|Interaction #5 = | |Interaction #2 = | ||
|Gift Box #1 = | |Interaction #3 = | ||
|Gift Box #2 = | |Interaction #4 = | ||
|Gift Box #3 = | |Interaction #5 = | ||
|Gift Box #4 = | |Gift Box #1 = | ||
|Gift Box #5 = | |Gift Box #2 = | ||
|Gift Box #3 = | |||
|Gift Box #4 = | |||
|Gift Box #5 = | |||
}} | }} | ||
==Lore== | ==Lore== | ||
==Trivia== | ==Trivia== |
Revision as of 21:24, 12 May 2022
[Title] |
Bronze |
---|
Illustrator | {{{illustrator-link}}} |
---|---|
Release Date | {{{release-date}}} |
Stats
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | X | X | X | X | X | X | X | X | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 or 45 or 50 | X | X | X | X | X | X | X | X | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
? | ? | ? |
Skills
X | SP Recovery | Activation | |
---|---|---|---|
AUTO OR OFFENSIVE OR DEFENSIVE | MANUAL OR AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | X | Integer | Integer |
Level 2 | X | Integer | Integer |
Level 3 | X | Integer | Integer |
Level 4 | X | Integer | Integer |
Level 5 | X | Integer | Integer |
Level 6 | X | Integer | Integer |
Level 7 | X | Integer | Integer |
Skill Upgrades
[Show/hide]
Template:ClassSkill (for example FighterSkill6 for Billford)
Interactions and Crystalline Good
REGULAR
Event | Dialogue |
---|---|
Win | |
Lose | |
Interaction #1 | |
Interaction #2 | |
Interaction #3 | |
Interaction #4 | |
Interaction #5 | |
Gift Box #1 | |
Gift Box #2 | |
Gift Box #3 | |
Gift Box #4 | |
Gift Box #5 |