Patty: Difference between revisions

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| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect = Def +60%; in addition to nature effect, HP is stored by 2% of max value every second.
| effect = Def '''+60%'''; in addition to nature effect, HP is stored by 2% of max value every second.
| initsp = 20
| initsp = 20
| cost = 60
| cost = 60
| effect2 = Def +60%; in addition to nature effect, HP is stored by 2% of max value every second.
| effect2 = Def '''+62%'''; in addition to nature effect, HP is stored by 2% of max value every second.
| initsp2 = 20
| initsp2 = 20
| cost2 = 60
| cost2 = 60
| effect3 = Def +60%; in addition to nature effect, HP is stored by 2% of max value every second.
| effect3 = Def '''+64%'''; in addition to nature effect, HP is stored by 2% of max value every second.
| initsp3 = 20
| initsp3 = 20
| cost3 = 55
| cost3 = 55

Revision as of 22:05, 22 April 2022

[Title]
Patty
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Stats

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1369 159 192 0 3 70 16 1.6
45 1807 204 197 0 3 70 16 1.6
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Magic Resist +7 Defense +13

Skills and Nature

Nature

Snow Crystal Healing
HP recovers by 4% of max value each second Skill is activated

Skills

Pure Snow SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Def +60%; in addition to nature effect, HP is stored by 2% of max value every second. 20 60
Level 2 Def +62%; in addition to nature effect, HP is stored by 2% of max value every second. 20 60
Level 3 Def +64%; in addition to nature effect, HP is stored by 2% of max value every second. 20 55
Level 4 X Integer Integer
Level 5 X Integer Integer
Level 6 X Integer Integer
Level 7 X Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Dialogue

Good Name
Unit's Title and Full name

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Look, look! A snowman! It's identical!!
Lose What! We lost! Guess we gotta try again!
Rank Up none
Interaction #1 Theo! Where did you go?
Interaction #2 Let's go on a quest! Be sure to invite Theo!
Interaction #3 Try blowing on it. See how cold it is!
Interaction #4 You came to visit? This makes me so happy!
Interaction #5 Wanna make some snow-cones? Let's eat it together!
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Lore

Trivia