Enemies: Difference between revisions

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A catch all term for mob units. They have melee, magic, and range. They are common in most levels and have medium to high hp. They also do decent damage. Obsidonian Imperial Cavalry is faster than a normal unit. Bandit Ballista is a long range unit.
A catch all term for mob units. They have melee, magic, and range. They are common in most levels and have medium to high hp. <br> They also do decent damage. Obsidonian Imperial Cavalry is faster than a normal unit. Bandit Ballista is a long range unit.


Melee mobs: <br>
Melee mobs: <br>

Revision as of 04:55, 27 April 2022

Intro

Enemies have AI based on what kind of unit they are. Melee units will keep going until they are blocked then they will fight the first unit they run into. Ranged units will attack while advancing. They prioritize attacking the last unit placed. They will attack other units if the target is out of range. The last AI is long-range. It will sit back and attack it's target without running for the goal. Long-range will run when all other units are out to prevent soft locks.

Enemies will be given a danger rating based on skills or difficulty to fight them. Please note that this is a very subjective rating and debatable. the rating will be 1 to 5 starts 1 being the weakest 5 being the strongest.

Warning! Some enemy sprites or names may spoil story events!

Enemy list

[Show/hide]

Artist credits

This is a list of all known artists that did the sprite work for the enemies. This game uses bought sprite packs for a lot of the enemies.