Equus: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
|param6 = Trait | |param6 = Trait | ||
|param7 = Low Ground | |param7 = Low Ground | ||
|param8 = | |param8 = Single-Target Physical }} | ||
Revision as of 15:12, 31 March 2022
[Title] |
![]() |
![]() |
Bronze |
---|
![]() |
Illustrator | {{{illustrator-link}}} |
---|---|
Release Date | {{{release-date}}} |
Stats
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
![]() |
1 | 10 | 3 | 70 | 28 | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | 1986 | 412 | 312 | 10 | 3 | 70 | 28 | 2 |
Skills and Nature
Nature
The Wise King of the Waterworks |
---|
Own HP heals 10% when ally units are attacking with Equus on the battlefield. Additionally, the ATK of attacking units increases 10% for 10 seconds. |
Skills
Level | Effect | Init. SP | SP Cost |
---|---|---|---|
1 | Restores 2 COST for ally units dispatched including oneself (Max of +14). Units withdrawn have the time needed to redeploy them shortened by 10 seconds while in effect. |
Integer | Integer |
2 | Restores 2 COST for ally units dispatched including oneself (Max of +14). Units withdrawn have the time needed to redeploy them shortened by 10 seconds while in effect. |
Integer | Integer |
3 | Restores 2 COST for ally units dispatched including oneself (Max of +14). Units withdrawn have the time needed to redeploy them shortened by 10 seconds while in effect. |
Integer | Integer |
4 | X | Integer | Integer |
5 | X | Integer | Integer |
6 | X | Integer | Integer |
7 | X | Integer | Integer |
8 | X | Integer | Integer |