Bashkar (Awakened): Difference between revisions
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|availability = Limited Scouting | |availability = Limited Scouting | ||
|release-year = 2024 | |release-year = 2024 | ||
|alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Bashkar | class=Vanguard |rarity=☆☆☆☆☆☆}}{{Character FS | char=Bashkar (Awakened) | class=Fighter |rarity=☆☆☆☆☆}} }} | |alternate-list = {{Infobox Alternate List|Variants = {{Character FS | char=Bashkar | class=Vanguard |rarity=☆☆☆☆☆☆}}{{Character FS | char=Bashkar (Awakened) | class=Fighter |rarity=☆☆☆☆☆ | limited= }} }} | ||
}} | }} | ||
{{Stats1 | {{Stats1 |
Revision as of 12:28, 12 December 2024
Butt-Kicked Heel |
Silver |
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Illustrator | にゅうも |
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Release Date | 10/18/2024 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1625 | 419 | 120 | 0 | 2 | 70 | 15 | 1.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
70 | 1996 | 545 | 193 | 0 | 2 | 70 | 15 | 1.6 |
TRAIT | Inflicts Physical Damage on the enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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NATURE | No Rules Heel Mode If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward. |
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DEPLOY |
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INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
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Magic Resist +5 | Defense +7 | Defense +13 |
Skills
Chain Breaker | SP Recovery | Activation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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AUTO | AUTO | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level | Effect | Init. SP | SP Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 1 | During the next attack, ATK rises up to 180% and stuns the target for 0.6 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +30% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 2 | During the next attack, ATK rises up to 185% and stuns the target for 0.6 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +33% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 3 | During the next attack, ATK rises up to 190% and stuns the target for 0.7 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +36% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 4 | During the next attack, ATK rises up to 195% and stuns the target for 0.7 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +39% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 5 | During the next attack, ATK rises up to 200% and stuns the target for 0.8 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +42% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 6 | During the next attack, ATK rises up to 210% and stuns the target for 0.9 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +46% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Level 7 | During the next attack, ATK rises up to 220% and stuns the target for 1 seconds. (Skill activates automatically) When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +50% is applied to the target. |
0 | 8 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skill Upgrades
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Interactions and Crystalline Good
REGULAR
Event | Dialogue |
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Win | Ugh, bunch of weaklings! Come back for your revenge match once you've trained harder! |
Lose | Evil me ain't apologizin'! Cut the extra crap and just rematch! |
Interaction #1 | What do you want? I'm pissed off right now, so you'd better leave before you get hurt. |
Interaction #2 | An underground arena with no rules... now that's how to get my blood boilin'! I can't wait to fight! |
Interaction #3 | What now? This is how I'm training myself as a warrior! No one would ever watch a lame fight. |
Interaction #4 | Definitely come for my next fight. Otherwise, I'll f*** you up. |
Interaction #5 | Aah... you, huh... mm, you make me go ape, but that doesn't mind I'm tellin' ya to scram! |
Gift Box #1 | Here's my autograph. If you don't wait it, just sell it, throw it away, or whatever the heck. |
Gift Box #2 | I don't need anythin' like this. If you insist, just leave it there. Ugh... so dang ticklish...... |
Gift Box #3 | Y-you're really givin' this to me......? Hmph, I was thinking of just takin' it from you. |
Gift Box #4 | You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though! |
Gift Box #5 | Huh, you sure got some nerve. You want me to torment you with this, don'tcha? |
In other languages
Japanese | Traditional Chinese | |
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Evil Bashkar | わるいバシュカー Waruibashukā | 邪惡巴修卡 Xié'èbāxiūkǎ |
No Rules Heel Mode | ルール無用のヒールモード Rūrumuyōnohīrumōdo | 沒有規則的反派模式 Méiyǒuguīzédefǎnpàimóshì |
Chain Breaker | チェーンブレイカー Chēnbureikā | 鎖鏈破壞者 Suǒliànpòhuàizhě |
Butt-Kicked Heel | やられ上等エロレスヒール Yararejōtōeroresuhīru | 喜被幹的色情摔角反派 Xǐbèigàndesèqíngshuāijiǎofǎnpài |
Skull-Shaped Ring | スカルリング Sukaruringu | 骷髏戒指 Kūlóujièzhǐ |
Marketing
Trivia
- Bashkar takes his role as a heel very seriously, to the point of getting himself an Enhancer and succumbing to its effects, embracing a bad boy archetype in the process.
Notes
- Hits very, very hard once he falls below 50% HP. For that reason, he can be paired up with units who steal life from allies, such as Zacharoff, in order to force the effect sooner.
- Awakened Bashkar also has an effective pairing when placed within one tile of base Corca and out of direct range of a healer. In this setup, Corca will take damage for Bashkar once he drops below 50%, and Bashkar will not receive healing to go above this threshold. This allows him to hold a lane while retaining his nature activation indefinitely.