Upgrading Characters: Difference between revisions
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There are different means of upgrading characters, often requiring expending farmable | There are different means of upgrading characters, often requiring expending farmable resources. Most of these are accessed through the Boost menu, with the only exception being intimacy, which is accessed through the Intimacy menu. | ||
[[Category:Game Guide]] | [[Category:Game Guide]] | ||
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== Progression Priority == | == Progression Priority == | ||
Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully content does not require you to have | Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully, the content does not require you to have the maximum number of invested characters. | ||
It | It is generally recommended to follow this pattern for most characters based on how impactful the change will be to their performance: | ||
# Level Up to Max Lv. Bronze | # Level Up to Max Lv. Bronze | ||
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# Skill Upgrade Lv. 4 | # Skill Upgrade Lv. 4 | ||
Other upgrade aspects like Max Lv. Silver | Other upgrade aspects like Max Lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost. | ||
Skill Level 7 is reserved for units you consider impactful enough to warrant the investment. | Skill Level 7 is reserved for units you consider impactful enough to warrant the investment. | ||
Intimacy bonuses are usually just a bonus to unlocking the | Intimacy bonuses are usually just a bonus to unlocking the character's stills. | ||
=== Max Level/Skill Investment Cost=== | === Max Level/Skill Investment Cost=== | ||
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and | These tables compute the average time required to grind the materials necessary for max investment for level, rank, and Skills through normal means of quest grinding. | ||
(Note: This table is outdated and does not factor in event rewards as a source.) | ''(Note: This table is outdated and does not factor in event rewards as a source.)'' | ||
{| class="wikitable" style="text-align:center; min-width:450px;" | {| class="wikitable" style="text-align:center; min-width:450px;" | ||
|+6-Star | |+6-Star | ||
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|} | |} | ||
==Leveling Up== | ==Leveling Up== | ||
Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further. | |||
=== Level Up Requirements === | === Level Up Requirements === | ||
Requirements to increase a character's level | Requirements to increase a character's level scale exponentially as their level and rank go higher. There is a 1:1.1 ratio on the required cost for EXP and Draco. And the stat gains do not necessarily scale higher as they gain levels; instead, they grow linearly. Due to this, it is ideal to mostly cap a character's level if you are invested in ranking them up or simply maxing them out, and otherwise keep them at a certain threshold where costs are not too steep. The best way to acquire Draco and Battle Records is from [[Exploration Quests|Exploration Quests.]] | ||
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! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small> | ! colspan="5" |<small>NOTE: Silver rank calculations start at Silver Rank Level 1</small> | ||
|} | |} | ||
For more information refer to [[Character Level Up Data]]. | For more information, refer to [[Character Level Up Data]]. | ||
== Rank Up == | == Rank Up == | ||
[[File:Example RankUp2.png|thumb|280x280px|Ranked up | [[File:Example RankUp2.png|thumb|280x280px|Ranked-up characters get new art, sprite art, access to more skill upgrades, and a new level curve. Old stats are retained.]] | ||
Ranking up will reset the character's level back to 1 while retaining their current stats | Ranking up will reset the character's level back to 1 while retaining their current stats and allowing them to level up and be upgraded further. This also allows them to level their skills up to 7. This is done by maxing out their level and spending the needed Draco and items to increase their rank. | ||
There are three ranks: Bronze which is where all regular characters start, | There are three ranks: Bronze, which is where all regular characters start; Silver, which rarities 3★ and above can rank up to and is where all alternate characters start; and Gold, which is currently locked. | ||
It is important to note that growth of characters | It is important to note that the growth of characters differs a lot, with some benefiting greatly through access to better stats while others solely rely on access to higher skill levels. | ||
In addition to stats, Silver rank unlocks the character's splash art, as well | In addition to stats, Silver rank unlocks the character's splash art, as well as gives them new sprite art. | ||
''Note: Some characters may not have a rank up yet. For more info, refer to [[Rank Up Release History]]'' | |||
=== Rank Up Requirements === | === Rank Up Requirements === | ||
The required items for rank up have a standard set of requirements depending on their class and rarity. Each class has its own upgrade material item, and a secondary material much harder-to-get item is shared between two of them. The expense of ranking up characters also increases depending on their rarity. | The required items for rank-up have a standard set of requirements depending on their class and rarity. Each class has its own upgrade material item, and a secondary material, a much harder-to-get item, is shared between the two of them. The expense of ranking up characters also increases depending on their rarity. | ||
Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. | Class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. | ||
It | It is recommended to never miss class items on event stores, especially the secondary ones. <center> | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
! colspan="9" | Rank Up Requirements for Bronze to Silver | ! colspan="9" | Rank Up Requirements for Bronze to Silver | ||
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</center> | </center> | ||
==Upgrading Skills== | ==Upgrading Skills== | ||
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower | Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity. | ||
Characters starting at | Characters starting at Bronze Rank can upgrade up to level 3, and rank up is required to upgrade up to level 7. | ||
Skill | Skill Manuals and class upgrade materials can be acquired from [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. | ||
''Note: If an upgrade does not change anything on the skill description, it is likely improving its uptime/cooldown via its SP cost or starting SP. (Sadly, it is not currently displayed on the menu.)'' | |||
=== Skill Upgrade Requirements === | === Skill Upgrade Requirements === | ||
<center> | <center> | ||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="10" | Total Amount of Resources Required to Upgrade a Character's Skill from Level 1 to Level 7 | ! colspan="10" | Total Amount of Resources Required to Upgrade a Character's Skill from Level 1 to Level 7 | ||
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==Increasing Intimacy== | ==Increasing Intimacy== | ||
[[File:Example Intimacy.png|thumb|300x300px|Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13.]] | [[File:Example Intimacy.png|thumb|300x300px|Anima's intimacy bonuses are HP +5, Nature Boost, and DEF +13.]] | ||
Increasing Intimacy unlocks small stat bonuses through certain thresholds | Increasing Intimacy unlocks small stat bonuses through certain thresholds: 30%, 50%, and 100%. These require gifting characters gifts within the interaction menu. | ||
Giftboxes can be acquired | Giftboxes can be acquired in various ways, including [[Exploration Quests]] and [[Event Quests|Event Exchanges]]. | ||
Intimacy Bonuses can include: | Intimacy Bonuses can include: | ||
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*RES +5 / +7 / +13 | *RES +5 / +7 / +13 | ||
==Increasing Proficiency== | ==Increasing Proficiency== | ||
Increasing | Increasing Proficiency provides small independent stat bonuses, which are gained through expending Draco and Character Memories. The required amount of Draco and Memories increases exponentially as Proficiency increases. However, the stat upgrades are considerably linear and small. Despite this, these are the few ways ATK Speed and Repositioning Time can be improved. The cap for Proficiency is up to +99 and would promise roughly 10% improvement in every stat. | ||
It | It is generally advised to avoid this system despite having no other use for Memories. For more information, refer to [[Proficiency Data]]. |
Revision as of 04:22, 19 March 2025
There are different means of upgrading characters, often requiring expending farmable resources. Most of these are accessed through the Boost menu, with the only exception being intimacy, which is accessed through the Intimacy menu.
Resource | Farm Method | |
---|---|---|
Level | Battle Records and Draco | Exploration Quests, Event Quests |
Skill | Skill books, Class materials, and Draco | Exploration Quests, Event Quests |
Rank | Class materials | Exploration Quests, Event Quests |
Intimacy | Gift Boxes | Exploration Quests, Event Quests |
Proficiency | Memories | Scouting |
Progression Priority
Upgrading characters to reach their maximum potential can be a long and tedious process. Thankfully, the content does not require you to have the maximum number of invested characters.
It is generally recommended to follow this pattern for most characters based on how impactful the change will be to their performance:
- Level Up to Max Lv. Bronze
- Rank Up to Silver
- Generally Level Up to Lv. 40-50 Silver
- Skill Upgrade Lv. 4
Other upgrade aspects like Max Lv. Silver and Proficiency upgrades may not provide substantial enough returns for their cost.
Skill Level 7 is reserved for units you consider impactful enough to warrant the investment.
Intimacy bonuses are usually just a bonus to unlocking the character's stills.
Max Level/Skill Investment Cost
These tables compute the average time required to grind the materials necessary for max investment for level, rank, and Skills through normal means of quest grinding.
(Note: This table is outdated and does not factor in event rewards as a source.)
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Exp | ![]() |
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Totals |
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Quantity | 416375 | 488012 | 10 | 12 | 14 | 12 | 10 | 16 | 16 | |
Stamina | 1700 | 2380 | 70 | 180 | 380 | 198 | 68 | 200 | 330 | 5506 |
Days | 7.1 | 9.9 | 0.3 | 0.8 | 1.6 | 0.8 | 0.3 | 0.8 | 1.4 | 22.9 |
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Exp | ![]() |
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Totals |
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Quantity | 231630 | 274793 | 5 | 12 | 3 | 9 | 8 | 12 | 12 | |
Stamina | 952 | 1343 | 40 | 180 | 80 | 162 | 51 | 150 | 240 | 3198 |
Days | 4.0 | 5.6 | 0.2 | 0.8 | 0.3 | 0.7 | 0.2 | 0.6 | 1.0 | 13.3 |
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Exp | ![]() |
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Totals |
---|---|---|---|---|---|---|---|---|---|---|
Quantity | 121690 | 148859 | 7 | 3 | 3 | 4 | 4 | 6 | 7 | |
Stamina | 493 | 731 | 50 | 45 | 80 | 72 | 34 | 75 | 150 | 1730 |
Days | 2.1 | 3.0 | 0.2 | 0.2 | 0.3 | 0.3 | 0.1 | 0.3 | 0.6 | 7.2 |
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Exp | ![]() |
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Totals |
---|---|---|---|---|---|---|---|---|---|---|
Quantity | 91405 | 110546 | 1 | 3 | 2 | 1 | 3 | 2 | 3 | |
Stamina | 374 | 544 | 10 | 45 | 60 | 18 | 17 | 25 | 60 | 1153 |
Days | 1.6 | 2.3 | 0.0 | 0.2 | 0.3 | 0.1 | 0.1 | 0.1 | 0.3 | 4.8 |
Leveling Up
Leveling up increases the character's stats, which directly improves their combat effectiveness. Instead of characters getting EXP and the like from clearing quests, characters require Battle Records and Draco to level up. Each character has their own stat growth and benefits from leveling differently. The stats that grow through leveling would be HP, ATK, and DEF. After a character reaches their maximum level, their Rank can be increased, in which they reset back to level 1 and can be leveled up further.
Level Up Requirements
Requirements to increase a character's level scale exponentially as their level and rank go higher. There is a 1:1.1 ratio on the required cost for EXP and Draco. And the stat gains do not necessarily scale higher as they gain levels; instead, they grow linearly. Due to this, it is ideal to mostly cap a character's level if you are invested in ranking them up or simply maxing them out, and otherwise keep them at a certain threshold where costs are not too steep. The best way to acquire Draco and Battle Records is from Exploration Quests.
Rarity | Rank |
Max Level |
Total EXP | Total Draco |
Any ★ | Bronze | 50 | 24142 | 26556 |
---|---|---|---|---|
3★ | Silver | 55 | 78818 | 86700 |
4★ | Silver | 60 | 109103 | 120013 |
5★ | Silver | 70 | 207488 | 228237 |
0,6,7★ | Silver | 80 | 392233 | 431456 |
NOTE: Silver rank calculations start at Silver Rank Level 1 |
For more information, refer to Character Level Up Data.
Rank Up

Ranking up will reset the character's level back to 1 while retaining their current stats and allowing them to level up and be upgraded further. This also allows them to level their skills up to 7. This is done by maxing out their level and spending the needed Draco and items to increase their rank.
There are three ranks: Bronze, which is where all regular characters start; Silver, which rarities 3★ and above can rank up to and is where all alternate characters start; and Gold, which is currently locked.
It is important to note that the growth of characters differs a lot, with some benefiting greatly through access to better stats while others solely rely on access to higher skill levels.
In addition to stats, Silver rank unlocks the character's splash art, as well as gives them new sprite art.
Note: Some characters may not have a rank up yet. For more info, refer to Rank Up Release History
Rank Up Requirements
The required items for rank-up have a standard set of requirements depending on their class and rarity. Each class has its own upgrade material item, and a secondary material, a much harder-to-get item, is shared between the two of them. The expense of ranking up characters also increases depending on their rarity.
Class upgrade materials can be acquired from Exploration Quests and Event Exchanges.
It is recommended to never miss class items on event stores, especially the secondary ones.
Rank Up Requirements for Bronze to Silver |
---|
Upgrading Skills
Upgrading skills improves the strength of skills through higher multipliers, improves their uptime through higher durations, lower SP costs, and higher starting SP, and potentially adds an additional effect, which may include more range or more buffs/debuffs. Skills are upgraded using skill manuals and class upgrade materials. The requirements are standard according to class and rarity. And the expense increases according to their rarity.
Characters starting at Bronze Rank can upgrade up to level 3, and rank up is required to upgrade up to level 7.
Skill Manuals and class upgrade materials can be acquired from Exploration Quests and Event Exchanges.
Note: If an upgrade does not change anything on the skill description, it is likely improving its uptime/cooldown via its SP cost or starting SP. (Sadly, it is not currently displayed on the menu.)
Skill Upgrade Requirements
Total Amount of Resources Required to Upgrade a Character's Skill from Level 1 to Level 7 |
---|
Increasing Intimacy

Increasing Intimacy unlocks small stat bonuses through certain thresholds: 30%, 50%, and 100%. These require gifting characters gifts within the interaction menu.
Giftboxes can be acquired in various ways, including Exploration Quests and Event Exchanges.
Intimacy Bonuses can include:
- DEF +5 / +7 / +13
- HP +5 / +7 / +13
- RES +5 / +7 / +13
Increasing Proficiency
Increasing Proficiency provides small independent stat bonuses, which are gained through expending Draco and Character Memories. The required amount of Draco and Memories increases exponentially as Proficiency increases. However, the stat upgrades are considerably linear and small. Despite this, these are the few ways ATK Speed and Repositioning Time can be improved. The cap for Proficiency is up to +99 and would promise roughly 10% improvement in every stat.
It is generally advised to avoid this system despite having no other use for Memories. For more information, refer to Proficiency Data.