Corca: Difference between revisions
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| recovertype = auto | | recovertype = auto | ||
| casttype = manual | | casttype = manual | ||
| effect = ATK +50 for 30 seconds. | | effect = ATK +50 for 30 seconds. Restores one's HP by 5% of one's own ATK per second. | ||
| initsp = | | initsp = 5 | ||
| cost = | | cost = 25 | ||
| effect2 = ATK + | | effect2 = ATK +55 for 30 seconds. One's HP continues to heal 5% of one's ATK. | ||
| initsp2 = | | initsp2 = 5 | ||
| cost2 = | | cost2 = 25 | ||
| effect3 = ATK + | | effect3 = ATK +60 for 30 seconds. One's HP continues to heal 6% of one's ATK. | ||
| initsp3 = | | initsp3 = 5 | ||
| cost3 = 23 | | cost3 = 23 | ||
| effect4 = X | | effect4 = X |
Revision as of 19:59, 22 April 2022
[Title] |
Bronze |
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Illustrator | {{{illustrator-link}}} |
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Release Date | {{{release-date}}} |
Stats
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | X | X | X | 15 | 2 | 80 | 16 | 1.4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 2217 | 188 | 285 | 15 | 2 | 80 | 16 | 1.4 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
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? | ? | ? |
Skills and Nature
Nature
Father's Backside |
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When an ally unit's HP within 1 tile is at 50% or lower, this unit will take the damage instead. When one's health is 50% or lower, ATK & DEF +100. |
Skills
Prism Strike | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | ATK +50 for 30 seconds. Restores one's HP by 5% of one's own ATK per second. | 5 | 25 |
Level 2 | ATK +55 for 30 seconds. One's HP continues to heal 5% of one's ATK. | 5 | 25 |
Level 3 | ATK +60 for 30 seconds. One's HP continues to heal 6% of one's ATK. | 5 | 23 |
Level 4 | X | Integer | Integer |
Level 5 | X | Integer | Integer |
Level 6 | X | Integer | Integer |
Level 7 | X | Integer | Integer |
Dialogue
REGULAR
Event | Dialogue |
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Win | |
Lose | |
Interaction #1 | |
Interaction #2 | |
Interaction #3 | |
Interaction #4 | |
Interaction #5 | |
Gift Box #1 | |
Gift Box #2 | |
Gift Box #3 | |
Gift Box #4 | |
Gift Box #5 |