Template:Skill: Difference between revisions

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(added 3 levels (unsure if it will be used))
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| {{{initsp7|Y}}}
| {{{initsp7|Y}}}
| {{{cost7|X}}}  
| {{{cost7|X}}}  
! Level 8
| style="text-align:left;" | {{{effect8}}}
| {{{initsp8|Y}}}
| {{{cost8|X}}}
|-  style="display:{{{effect8|none}}}
! Level 9
| style="text-align:left;" | {{{effect9}}}
| {{{initsp9|Y}}}
| {{{cost9|X}}}
|-  style="display:{{{effect9|none}}}
! Level 10
| style="text-align:left;" | {{{effect10}}}
| {{{initsp10|Y}}}
| {{{cost10|X}}}
|-
|-
! colspan=4 style="display:{{{range type|none}}}" |  
! colspan=4 style="display:{{{range type|none}}}" |  

Revision as of 13:00, 18 December 2024

File:SkillIcon charactername.png
skillname SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 ? Y X
Level 2 ? Y X
Level 3 ? Y X
Level 4 {{{effect4}}} Y X
Level 5 {{{effect5}}} Y X
Level 6 {{{effect6}}} Y X
Level 7 {{{effect7}}} Y X Level 8 {{{effect8}}} Y X
Level 9 {{{effect9}}} Y X
Level 10 {{{effect10}}} Y X
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]
Skill Upgrades
{{ {{{upgrade}}} }}


Upgrade

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade

Values for skill recovery and activation

recovery

  • auto
  • cost

activation

  • manual
  • auto