Ragnar: Difference between revisions

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Line 51: Line 51:
| casttype = manual
| casttype = manual
| initsp = 5
| initsp = 5
| effect =There are 0 blocks for 30 seconds with no attack, and one's held COST gradually increases up to 14 while this skill is in effect.
| effect =One ceases to attack/block for 30 seconds. Cost gradually increases (MAX of +14)
| cost = 30
| cost = 30
| effect2 = There are 0 blocks for 30 seconds with no attack, and one's held COST gradually increases up to 14 while this skill is in effect.
| effect2 = One ceases to attack/block for 30 seconds. Cost gradually increases (MAX of +14)
| initsp2 = 6
| initsp2 = 6
| cost2 = 30
| cost2 = 30
| effect3 = There are 0 blocks for 30 seconds with no attack, and one's held COST gradually increases up to 14 while this skill is in effect.
| effect3 = One ceases to attack/block for 30 seconds. Cost gradually increases (MAX of +14)
| initsp3 = 7
| initsp3 = 7
| cost3 = 28
| cost3 = 28
Line 77: Line 77:
==Dialogue==
==Dialogue==
{{Dialogue
{{Dialogue
|Win =  
|Win =Nice! We won! We Won! Let's sing and drink in victory!
|Lose =  
|Lose =Ouch. Oh well, let's try again.
|Interaction #1 =  
|Interaction #1 =  
|Interaction #2 =  
|Interaction #2 =  

Revision as of 13:53, 22 April 2022

[Title]
Ragnar
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Stats

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 X X X 0 1 70 9 1
50 940 313 205 0 1 70 9 1
Silver Rank Up
{{{{{upgrade}}}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Enhance Nature Defense +13

Skills and Nature

Nature

War Cry
When deployed, ally [vanguard] HP recovers 25 each second.

Skills

Howling SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 One ceases to attack/block for 30 seconds. Cost gradually increases (MAX of +14) 5 30
Level 2 One ceases to attack/block for 30 seconds. Cost gradually increases (MAX of +14) 6 30
Level 3 One ceases to attack/block for 30 seconds. Cost gradually increases (MAX of +14) 7 28
Level 4 X Integer Integer
Level 5 X Integer Integer
Level 6 X Integer Integer
Level 7 X Integer Integer
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Dialogue

Good Name
Unit's Title and Full name

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Nice! We won! We Won! Let's sing and drink in victory!
Lose Ouch. Oh well, let's try again.
Rank Up none
Interaction #1
Interaction #2
Interaction #3
Interaction #4
Interaction #5
Interaction #6 none
Gift Box #1
Gift Box #2
Gift Box #3
Gift Box #4
Gift Box #5
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].

Lore

Trivia