Template:Skill: Difference between revisions

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<div style="border:1px solid black; width:65%; background-color:#eaecf0; " >
<div style="width:100%; display:flex; gap: 10px; text-align:left;">
<div style="width:75px; height:75px; padding:5px;"> [[File:SkillIcon_{{{filename|charactername}}}.png|75px]] </div>
<div style="width:-webkit-fill-available; padding:5px;"> <span style="font-size:1.3em;"><b>{{{name|skillname}}}</b></span> <br> <b>SP Recovery: </b> [[:Category:{{{recovertype|auto}}}recovery|{{uc:{{{recovertype|auto}}}}}]] <br>  <b> Activation </b> [[:Category:{{{casttype|auto}}}cast|{{uc:{{{casttype|auto}}}}}]]</div><includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>
<div style="width:340px; text-align:center; padding:5px; align:center;"><b> Range</b>  [[File:Range{{{range type|1}}}.png|120px| center| middle]]<!-- <includeonly>[[Category:Skill-Range-Change]]</includeonly> -->
<span style="display:{{{damage-type|none}}}><b>Damage Type:</b> [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]<br><!-- <includeonly>[[Category:Skill-{{{damage-type}}}]]</includeonly>  --></span>
<span style="display:{{{attack-reach|none}}}><b>Attack Reach:</b> [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]<!-- <includeonly>[[Category:Skill-{{{attack-reach}}}]]</includeonly>  --></span>
</div>
</div>
<includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>
<includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>
{| class="wikitable" style="width:65%; margin:0 0 0em 1em; font-size:1em; text-align:center;"   
{| class="wikitable" style="width:100%; margin:0; font-size:1em; text-align:center;"   
|-
<!--|-
! rowspan=3 | [[File:SkillIcon_{{{filename|charactername}}}.png|75px]]
! rowspan=3 | [[File:SkillIcon_{{{filename|charactername}}}.png|75px]]
|-
|-
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! Activation
! Activation
|-
|-
| style="font-size:16px; width:100px;" | [[:Category:{{{recovertype|auto}}}recovery|{{uc:{{{recovertype|auto}}}}}]]   
| style="font-size:16px; width:100px;" | [[:Category:{{{recovertype|auto}}}recovery|{{uc:{{{recovertype|auto}}}}}]]   
| style="font-size:16px; width:100px;" | [[:Category:{{{casttype|auto}}}cast|{{uc:{{{casttype|auto}}}}}]]
| style="font-size:16px; width:100px;" | [[:Category:{{{casttype|auto}}}cast|{{uc:{{{casttype|auto}}}}}]]
-->
|- style="background-color:#eaf3ff; font-weight:bold;"
|- style="background-color:#eaf3ff; font-weight:bold;"
| style="text-align:center; width:75px" | Level
| style="text-align:center; width:75px" | Level
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| style="width:35px;"|SP Cost
| style="width:35px;"|SP Cost
|-
|-
! Level 1
! 1
| style="text-align:left;" |{{{effect|?}}}
| style="text-align:left;" |{{{effect|?}}}
| {{{initsp|Y}}}
| {{{initsp|Y}}}
| {{{cost|X}}}  
| {{{cost|X}}}  
|-
|-
! Level 2
! 2
| style="text-align:left;" | {{{effect2|?}}}
| style="text-align:left;" | {{{effect2|?}}}
| {{{initsp2|Y}}}
| {{{initsp2|Y}}}
| {{{cost2|X}}}  
| {{{cost2|X}}}  
|-
|-
! Level 3
! 3
| style="text-align:left;" | {{{effect3|?}}}
| style="text-align:left;" | {{{effect3|?}}}
| {{{initsp3|Y}}}
| {{{initsp3|Y}}}
| {{{cost3|X}}}  
| {{{cost3|X}}}  
|- style="display:{{{effect4|none}}}
|- style="display:{{{effect4|none}}}
! Level 4
! 4
| style="text-align:left;" | {{{effect4}}}
| style="text-align:left;" | {{{effect4}}}
| {{{initsp4|Y}}}
| {{{initsp4|Y}}}
| {{{cost4|X}}}  
| {{{cost4|X}}}  
|-  style="display:{{{effect5|none}}}
|-  style="display:{{{effect5|none}}}
! Level 5
! 5
| style="text-align:left;" | {{{effect5}}}
| style="text-align:left;" | {{{effect5}}}
| {{{initsp5|Y}}}
| {{{initsp5|Y}}}
| {{{cost5|X}}}  
| {{{cost5|X}}}  
|-  style="display:{{{effect6|none}}}
|-  style="display:{{{effect6|none}}}
! Level 6
! 6
| style="text-align:left;" | {{{effect6}}}
| style="text-align:left;" | {{{effect6}}}
| {{{initsp6|Y}}}
| {{{initsp6|Y}}}
| {{{cost6|X}}}  
| {{{cost6|X}}}  
|-  style="display:{{{effect7|none}}}
|-  style="display:{{{effect7|none}}}
! Level 7
! 7
| style="text-align:left;" | {{{effect7}}}
| style="text-align:left;" | {{{effect7}}}
| {{{initsp7|Y}}}
| {{{initsp7|Y}}}
| {{{cost7|X}}}  
| {{{cost7|X}}}  
|-  style="display:{{{effect8|none}}}
|-  style="display:{{{effect8|none}}}
! Level 8
! 8
| style="text-align:left;" | {{{effect8}}}
| style="text-align:left;" | {{{effect8}}}
| {{{initsp8|Y}}}
| {{{initsp8|Y}}}
| {{{cost8|X}}}  
| {{{cost8|X}}}  
|-  style="display:{{{effect9|none}}}
|-  style="display:{{{effect9|none}}}
! Level 9
! 9
| style="text-align:left;" | {{{effect9}}}
| style="text-align:left;" | {{{effect9}}}
| {{{initsp9|Y}}}
| {{{initsp9|Y}}}
| {{{cost9|X}}}  
| {{{cost9|X}}}  
|-  style="display:{{{effect10|none}}}
|-  style="display:{{{effect10|none}}}
! Level 10
! 10
| style="text-align:left;" | {{{effect10}}}
| style="text-align:left;" | {{{effect10}}}
| {{{initsp10|Y}}}
| {{{initsp10|Y}}}
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</div>
</div>
|}
|}
</div>


<noinclude>
<noinclude>

Revision as of 16:45, 12 April 2025

skillname
SP Recovery: AUTO
Activation AUTO
Range

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Level Effect Init. SP SP Cost
1 ? Y X
2 ? Y X
3 ? Y X
4 {{{effect4}}} Y X
5 {{{effect5}}} Y X
6 {{{effect6}}} Y X
7 {{{effect7}}} Y X
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Upgrade

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade

Values for skill recovery and activation

recovery

  • auto
  • cost

activation

  • manual
  • auto