Template:Skill: Difference between revisions

From AnotherEidos Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
{| class="wikitable" style="width:65%; margin:0 0 0em 1em; font-size:1em;"  
<includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>
{| class="wikitable" style="width:65%; margin:0 0 0em 1em; font-size:1em; text-align:center;"
|-
|-
! rowspan="2" | [[File:SkillIcon_{{{filename|charactername}}}.png|75px]]
! rowspan=3 | [[File:SkillIcon_{{{filename|charactername}}}.png|75px]]
! colspan="3" style="text-align:center; font-weight:bold; font-size:18px;"| {{{name|skillname}}}
|-
|-
! colspan="3" style="text-align:center; font-size:16px;" | [[File:{{{recovertype|auto}}}recovery.png| link=Category:{{{recovertype|auto}}}recovery]]  [[File:{{{casttype|auto}}}cast.png| link=Category:{{{casttype|auto}}}cast]] <includeonly>[[Category:{{{recovertype|auto}}}recovery]] [[Category:{{{casttype|auto}}}cast]]</includeonly>
! rowspan=2 style="text-align:left; font-size:18px; text-align:left;"| {{{name|skillname}}}
! SP Recovery
! Activation
|-
| style="font-size:16px; width:100px;" | [[:Category:{{{recovertype|auto}}}recovery|{{uc:{{{recovertype|auto}}}}}]] 
| style="font-size:16px; width:100px;" | [[:Category:{{{casttype|auto}}}cast|{{uc:{{{casttype|auto}}}}}]]
|- style="background-color:#eaf3ff; font-weight:bold;"
|- style="background-color:#eaf3ff; font-weight:bold;"
| style="text-align:center; width:75px" | Level
| style="text-align:center; width:75px" | Level
| style="color:#202122; width:auto;"  | Effect
| style="color:#202122; width:auto; text-align:left;"  | Effect
| style="width:35px"|Init. SP
| style="width:35px;r"|Init. SP
| style="width:35px"|SP Cost
| style="width:35px;"|SP Cost
|-
|-
! Level 1
! Level 1
| {{{effect|?}}}
| style="text-align:left;" |{{{effect|?}}}
| {{{initsp|Y}}}
| {{{initsp|Y}}}
| {{{cost|X}}}  
| {{{cost|X}}}  
|-
|-
! Level 2
! Level 2
| {{{effect2|?}}}
| style="text-align:left;" | {{{effect2|?}}}
| {{{initsp2|Y}}}
| {{{initsp2|Y}}}
| {{{cost2|X}}}  
| {{{cost2|X}}}  
|-
|-
! Level 3
! Level 3
| {{{effect3|?}}}
| style="text-align:left;" | {{{effect3|?}}}
| {{{initsp3|Y}}}
| {{{initsp3|Y}}}
| {{{cost3|X}}}  
| {{{cost3|X}}}  
|- style="display:{{{effect4|none}}}
|- style="display:{{{effect4|none}}}
! Level 4
! Level 4
| {{{effect4}}}
| style="text-align:left;" | {{{effect4}}}
| {{{initsp4|Y}}}
| {{{initsp4|Y}}}
| {{{cost4|X}}}  
| {{{cost4|X}}}  
|-  style="display:{{{effect5|none}}}
|-  style="display:{{{effect5|none}}}
! Level 5
! Level 5
| {{{effect5}}}
| style="text-align:left;" | {{{effect5}}}
| {{{initsp5|Y}}}
| {{{initsp5|Y}}}
| {{{cost5|X}}}  
| {{{cost5|X}}}  
|-  style="display:{{{effect6|none}}}
|-  style="display:{{{effect6|none}}}
! Level 6
! Level 6
| {{{effect6}}}
| style="text-align:left;" | {{{effect6}}}
| {{{initsp6|Y}}}
| {{{initsp6|Y}}}
| {{{cost6|X}}}  
| {{{cost6|X}}}  
|-  style="display:{{{effect7|none}}}
|-  style="display:{{{effect7|none}}}
! Level 7
! Level 7
| {{{effect7}}}
| style="text-align:left;" | {{{effect7}}}
| {{{initsp7|Y}}}
| {{{initsp7|Y}}}
| {{{cost7|X}}}  
| {{{cost7|X}}}  
Line 73: Line 78:
Refer to [[Template:Skill Upgrade]]
Refer to [[Template:Skill Upgrade]]


===Values for skill recovery and activation===
recovery
* auto
* cost
activation
* manual
* auto
</noinclude>
</noinclude>

Revision as of 07:35, 25 October 2024

File:SkillIcon charactername.png
skillname SP Recovery Activation
AUTO AUTO
Level Effect Init. SP SP Cost
Level 1 ? Y X
Level 2 ? Y X
Level 3 ? Y X
Level 4 {{{effect4}}} Y X
Level 5 {{{effect5}}} Y X
Level 6 {{{effect6}}} Y X
Level 7 {{{effect7}}} Y X
Range
Skill Upgrades


Upgrade

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

Not including the upgrade field will hide the section, which is useful only when a character has a separate skill set for their transformation or summon.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)

Refer to Template:Skill Upgrade

Values for skill recovery and activation

recovery

  • auto
  • cost

activation

  • manual
  • auto