Billford (Awakened): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 35: | Line 35: | ||
|damage-type = Single-Target Physical | |damage-type = Single-Target Physical | ||
|attack-reach = Ground | |attack-reach = Ground | ||
| trait = COST +1 per enemy defeated.<br>Reimburses Deploy COST upon withdrawal. | | trait = COST +1 per enemy defeated.<br>Reimburses Deploy COST upon withdrawal.<br>Can summon a unit for reinforcement. | ||
| nature name = The Chains that Bind Us | | nature name = The Chains that Bind Us | ||
| nature desc = When Bonvoy and Marion are on the battlefield, one's Attack Speed +15%. | | nature desc = When Bonvoy and Marion are on the battlefield, one's Attack Speed +15%. | ||
Line 96: | Line 96: | ||
|damage-type = Single-Target Physical | |damage-type = Single-Target Physical | ||
|attack-reach = Ground | |attack-reach = Ground | ||
| trait = Inflicts Physical Damage on the enemy. | | trait = Inflicts Physical Damage on the enemy.<br>Can summon a unit for reinforcement. | ||
| nature name = Comms Support | | nature name = Comms Support | ||
| nature desc = Damage taken by 【Mafia Brothers】Billford and Marion -50. | | nature desc = Damage taken by 【Mafia Brothers】Billford and Marion -50. |
Latest revision as of 09:05, 11 October 2024
Mafia Brothers |
Silver |
---|
Illustrator | ガンマカオス(Gammachaos) |
---|---|
Release Date | 12/22/2023 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1169 | 321 | 191 | 0 | 1 | 70 | 12 | 1.2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1505 | 430 | 255 | 0 | 1 | 70 | 12 | 1.2 |
TRAIT | COST +1 per enemy defeated. Reimburses Deploy COST upon withdrawal. Can summon a unit for reinforcement. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | The Chains that Bind Us When Bonvoy and Marion are on the battlefield, one's Attack Speed +15%. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resistance +5 | Defense +7 | Defense +13 |
Skills[edit | edit source]
The Rule of The Dogfather | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | Summons Bonvoy to the battlefield. (Up to three reinforcement units can be summoned at once.) |
0 | 30 |
Level 2 | Summons Bonvoy to the battlefield. (Up to three reinforcement units can be summoned at once.) |
1 | 30 |
Level 3 | Summons Bonvoy to the battlefield. (Up to three reinforcement units can be summoned at once.) |
2 | 30 |
Level 4 | Summons Bonvoy to the battlefield. (Up to three reinforcement units can be summoned at once.) |
4 | 30 |
Level 5 | Summons Bonvoy to the battlefield. (Up to three reinforcement units can be summoned at once.) |
6 | 30 |
Level 6 | Summons Bonvoy to the battlefield. (Up to three reinforcement units can be summoned at once.) |
8 | 30 |
Level 7 | Summons Bonvoy to the battlefield. (Up to three reinforcement units can be summoned at once.) |
10 | 30 |
Range
| |||
Summon (Bonvoy)[edit | edit source]
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1526 | 294 | 244 | 0 | 2 | 1.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1964 | 393 | 309 | 0 | 2 | 1.5 |
TRAIT | Inflicts Physical Damage on the enemy. Can summon a unit for reinforcement. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Comms Support Damage taken by 【Mafia Brothers】Billford and Marion -50. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
Skill[edit | edit source]
Hotline Bring-Bring | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | Summons Marion to the battlefield. (Up to three reinforcement units can be summoned at once.) |
0 | 30 |
Level 2 | Summons Marion to the battlefield. (Up to three reinforcement units can be summoned at once.) |
1 | 30 |
Level 3 | Summons Marion to the battlefield. (Up to three reinforcement units can be summoned at once.) |
2 | 30 |
Level 4 | Summons Marion to the battlefield. (Up to three reinforcement units can be summoned at once.) |
4 | 30 |
Level 5 | Summons Marion to the battlefield. (Up to three reinforcement units can be summoned at once.) |
6 | 30 |
Level 6 | Summons Marion to the battlefield. (Up to three reinforcement units can be summoned at once.) |
8 | 30 |
Level 7 | Summons Marion to the battlefield. (Up to three reinforcement units can be summoned at once.) |
10 | 30 |
Range
| |||
Summon (Marion)[edit | edit source]
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Rank | LVL | HP | ATK | DEF | MRES | BLK | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 808 | 429 | 53 | 0 | 1 | 1.8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1011 | 537 | 89 | 0 | 1 | 1.8 |
TRAIT | Inflicts Magic Damage on the enemy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
NATURE | Heavy is the Head When 【Mafia Brothers】Billford is present in on tile surrounding oneself, one's ATK +12%. |
||||||||||||||||||||||||||||||||||||||||||||||||||||
DEPLOY |
|
Skill[edit | edit source]
Stealthy Spellcasting | SP Recovery | Activation | |
---|---|---|---|
AUTO | AUTO | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | For 20 seconds, ATK +40%. (Skill activates automatically) While skill is active, and unit cannot be targeted by enemy attacks. |
20 | 45 |
Level 2 | For 20 seconds, ATK +43%. (Skill activates automatically) While skill is active, and unit cannot be targeted by enemy attacks. |
20 | 45 |
Level 3 | For 20 seconds, ATK +46%. (Skill activates automatically) While skill is active, and unit cannot be targeted by enemy attacks. |
20 | 43 |
Level 4 | For 20 seconds, ATK +49%. (Skill activates automatically) While skill is active, and unit cannot be targeted by enemy attacks. |
20 | 43 |
Level 5 | For 20 seconds, ATK +52%. (Skill activates automatically) While skill is active, and unit cannot be targeted by enemy attacks. |
20 | 43 |
Level 6 | For 20 seconds, ATK +56%. (Skill activates automatically) While skill is active, and unit cannot be targeted by enemy attacks. |
20 | 43 |
Level 7 | For 20 seconds, ATK +60%. (Skill activates automatically) While skill is active, and unit cannot be targeted by enemy attacks. |
20 | 40 |
Interactions and Crystalline Good[edit | edit source]
REGULAR
Event | Dialogue |
---|---|
Win | Our unity is our strength! Do you want to join The Family? |
Lose | My suit got torn! C-can any of you guys sew?! |
Interaction #1 | Hey there! Could you help me tie my tie? Make sure it makes me look cool! |
Interaction #2 | I think our matchin' suits makes us look very smart! What d'you think? |
Interaction #3 | I'm sorry, but we're not a charity. My guys have gotta eat too, y'know. |
Interaction #4 | I've got a big meeting comin' up. Gotta look stylish! |
Interaction #5 | Oh, you wanna join The Family? You'll be looked after, I promise! |
Gift Box #1 | Ooh, a cigar! I've been really into these as of late! |
Gift Box #2 | C-can I really have this? ......W-well, here's my coat, in return. |
Gift Box #3 | Did you pick out this tie?! I'm gonna try it on right now! |
Gift Box #4 | Let's head to the big baths! Of course, I'll make sure we're all alone there. |
Gift Box #5 | Oh, you don't need to give me this! What, is me huggin' ya for all your worth not enough? |
VALENTINES
Event | Dialogue |
---|---|
Interaction #1 | We're still on duty, even on Valentine's! The Billfamily is at your service! |
Interaction #2 | "This a tribute from me to you. Take it" ......That sounds kinda snobby, doesn't it? |
Interaction #3 | Aha! I'm not so easy to fool now. If I lose focus, I'm end up making a mistake, y'know? |
Interaction #4 | Damn, I'm getting fat. My suit is so tight against me...... My belly and butt are gonna break free! |
Interaction #5 | Is it me, or is the air slightly sweet? Come here, sniff me, is it me? |
Gift Box #1 | Oh, this one is bitter! Marion'd like that. Me? Oh, I like it sweet! |
Gift Box #2 | Whoa, there's caramel in here! Bonvoy loves this stuff! And me too! Thanks! |
Gift Box #3 | Whoa, this is awesome! Can I give ya a hug? Don't tell the other two! |
Gift Box #4 | Huh?! Mouth-to-mouth?! W-well, fine with me, b-but... I'm gonna end up blushing. |
Gift Box #5 | Can you untie my tie for me? It's kinda tangled up... see? |
SUMMER
Event | Dialogue |
---|---|
Interaction #1 | After sweating from working long and hard, it's time to let loose and have gun! That's the rule in my family! |
Interaction #2 | The beach is full of naughty chaps. Those who take things too far will need to be taught a lesson. |
Interaction #3 | Huh, with this much commission, I'll be balanced for the month! Hey, you're just in time! Come help me out! |
Interaction #4 | Where the heck does Bonvoy disappear to when we're all workin'?! Whaat?! He's snacking at some food stand?! |
Interaction #5 | The heck... why're you so red in the face staring at me......? You must've fallen for me... "heat fatigue," y'say? |
Gift Box #1 | Whoa, thanks for the refreshments! Let's all take a quick break together and enjoy them! |
Gift Box #2 | I-is this octopus?! Quit it! You know I hate tentacles!! |
Gift Box #3 | That's a cool pair of sunglasses you got there! Hehe...... What d'ya think? They look good on me, huh? |
Gift Box #4 | Th-the stars are so pretty, tonight...... H-hey, no laughing, you brat! |
Gift Box #5 | Do we even need to invite those guys? ......Let's have fun, just the two of us, sometime. |
In other languages[edit | edit source]
Japanese | Traditional Chinese | Japanese | Traditional Chinese | Japanese | Traditional Chinese | |||
---|---|---|---|---|---|---|---|---|
Billford | ビルフォード Birufōdo | 比爾福德 Bǐ'ěrfúdé | Bonvoy | ボンヴォイ Bon'vu~oi | 彭沃伊 Péngwòyī | Marion | マリオン Marion | 馬里翁 Mǎlǐwēng |
The Chains that Bind Us | 鉄の結束 Tetsunokessoku | 鐵之團結 Tiězhītuánjié | Comms Support | 通信支援 Tsūshinshien | 通訊支援 Tōngxùnzhīyuán | Heavy is the Head | 任せられた背中 Makaseraretasenaka | 被託付的背影 Bèituōfùdebèiyǐng |
The Rule of The Dogfather | ルール・オブ・ドッグ Rūru obu doggu | 狗之教條 Gǒuzhījiàotiáo | Hotline Bring-Bring | ホットライン Hottorain | 熱線 Rèxiàn | Stealthy Spellcasting | ステルスキャスト Suterusukyasuto | 隱身術士 Yǐnshēnshùshì |
Mafia Brothers | マフィアブラザーズ Mafiaburazāzu | 黑手黨兄弟 Hēishǒudǎngxiōngdì | The Comms | 通信兵 Tsūshin-hei | 通訊兵 Tōngxùnbīng | The Technician | 隠れ術使 Kakure-jutsu-shi | 隱藏術士 Yǐncángshùshì |
Playboy's Suit Jacket | 若旦那のジャケット Wakadan'nanojaketto | 年輕老闆的外套 Niánqīnglǎobǎndewàitào |
Trivia[edit | edit source]
- Hired to run security at Baccarat and Mammon's casino scheme in Pays-Blanc, Billford and his mercenary groupies turn out to be a mafia family for some reason. They act as henchmen for Baccarat, rounding up guests who can't pay their debts, though Bonvoy eventually gives in to temptation and lands the trio in debts of their own.
- Billford confirms he has no sense of loyalty to the Pays Blanc Adventurer's Guild, much to Edgar and Volund's chagrin.
- It's interesting to note that Marion does not appear in the artwork for the Group, but the two unnamed family members that appear alongside Billford and Bonvoy, while not deployable units, do pop up as sprites during the celebration animation after a successful mission.
- The release of Billford (Awakened) included the patch that enforced a three-summon deploy limit to the game.
Notes[edit | edit source]
- Billford (Awakened) is the 6-star upgrade to 5-star Pollon and Orta, offering better stats and performance. Although requiring extra time to fully set-up, they provide good sustained dps together which allows them to be on league of their own.
- Though only Marion gains a buff when adjacent to Billford, it is considered good practice for Bonvoy to cover up Billford's flaws as a 1 block laneholder, or provide enough dps that it doesn't matter.