Known Bugs: Difference between revisions

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* Bantu's nature doesn't work.
* Bantu's nature doesn't work.


* Baran becomes invincible when his Skill is active for a certain length of time
* After activating Baran's Skill and enough time passes, Baran will eventually become invincible.


* Obsidonian's archer skill does nothing.
* Obsidonian's archer skill does nothing.

Revision as of 17:49, 17 March 2022

This is a list of currently known bugs throughout the game.

  • Intimacy bonuses do not work for anyone
  • Siddeley can never die.
  • Volund's Skill doesn't actually buff Magic Resist.
  • All units start with at least 3sp on deployment
  • Thomas can heal even though his trait makes it so he can't attack. This makes him heal ultra fast.
  • Natures that buff attack don't affect healing power. This could mean Attack and healing power might be different stats, with healing power as a stat being invisible.
  • Bantu's skill buffs his def instead of atk. Fu does the same.
  • Bantu's nature doesn't work.
  • After activating Baran's Skill and enough time passes, Baran will eventually become invincible.
  • Obsidonian's archer skill does nothing.
  • Ornis' skill works but doesn't update his attack.
  • Theodor gets bonus attack speed even with max hp.
  • Robin's skill giving units more healing power than it should, and possibly more Attack
  • Pays Blanc soldier's nature lowers Def.
  • Aerial Goblin's nature doesn't work.
  • Goblin Rider's nature doesn't work.
  • Large mummy's nature doesn't work
  • Mummy's nature doesn't work
  • Pirate Swordsman nature doesn't work.
  • Obsidonian Imperial Halberdier's skill doesn't work.
  • Mummy's Archer skill is bugged?
  • Obsidonian Calvary's nature doesn't work
  • Dyne's nature doesn't work.
  • Yurt is still just broken. Both his Nature and Skill don't seem to slow anything.
  • Jalam's skill doesn't work.
  • Bart's nature doesn't stun.
  • Arcana's skill doesn't update his attack it might still work.
  • Pirate's medic's nature doesn't update attack.
  • Amorey's Skill doesn't work.
  • Enemy magic damage is bugged and hits for a lot less then intended? Range and magic damage seems to swapped at one point so it's hard to tell if this is intended or a bug anymore. It has been like this for a while and show no signs of fixing it.
  • Elaine's nature is using her hp instead of atk to heal making it much stronger than it should be. Her skill is also buffing too much.
  • Wrecker gives a 10% attack buff to units for some reason.
  • Attacks queue up when a unit is not busy. Allowing for two attacks at the same time or a randomly higher rate of attack. The amount this happens is based on animation speed and attack speed. This bug favors mob units for their short animations and faster attacks.