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Revision as of 18:12, 26 March 2022

Main story quests give a dragon stone for the first time 3 star and beating the 4 star. You will also get other bonus rewards for a first time clear including stamina drinks, extra Draco, and skill books. They give Battle Records, Draco, and Flyers as random drops each time they are beaten. You can get skill books at a very rare rate. They are not listed on the rewards.

You also get character tickets from the following levels.

0-4: Amorey, Barboros 0-5: Elaine 0-7: Mage Goblin, Goblin Archer, Goblin Fighter 0-31 Leonhart, Robin

You will get the character if you don't own them or a memory if you do. This is currently the only way to get Barboros.

Warning! Some map descriptions may contain spoilers!

4 Star Missions

4 Star missions are levels with a challenge modifier on them. 0-2 and 0-5 do not have a four star mission. They tend to raise stats of enemies a sizeable amount or limit you in some way. You just have to win a 4 Star mission to complete it. Later levels will lower your lives. They also change up what enemies spawn in the level. The challenges are as follows:

Enemy ATK increased: The enemy deals more damage. Tagged 4☆ ATK up.

Undeployable Tiles Increased: Some tiles on the map are blocked off. This makes it harder to make a choke point. Tagged 4☆ UTI.

Enemy DEF increased: The enemy takes less physical damage. Tagged 4☆ DEF up.

Ally Unit Def Weakened: Your units take more physical damage. Tagged 4☆ DEF down.

Enemy HP increased: Enemies have more health. Tagged 4☆ HP up.

Ally Unit attack COST Upped: Ally units cost more to use. The later the level, the higher the COST payment. Tagged 4☆ COST up.

Enemy Speed Increased: Enemies move faster. Tagged 4☆ speed up.

Ally unit HP Decreased: Your units have less HP. Tagged 4☆ HP down.

Ally unit ATK Decreased: Your units deal less damage. Tagged 4☆ ATK down.

No Automatic Recovery of Attack COST: Your COST income is disabled. Tagged 4☆ NCR.

[Show/hide] Chapter 0 The Start Of A New Adventure

0-2 The Start of a New Adventure II:A super straightforward stage. Engage the onslaught of misshapen enemies!
0-5 Abandoning the Dragon's Nest:Method of attack differs per unit. Deepen your understand of each unit's characteristics.
0-6 Reuniting with Elaine:The enemy force will divide into two groups during their assault. Figure out how to deploy ally units! 4☆ ATK up.
0-7 Goblin Attack I:You must repel flying enemies! Prioritize deploying ally units best at combating aerial targets. 4☆ UTI.
0-8 Goblin Attack II:Enemies appear from all directions in this stage! Never let your guard down, but you must remain calm! 4☆ DEF up.
0-9 Goblin Attack III:Enemies with high mobility have increased, Get rid of them before they invade base! 4☆ DEF down.
0-10 Goblin Attack IV:The wave of goblins continues! Don't loosen up on countering the onslaught! 4☆ ATK up.
0-11 Goblin Attack V:The enemy has succeeded in forging a path to press on with their attack! Search for terrain to aid in your defense! 4☆ DEF up.
0-12 Goblin Attack VI:A swarm of enemies gather in an open area. Deploy ally enemies in way that balances offense and defense! 4☆ UTI.
0-14 Sleeping Morgan I:A swarm of enemies is on the assault down a wide path! Don't let them get by you! 4☆ DEF up.
0-15 Sleeping Morgan II:Difficult enemies that can shoot arrows from afar have appeared! Drive them back as soon as you spot them! 4☆ DEF up.
0-17 Gather 'Round the Dragon Vein I:Powerful enemy soldiers are on the attack! Use your tactics as you face off with them! 4☆ UTI.
0-18 Gather 'Round the Dragon Vein II:Tons of slime monster may be annoying, but it's time to coordinate with your ally units to sweep 'em up. 4☆ HP up.
0-19 Gather 'Round the Dragon Vein III:Long-distance enemy attack has become a threat. Counterattack with the right formation! 4☆ UTI.
0-20 Gather 'Round the Dragon Vein IV:Brawny pirates have joined the fight and caused a melee. Keep enemy invasion at bay and protect your base! 4☆ ATK up.
0-21 Gather 'Round the Dragon Vein V:A shower of arrows rains down. Center your defense around healers. 4☆ COST up.
0-22 Gather 'Round the Dragon Vein VI:Enemy formation sets to launch a powerful, all-out attack. Return fire while using your skills with perfect timing! 4☆ DEF down.
0-23 The Perfect Pair:Pirates skilled in magic and guns have emerged. Build your stronghold and prepare for gunfire. 4☆ UTI.
0-24 The Third Choice I:Fierce battle has erupted involving soldiers and pirates. The key to victory will be had in protecting the ground. 4☆ COST up.
0-25 The Third Choice II:A stage plagued by a myriad of obstacles. Challenge yourself while putting your all into the fight! 4☆ speed up.
0-26 The Third Choice III:Don't let the clear path make you lax! You mustn't be outpushed by the demonic force! 4☆ DEF up.
0-27 The Third Choice IV:Pirates will launch a variety of attacks. Be sure to crush 'em! 4☆ DEF down.
0-28 The Third Choice V:If you pay too much attention to the pirates, you'll become prey to the mimics! Be careful when a swarm appears! 4☆ ATK up.
0-29 The Third Choice VI:Enemy magic is robbing your ally units of stamina. Handle the matter before it's too late. 4☆ DEF up.
0-30 The Third Choice VII:Take out the fiendish magical beasts running amok aboard and put an end to this melee! 4☆ COST up.
0-32 The World's Most Prized Catch I:A large swarm of enemies clamors about this tightly narrow stage. Handle the situation before you're completely outnumbered! 4☆ HP down.
0-33 The World's Most Prized Catch II:An all -out attack by the pirates has become the greatest threat on the battlefield. Go on the offensive without a flinch! 4☆ speed up.
0-34 The World's Most Prized Catch III:Demons nesting on the battlefield bare their fangs. Don't yield to their mighty assault! 4☆ ATK up.
0-35 The World's Most Prized Catch IV:The battle has become utter chaos due to the arrival of the magical beasts of the sea. Rein in on the intense battle to open up a way out! 4☆ ATK down.
0-37 The God of the Sea - Dakkar I:You're now on the defense once more in a new fight. Ally with your much needed new alliance to drive off the enemy threat. 4☆ HP up
0-38 The God of the Sea - Dakkar II:The enemy force is approaching with every route of invasion it can find. Win by creating an impenetrable force of your own. 4☆ UTI.
0-39 The God of the Sea - Dakkar III:The ghastly invasion of the magical beast continues. Put your efforts together to break the deadlock! 4☆ DEF up.
0-40 The God of the Sea - Dakkar IV:Slime monsters may be slow, but they're just as dangerous in numbers. Be fully prepared when you engage them! 4☆ UTI.
0-41 The God of the Sea - Dakkar V:The battle aboard has reached its finale. Defeat the onslaught of the magical beasts of the sea once and for all! 4☆ speed up.
0-44 Defending The City of Freedom I:You're being showered by fierce enemy fire from all directions. Muster up the courage to fight them head on! 4☆ ATK up.
0-45 Defending The City of Freedom II:Vicious enemies fly above the battlefield. Shoot these enemies down first! 4☆ UTI.
0-46 Defending The City of Freedom III:None of the enemies before you are inferior. Endure the fierce attack with a formation of your own that's as strong as steel! 4☆ HP up
0-47 Defending The City of Freedom IV:The urban warfare has become evermore intense. Don't let the swarm of magical beasts disturb the front! 4☆ COST up.
0-48 Defending The City of Freedom V:It's an all-out attack led by Dakkar who leads the ocean's army. Protect the city with utmost care! 4☆ speed up.

[Show/hide] Chapter 1 The Black Emerald

1-3 Moment of Tranquility II:Don't be too distracted by enemies attacking from the shortest distance to you. Also be vigilant towards powerful enemies on the march circumventing their way to you. ☆4 HP up
1-5 Running Home II:Enemy soldiers are on the assault one after another. Stay calm and return fire to exterminate them. 4☆ UTI.
1-6 Running Home III:Enemy forces are coming in waves from all directions. Find the best route despite the unfavorable terrain. 4☆ HP up
1-7 Running Home IV:Crush each and every invading enemy with the right formation. Also pay close attention to aerial enemies. 4☆ HP up
1-11 Unidentified Relic II:The enemy squad is queued up. Once the squad merges with its trailing flank, it'll be quite the force to be reckoned with. 4☆ COST up.
1-12 Unidentified Relic III:Surrounded in all directions, fight back with your allies watching your back! 4☆ HP up
1-13 Unidentified Relic IV:Who could've seen enemy forces simultaneously coming from any other routes! Split up your own forces to handle these new waves! 4☆ HP up
1-14 Unidentified Relic V:The enemy squad is making a roundabout attack across a vast area. Closely watch the movements of the strong enemies to take them by storm. 4☆ HP up
1-19 What's up with Home? II:A demonic force has snuck into the beautiful, watery capital of Pays Blanc! Combat it with elite strength! 4☆ UTI.
1-20 What's up with Home? III:Don't get caught up in the enemy's diversions. Determine the right timings to deploy units. 4☆ UTI.
1-21 What's up with Home? IV:A mass of slime has appeared in the plaza. Outnumber the slime before you're overrun by it! 4☆ COST up.
1-22 What's up with Home? V:Heavy armored enemy soldiers are approaching! Repel the blades falling like rain and defend the capital! 4☆ HP up
1-25 Waterwork Lair II:A new battlefield in a lair with rushing water! Exterminate all the enemies nesting deep inside its corridors! 4☆ NCR
1-27 Cleansing Flames II:Aerial enemise will come at you from 3 directions! Time those skills just right to get through this tough spot! 4☆ speed up.
1-30 Hero's Return II:Equus approaches you along with Jade's slime. Be cautious of the powerful attack launched from their transformed state! 4☆ UTI
1-32 Battle with Jade, the shadow King of Jealousy II:Faced with two powerful opponents, Equus and Jade, claim victory in this decisive battle with your best team! 4☆ ATK up.

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