Bashkar (Awakened): Difference between revisions

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|class = Fighter
|class = Fighter
|country = Obsidonia
|country = Obsidonia
|illustrator-link =  
|illustrator-link = にゅうも
|release-date = 10/18/2024
|release-date = 10/18/2024
|availability = Limited Scouting
|availability = Limited Scouting
Line 16: Line 16:
| filename = bashkar_(awakened)
| filename = bashkar_(awakened)
| lv max = 70
| lv max = 70
| hp =  
| hp = 1625
| hp max =  
| hp max = 1996
| atk =  
| atk = 419
| atk max =
| atk max = 545
| def =
| def = 120
| def max =
| def max = 193
| magic res =
| magic res = 0
| magic res max =
| magic res max = 0
| cost =
| cost = 15
| redeploy =  
| redeploy = 70
| class = Fighter
| class = Fighter
| block =
| block = 2
| atk spd =
| atk spd = 1.6
| range type = none
| range type = none
| display-header =  
| display-header =  
| upgrade-display = none;}}
| upgrade-display = none;}}
{{CharDetail
{{CharDetail
|deploy-tile = '
|deploy-tile = Low Ground
|damage-type = '
|damage-type = Single-Target Physical
|attack-reach = '
|attack-reach = Ground
|trait =  
|trait = Inflicts Physical Damage on the enemy.
|range type = '
|range type = 2
|nature name =
|nature name = No Rules Heel Mode
|nature desc =
|nature desc = If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward.
}}
}}
{{Intimacy
{{Intimacy
|bonus1 =
|bonus1 = Magic Resist +5
|bonus2 =
|bonus2 = Defense +7
|bonus3 =
|bonus3 = Defense +13
}}
}}


Line 50: Line 50:
{{Skill
{{Skill
| filename = bashkar_02
| filename = bashkar_02
| name =
| name = Chain Breaker
| recovertype = auto
| recovertype = auto
| casttype = manual
| casttype = manual
| effect =
| effect = During next attack, ATK rises up to '''180%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+30%''' is applied to the target.
| initsp =
| initsp = 0
| cost =
| cost = 8
| effect2 =
| effect2 = During next attack, ATK rises up to '''185%''' and stuns the target for '''0.6''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+33%''' is applied to the target.
| initsp2 =
| initsp2 = 0
| cost2 =
| cost2 = 8
| effect3 =
| effect3 = During next attack, ATK rises up to '''190%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+36%''' is applied to the target.
| initsp3 =  
| initsp3 = 0
| cost3 =
| cost3 = 8
| effect4 =
| effect4 = During next attack, ATK rises up to '''195%''' and stuns the target for '''0.7''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+39%''' is applied to the target.
| initsp4 =
| initsp4 = 0
| cost4 =
| cost4 = 8
| effect5 =
| effect5 = During next attack, ATK rises up to '''200%''' and stuns the target for '''0.8''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+42%''' is applied to the target.
| initsp5 =
| initsp5 = 0
| cost5 =
| cost5 = 8
| effect6 =
| effect6 = During next attack, ATK rises up to '''210%''' and stuns the target for '''0.9''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+46%''' is applied to the target.
| initsp6 =
| initsp6 = 0
| cost6 =
| cost6 = 8
| effect7 =
| effect7 = During next attack, ATK rises up to '''220%''' and stuns the target for '''1''' seconds. (Skill activates automatically)<br>When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack '''+50%''' is applied to the target.
| initsp7 =
| initsp7 = 0
| cost7 =
| cost7 = 8
|upgrade=FighterSkill5}}
|upgrade=FighterSkill5}}


Line 80: Line 80:
| filename = bashkar_(awakened)
| filename = bashkar_(awakened)
| Unit_name = [Butt-Kicked Heel] Evil Bashkar
| Unit_name = [Butt-Kicked Heel] Evil Bashkar
| Good_name =
| Good_name = Skull-Shaped Ring
|Win =
|Win = Ugh, bunch of weaklings! Come back for your revenge match once you've trained harder!
|Lose =
|Lose = Evil me ain't apologizin'! Cut the extra crap and just rematch!
|Rank Up =
|Interaction #1 = What do you want? I'm pissed off right now, so you'd better leave before you get hurt.
|Interaction #1 =
|Interaction #2 = An underground arena with no rules... now that's how to get my blood boilin'! I can't wait to fight!
|Interaction #2 =
|Interaction #3 = What now? This is how I'm training myself as a warrior! No one would ever watch a lame fight.
|Interaction #3 =  
|Interaction #4 = Definitely come for my next fight. Otherwise, I'll f*** you up.
|Interaction #4 =
|Interaction #5 = Aah... you, huh... mm, you make me go ape, but that doesn't mind I'm tellin' ya to scram!
|Interaction #5 =
|Gift Box #1 = Here's my autograph. If you don't wait it, just sell it, throw it away, or whatever the heck.
|Gift Box #1 =
|Gift Box #2 = I don't need anythin' like this. If you insist, just leave it there. Ugh... so dang ticklish......
|Gift Box #2 =  
|Gift Box #3 = Y-you're really givin' this to me......? Hmph, I <i>was</i> thinking of just takin' it from you.
|Gift Box #3 =
|Gift Box #4 = You're tellin' me to fight in this?! Oh, come on! Alright! Just once, though!
|Gift Box #4 =
|Gift Box #5 = Huh, you sure got some nerve. You want me to torment you with this, don'tcha?
|Gift Box #5 =
}}
}}


==In other languages==
== In other languages ==
{| class="wikitable"
{| class="wikitable"
!
!
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|-
|-
!Evil Bashkar
!Evil Bashkar
|
|わるいバシュカー ''Waruibashukā''
|
|邪惡巴修卡 ''Xié'èbāxiūkǎ''
|-
|-
|-
|-
!
!No Rules Heel Mode
|
|ルール無用のヒールモード ''Rūrumuyōnohīrumōdo''
|
|沒有規則的反派模式 ''Méiyǒuguīzédefǎnpàimóshì''
|-
|-
|-
|-
!
!Chain Breaker
|
|チェーンブレイカー ''Chēnbureikā''
|
|鎖鏈破壞者 ''Suǒliànpòhuàizhě''
|-
|-
|-
|-
!
!Butt-Kicked Heel
|
|やられ上等エロレスヒール ''Yararejōtōeroresuhīru''
|
|喜被幹的色情摔角反派 ''Xǐbèigàndesèqíngshuāijiǎofǎnpài''
|-
|-
|-
|-
!Butt-Kicked Heel
!Skull-Shaped Ring
|
|スカルリング ''Sukaruringu''
|
|骷髏戒指 ''Kūlóujièzhǐ''
|}
|}
==Trivia==
==Trivia==

Revision as of 03:35, 20 October 2024

⚠ Information in this page is not final or pending review.
It may contain placeholders and information that may change over time.

Butt-Kicked Heel
Evil Bashkar
5 Stars ☆☆☆☆☆

Fighter

Obsidonia

Silver
Illustrator にゅうも
Release Date 10/18/2024
Availability Limited Scouting

Alternate Variants
none

[Crystalline Good]

File:Item crystal .png

Alternate Variants
Limited/Alternate Character
☆☆☆☆☆☆
Limited/Alternate Character
☆☆☆☆☆


Character Stats
Rank LVL HP ATK DEF MRES BLK REP COST ASPD
1 1625 419 120 0 2 70 15 1.6
70 1996 545 193 0 2 70 15 1.6
Silver Rank Up
TRAIT
Inflicts Physical Damage on the enemy.
NATURE
No Rules Heel Mode
If one's HP is at 50% or less, standard attacks become two-consecutive hit attacks onward.
DEPLOYMENT INFO
{{{large}}}
INTIMACY BONUS ❤ 30% ❤ 50% ❤ 100%
Magic Resist +5 Defense +7 Defense +13

Skills

Chain Breaker
SP Recovery: AUTO
Activation MANUAL

Damage Type: [[:Category:Skill-{{{damage-type}}}|{{{damage-type}}}]] Attack Reach: [[:Category:Skill-{{{attack-reach}}}|{{{attack-reach}}}]]

Range:
Level Effect Init. SP SP Cost
1 During next attack, ATK rises up to 180% and stuns the target for 0.6 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +30% is applied to the target.
0 8
2 During next attack, ATK rises up to 185% and stuns the target for 0.6 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +33% is applied to the target.
0 8
3 During next attack, ATK rises up to 190% and stuns the target for 0.7 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +36% is applied to the target.
0 8
4 During next attack, ATK rises up to 195% and stuns the target for 0.7 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +39% is applied to the target.
0 8
5 During next attack, ATK rises up to 200% and stuns the target for 0.8 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +42% is applied to the target.
0 8
6 During next attack, ATK rises up to 210% and stuns the target for 0.9 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +46% is applied to the target.
0 8
7 During next attack, ATK rises up to 220% and stuns the target for 1 seconds. (Skill activates automatically)
When either one's HP or target's HP is 50% or less, the effect of damage incurred from next attack +50% is applied to the target.
0 8
8 {{{effect8}}} Y X
9 {{{effect9}}} Y X
10 {{{effect10}}} Y X
Skill Upgrades


Interactions and Crystalline Good

Skull-Shaped Ring
[Butt-Kicked Heel] Evil Bashkar

Crystalline Good [template edit]

REGULAR


In other languages

Japanese Traditional Chinese
Evil Bashkar わるいバシュカー Waruibashukā 邪惡巴修卡 Xié'èbāxiūkǎ
No Rules Heel Mode ルール無用のヒールモード Rūrumuyōnohīrumōdo 沒有規則的反派模式 Méiyǒuguīzédefǎnpàimóshì
Chain Breaker チェーンブレイカー Chēnbureikā 鎖鏈破壞者 Suǒliànpòhuàizhě
Butt-Kicked Heel やられ上等エロレスヒール Yararejōtōeroresuhīru 喜被幹的色情摔角反派 Xǐbèigàndesèqíngshuāijiǎofǎnpài
Skull-Shaped Ring スカルリング Sukaruringu 骷髏戒指 Kūlóujièzhǐ

Trivia