Kongoh: Difference between revisions

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==Notes==
==Notes==
[[Category:Released by 2021]]
*Kongoh must be placed after a unit in order for his Nature to take effect.  If placed first, it will not work.
*Kongoh must be placed after a unit in order for his Nature to take effect.  If placed first, it will not work.
*Kongoh is not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well. Unfortunately, Kagura must be placed first for Kongoh's Nature to work, and as Kongoh is a Vanguard that's usually the opposite of what you want to do.
*Kongoh is not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well. Unfortunately, Kagura must be placed first for Kongoh's Nature to work, and as Kongoh is a Vanguard that's usually the opposite of what you want to do.

Latest revision as of 16:14, 1 December 2024

Iron Demon
Kongoh
3 Stars ☆☆☆

Vanguard

Yamato

Bronze
Silver
Illustrator RybiOK
Release Date 01/10/2022
Availability Standard Scouting

Alternate Variants
n/a

Alternate Variants
☆☆☆
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 657 199 153 0 1 70 10 1.05
40 886 285 191 0 1 70 10 1.05
Silver Rank Up
{{{{{upgrade}}}}}
Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 886 285 191 0 1 70 10 1.05
55 1158 387 201 0 1 70 10 1.05
Silver Rank Up
Silver Rank Up
Bronze Max Level Up
26556
DRACO
24142
EXP
Silver Rank Up
15000
3
2
[[File:{{{Mat3}}}.png|80px]]{{{Mat3Amount}}}
TRAIT COST +1 per enemy defeated. Reimburses deploy COST upon withdrawal.
NATURE Iron Demon Kongoh
DEF +10% Block count +1 whenever there are surrounding ally unit(s) within 1 tile.
If Kagura is one of those ally(s), block count +2.
DEPLOY
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Defense +5 Enhance Nature Defense +13

Skills[edit | edit source]

Demonic Chain Dance SP Recovery Activation
AUTO MANUAL
Level Effect Init. SP SP Cost
Level 1 Stun enemies within 2 hexagonal tiles for 3 seconds. 5 30
Level 2 Stun enemies within 2 hexagonal tiles for 3 seconds. 6 30
Level 3 Stun enemies within 2 hexagonal tiles for 3 seconds. 7 28
Level 4 Stun enemies within 2 hexagonal tiles for 3 seconds. 8 28
Level 5 Stun enemies within 2 hexagonal tiles for 3 seconds. 9 28
Level 6 Stun enemies within 2 hexagonal tiles for 3 seconds. 10 28
Level 7 Stun enemies within 2 hexagonal tiles for 3 seconds. 12 28
Level 8 {{{effect8}}} Y X
Level 9 {{{effect9}}} Y X
Level 10 {{{effect10}}} Y X
Range
height=70px
height=70px

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]]

Attack Reach: Aerial
Skill Upgrades
Skill Upgrade
Level 2 3 4 5 6 7
Materials

1
[[File:{{{lv2Mat2}}}.png|50px]]
{{{lv2Mat2Amount}}}
[[File:{{{lv2Mat3}}}.png|50px]]
{{{lv2Mat3Amount}}}

2

1
[[File:{{{lv3Mat3}}}.png|50px]]
{{{lv3Mat3Amount}}}

1

1
[[File:{{{lv4Mat3}}}.png|50px]]
{{{lv4Mat3Amount}}}

1

2
[[File:{{{lv5Mat3}}}.png|50px]]
{{{lv5Mat3Amount}}}

1

1
[[File:{{{lv6Mat3}}}.png|50px]]
{{{lv6Mat3Amount}}}

2

2
[[File:{{{lv7Mat3}}}.png|50px]]
{{{lv7Mat3Amount}}}
[[File:{{{lv8Mat1}}}.png|50px]]
{{{lv8Mat1Amount}}}
[[File:{{{lv8Mat2}}}.png|50px]]
{{{lv8Mat2Amount}}}
[[File:{{{lv8Mat3}}}.png|50px]]
{{{lv8Mat3Amount}}}
[[File:{{{lv9Mat1}}}.png|50px]]
{{{lv9Mat1Amount}}}
[[File:{{{lv9Mat2}}}.png|50px]]
{{{lv9Mat2Amount}}}
[[File:{{{lv9Mat3}}}.png|50px]]
{{{lv9Mat3Amount}}}
[[File:{{{lv10Mat1}}}.png|50px]]
{{{lv10Mat1Amount}}}
[[File:{{{lv10Mat2}}}.png|50px]]
{{{lv10Mat2Amount}}}
[[File:{{{lv10Mat3}}}.png|50px]]
{{{lv10Mat3Amount}}}



Interactions and Crystalline Good[edit | edit source]

Ninja Hero Goods
[Iron Demon] Kongoh

Crystalline Good [template edit]

REGULAR
Event Dialogue
Win Easy win with me, ain't it?
Lose What!? Let me try again!! Ya hear!?
Rank Up Here I come with a big one! Take this! The strongest ninjutsu a demon can master!
Interaction #1 Hey, it's you! Sweet! Come over here!
Interaction #2 What's up partner! Sorry, my bad.
Interaction #3 We demons aren't all bad. We're just all dumb! Hahaha!
Interaction #4 Ninjas are so cool as it is, so why not stand out even more?
Interaction #5 Hey, let's go buy some booze! Party time!
Interaction #6 none
Gift Box #1 Hitting the mark with shurikens, huh? I'm actually pretty bad at that.
Gift Box #2 You know I have a man, right? Call Kagura over and let's have a blast!
Gift Box #3 You're quite brave giving a demon undies! How about I give you the ones I'm wearing now?
Gift Box #4 To think I'd get Yamato sake from you! Come here! Let's drink together!
Gift Box #5 A new ninja outfit? I love red!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
SUMMER
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 It's summer beach time!
Let's play hard!
Interaction #2 I think of feasts when I think of the beach!
Let's make sure to bring lots of sake!
Interaction #3 Do you have any idea where Kagura went?
Dang, my man's so flighty!
Interaction #4 Demons are super tough: we're fine even if we drown! Huh, that's not the problem?
Interaction #5 I bet using water-crossing shoes would make me stand out, huh?! Alright, let's show 'em off together!
Interaction #6 none
Gift Box #1 So quality liquor does exist outside Yamato!
Here, come have some with me!
Gift Box #2 Sun lotion?
Will putting this on make me more like a ninja!?
Gift Box #3 Whoa! What is this? It feels SUPER gooood......
Gift Box #4 Kagura helped you choose this, didn't he?
Score! What a cool surprise!
Gift Box #5 Woah, that's a cool swimsuit!
I'm gonna wear it now, so you'd better watch me!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].
VALENTINES
Event Dialogue
Win {{{Win}}}
Lose {{{Lose}}}
Rank Up {{{Rank Up}}}
Interaction #1 Isn't it great? You can feel the excitement in
the whole town! I think I'll also go get some
chocolates!
Interaction #2 Chocolate's a kind of candy, right?
I definitely wouldn't say no to some!
Interaction #3 Ain't Valentine's Day fun?
Interaction #4 Even demons love a little romance!
Interaction #5 Maybe I'll get some chocolates together too!
I'll give 'em to Kagura and make him all
flustered!
Interaction #6 none
Gift Box #1 Oh, chocolates!
Well ain't this nice!
Gift Box #2 You wanna get up close and personal with
a demon~? Heh, any time you like.
Gift Box #3 Alcohol-filled chocolates? Thanks!
Gift Box #4 I'll pick out some chocolates for Kagura later;
come with me for that.
Gift Box #5 Whoa, you got good taste in gifts!
Gift Box #6 none
For full crystalline good and interaction lines, refer to [[{{{Original}}}#Interactions_and_Crystalline_Good |]].


In other languages[edit | edit source]

Japanese Traditional Chinese
Kongoh コンゴウ Kongou 金剛 Jīngāng
Iron Demon Kongoh 鉄鬼金剛 Tetsuonikongō 鐵鬼金剛 Tiěguǐjīngāng
Demonic Chain Dance 鬼鎖の乱舞 Onikusarinoranbu 鬼鎖亂舞 Guǐsuǒluànwǔ
Iron Demon 鉄鬼 Tetsuoni 鐵鬼 Tiěguǐ
Ninja Hero Goods 忍者ヒーローグッズ Ninjahīrōguzzu 忍者英雄周邊 Rěnzhěyīngxióngzhōubiān

Notes[edit | edit source]

  • Kongoh must be placed after a unit in order for his Nature to take effect. If placed first, it will not work.
  • Kongoh is not great for cost generation, but his Skill does have a wide range and stuns for a noticeably long time. Can be a life saver in a pitch. When paired with Kagura, he makes an efficient blocker as well. Unfortunately, Kagura must be placed first for Kongoh's Nature to work, and as Kongoh is a Vanguard that's usually the opposite of what you want to do.