Lute: Difference between revisions

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Line 53: Line 53:
| effect = Gain +12 COST
| effect = Gain +12 COST
| cost = 40
| cost = 40
| initsp2 = ?
| initsp2 = 11
| effect2 = Gain +12 COST
| effect2 = Gain +12 COST
| cost2 = ?
| cost2 = 40
| initsp3 = 12
| initsp3 = 12
| effect3 = Gain +12 COST
| effect3 = Gain +12 COST

Revision as of 16:08, 1 April 2022

[Title]
Lute
6 Stars ☆☆☆☆☆☆

Fighter

Pays Blanc

Bronze
Illustrator {{{illustrator-link}}}
Release Date {{{release-date}}}
Availability [[:Category:{{{availability}}}|{{{availability}}}]]

Alternate Variants
n/a

[Crystalline Good]
{{{Good_name}}}

[[File:item_crystal_{{{filename}}}.png|80px|]]

[[Category:{{{class}}}]] [[Category:{{{country}}}]] [[Category:{{{rarity}}}]]

[[Category:{{{availability}}}]]


Stats

Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 680 182 132 0 2 70 10 1.2
45 926 227 181 0 2 70 10 1.2
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
HP +5 Enhance Nature Defense +13

Skills and Nature

Nature

Acting Alone
ATK & DEF +5% when an ally is not in adjacent tiles

Skills

Support Request
SP Recovery: AUTO
Activation AUTO

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 Gain +12 COST 10 40
2 Gain +12 COST 11 40
3 Gain +12 COST 12 38
4 X Integer Integer
5 X Integer Integer
6 X Integer Integer
7 X Integer Integer
8 X Integer Integer
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X


Lore

Trivia