Known Bugs: Difference between revisions
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*Arcana's nature is copy pasted from the Arknights unit Leizi and is incompatible with his healer class. In Arknights Leizi is a caster, not a healer. | *Arcana's nature is copy pasted from the Arknights unit Leizi and is incompatible with his healer class. In Arknights Leizi is a caster, not a healer. | ||
*Kongoh's nature doesn't work. He doesn't get +10% DEF, he doesn't get +1 block if an ally is next to him, and he doesn't get +2 block if Kagura is next to him. | *Kongoh's nature doesn't work. He doesn't get +10% DEF, he doesn't get +1 block if an ally is next to him, and he doesn't get +2 block if Kagura is next to him. | ||
*Pugi's attack speed increase doesn't work or isn't reflected on the Unit Details Screen after he takes down 7 enemies. | |||
===Skills=== | ===Skills=== |
Revision as of 23:47, 3 May 2022
This is a list of currently known bugs and issues throughout the game.
Bugs marked with * were reported to Habbit using their Comments / Suggestions page
Translation/Text Issues
- Arcana's nature refers to attacking enemies, despite being a healer, and may refer instead to allies. This is likely due to Arcana's skill and nature being copied from the Arknights unit Leizi. In Arknights Leizi is a caster, not a healer.
- Partner referral screen says "use x flyer(s)" instead of tickets.
- Skip tickets allow you to "sip" a quest according to their description.
- Volund's Skill has Dakkar's description, and Jade has Corca's Skill name (but the actual Skills still work correctly)*
- Brute's skill description has two extra break spaces on it's description.
- While not a bug, the constant use of "one's" and "oneself" in Skills and Nature descriptions makes them more sloppy than they need to be. (for example, Romanes's Skill says "Restores the HP of 2 ally units by 110% of one's own ATK" instead of "Restores the HP of 2 ally units by 110% of Romanes's ATK" or even just "Restores the HP of 2 ally units by 110% ATK") *
- Equus' Still 1 has many cut-off lines of text that are unable to be read in the English localization*
General Bugs
- You can select a support not in your current party and then change to a different party that includes the support unit. Initiating battle with two of the same units just removes the duplicate support unit from your team.
- Intimacy bonuses do not work for anyone.*
- SE Volume does not affect battle sound effects.*
- BGM Volume does not affect music during the VN portions of the game. Neither slider affects sounds during the VN either.
- On the party selection screen, before starting a quest, it is possible to change parties or even delete your current party before the loading ends.
- The "Ally DEF weakened" stage 0-22 4-star Challenge actually increases the Defense of your allies.
- The music doesn't reset back to scouting bgm when returning from the shop. (Happens when you try to pull with insufficient stones.) The pop-up notification also just a black box.
- Attack buffs are shown as + attack speed on the stats screen and attack debuffs are shown as -. It should be the other way around, as attack speed is displayed in second intervals, so adding attack speed would mean they'd be slower. (Attack buff themselves still do properly make your character stronger, this is merely a display bug).
- You cannot see the number of characters possessed by your followers or those you are following.
- Some R-18 scenes do not use the correct sprite when the "Vtuber" function is enabled. This is partially due to units not having naked sprites. However, In some instances (Jalam's Still 1), character(s) are still shown fully clothed when they should be naked.
Battle Bugs
- Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.
- RES reduces magic damage by 1 point per point of RES, instead of 1% per point of RES. As there was previously a patch that greatly reduced the magic damage enemies do, this is likely because they could not get the Magic Res stat work, so they vastly reduced the magic damage enemies do overall instead. While it's not a problem on its own that it works this way, when you combine it with the fact that most units have very low RES, it makes the stat feel pointless. This may not be considered a "bug" anymore but it is something that should probably be reevaluated.
- The formula for most Attack Speed buffs is more effective than it was likely intended.
- To give an example, an Attack Speed increase of 20% on a Unit with an Attack Speed of 2 should likely be calculated as 2 / 1.20 = 1.67. Instead, what the game will often do is subtract 20% of 2 (0.4) from 2, to get a new attack speed of 1.6. Might not seem like a big deal, but consider higher numbers, such as if the same unit got an increase in Attack Speed of 80% instead. Whereas normally that would be 2 / 1.80 = 1.11, with the current formula it would be 2 - 80% = 0.4 Attack Speed, a huge difference. If any unit were to get an Attack Speed increase of 100% (which some units such as Wrecker are on their way to reaching) it would have an Attack Speed of 0. While similar games like Arknights do have speed buffs that work this way, they're not ALL supposed to work this way, as Arknights has separate formulas based on wording (Attack Interval vs Attack Speed).
- Occasionally, once you win in battle, the victory screen never loads and you're stuck there until you close the game. (Seems to happen more often on Bluestacks than with Nox?)
- All pirate event missions reward 10 EXP instead of rewarding the player 1 EXP per stamina required to play the mission.*
- If Arknights is any indication, the Skill SP bar is probably supposed to slowly drain while a units Skill is active. Instead it will remain full until the duration is over.
- Possibly not a bug, but when enemies are stunned, damage isn't updated until the stun duration is over.
Character Bugs
Trait
- Jade's trait does not activate when he reaches 150% MAX HP*
- While not necessarily a "bug," Thomas's stats, but not his trait, are copied from a healer from Arknights that has a trait that makes them unable to heal normally. Since Thomas does not share this trait, this makes Thomas far stronger as a healer than he was originally designed to be.
Natures
- Theodor always gets a 50% bonus attack speed even with max hp. In addition his change in attack speed isn't reflected in his stats. In addition again, his attack speed buff uses the faulty formula, meaning his "50% attack speed increase" actually doubles his attack speed.
- Leonhart's attack's speed buff isn't reflected in his stats.*
- Pays Blanc soldier's nature doesn't work and lowers DEF*
- Mummy's nature doesn't work*
- Obsidonian Calvary's nature doesn't work*
- Dyne's Nature does not work*
- Bart's nature doesn't stun.
- Goblin Fighter ignores Defense 100% of the time instead of 10%.
- Sol's Nature does not affect himself. And while possibly not a bug, Sol's Nature also states it affects the ally "behind" Sol, but it actually affects ALL units around Sol regardless of where they are.*
- Zacharoff gains +60 Attack when he hits allies instead of +50 Attack. For some reason, this seems to only happen his Skill is upgraded.
- Pirate Swordsman's nature does not work or isn't reflected in the Unit Details Screen.
- Billford's Nature does not work.
- Arcana's nature is copy pasted from the Arknights unit Leizi and is incompatible with his healer class. In Arknights Leizi is a caster, not a healer.
- Kongoh's nature doesn't work. He doesn't get +10% DEF, he doesn't get +1 block if an ally is next to him, and he doesn't get +2 block if Kagura is next to him.
- Pugi's attack speed increase doesn't work or isn't reflected on the Unit Details Screen after he takes down 7 enemies.
Skills
- Not a bug, but Initial SP and SP costs are not mention in skill descriptions.
- Amorey's skill does not stun enemies if they are one hexagon in front of him.*
- Obsidonian Imperial Halberdier's skill doesn't work.*
- Patty's skill does heal, but does not increase his Defense.*
- Romanes's Skill heals a single unit twice instead of 2 ally units once.
- Sarutobi's yellow trap detonates right away. (maybe intentional?)
- Alec's Skill only damages a single enemy.*
- Thorkell's Skill does not work*
- As detailed earlier, the math behind most Skills that increase Attack Speed is likely off.
- The most notable example is Wrecker. Wrecker's Skill states his attack speed should increase by 1.5x or 50%, but what it does is take 50% of his attack speed, and then subtracts it from his old attack speed. This actually gives him DOUBLE the attack speed, not 1.5x. (At a 5% increase per skill level, if Wrecker keeps following the same formula for his Skill increases, he will be able to hit infinite attack speed if not fixed)
- Sol's Skill does not work*
- Thomas is supposed to exclude himself from his skill, but does not.
- Ragnar's Skill states he "ceases to attack" while active, but he only ceases to BE attacked. Likely not a translation issue as the Japanese implies the same thing.
- Bart's traps occasionally do no damage (or the visual is very different from its actual hitbox).
- Pirate Sorcerer's Skill either doesn't work, or isn't reflected in stats.
- Obsidonian Imperial Archer's skill doesn't work.