Lute: Difference between revisions
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|param4 = 12/24/2021 | |param4 = 12/24/2021 | ||
|param5 = 4 Stars ☆☆☆☆ | |param5 = 4 Stars ☆☆☆☆ | ||
|param6 | |param6 = Low Ground | ||
|param7 = Single-Target Physical }} | |||
| | |||
==Stats== | ==Stats== | ||
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| filename = lute | | filename = lute | ||
| lv max = 45 | | lv max = 45 | ||
| trait = COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal. | |||
| hp = 680 | | hp = 680 | ||
| hp max = 926 | | hp max = 926 | ||
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| atk spd = 1.2 | | atk spd = 1.2 | ||
| range type = 2 | | range type = 2 | ||
|nature name = Acting Alone | |||
|nature desc = ATK & DEF +5% when no ally is in an adjacent tiles. | |||
}} | }} | ||
{{Intimacy | {{Intimacy | ||
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}} | }} | ||
==Skills and Nature== | ==Skills and Nature== | ||
{{Skill | {{Skill | ||
| filename = lute_01 | | filename = lute_01 |
Revision as of 20:37, 12 May 2022
[Title] |
Bronze |
---|
Illustrator | {{{illustrator-link}}} |
---|---|
Release Date | {{{release-date}}} |
Stats
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 680 | 182 | 132 | 0 | 2 | 70 | 10 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | 926 | 227 | 181 | 0 | 2 | 70 | 10 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
HP +5 | Enhance Nature | Defense +13 |
Skills and Nature
Support Request | SP Recovery | Activation | |
---|---|---|---|
AUTO | AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | Gain +12 COST | 10 | 40 |
Level 2 | Gain +12 COST | 11 | 40 |
Level 3 | Gain +12 COST | 12 | 38 |
Level 4 | X | Integer | Integer |
Level 5 | X | Integer | Integer |
Level 6 | X | Integer | Integer |
Level 7 | X | Integer | Integer |
Skill Upgrades
[Show/hide]
Interactions and Crystalline Good
REGULAR
Event | Dialogue |
---|---|
Win | Hey, hey!! Were you watching how I was doing!? |
Lose | What, this can't be!? There's no way we've lost!! |
Interaction #1 | Mm, this makes me horny. How about you? |
Interaction #2 | Awe..... I'm so bored! So bored! |
Interaction #3 | You came! Let's go have fun! |
Interaction #4 | Hey, you see that kid? So cute. |
Interaction #5 | Wanna hit up some people? huh? You're fine with me? |
Gift Box #1 | This is to me? Awesome! |
Gift Box #2 | I can have it? Really? |
Gift Box #3 | Heck yeah! How'd you know I wanted this? |
Gift Box #4 | It really is cat powder! Ah, my eyes are spinning! |
Gift Box #5 | Hmph, so this what your tastes are like! Is it OK if I latch on? |