User:Jeebs: Difference between revisions
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=== '''Typical Range Shooter''' === | === '''Typical Range Shooter''' === | ||
Shooters that can reach a typical 3x4 attack range and deal single-target physical damage. | |||
{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
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=== '''Variant Range Shooter''' === | === '''Variant Range Shooter''' === | ||
Shooters that has unusual reach with their attack range and deal single-target physical damage. | |||
{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
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|Pirate Musketeer | |Pirate Musketeer | ||
|285.56 | |285.56 | ||
|Auto skill. Wide 5x2 range. | |Auto skill. Wide 5x2 range. Fastest aspd for shooter. Skill lets him attack twice. | ||
|- | |- | ||
|B | |B | ||
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=== '''Wide-range Shooter''' === | === '''Wide-range Shooter''' === | ||
Shooters with wide attack ranges, and deal single-target physical damage with ways to get around high DEF enemies. | |||
{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
| | | | ||
| | |DP/s | ||
| | |||
|- | |- | ||
| | |B | ||
|Fu(Summer) | |Fu(Summer) | ||
|poison | |238.5 | ||
|Auto skill. Deals poison (not applicable to bosses.) Nature prevents him to be targeted until more than three units are deployed. | |||
|- | |- | ||
| | |A | ||
|Corca (Valentine) | |||
|311.2 | |||
|Highest atk stat but second slowest aspd stat for a shooter. Nature grants him global range with a dps of 155.6 | |||
|- | |||
|A | |||
|Pino | |Pino | ||
| | |260.49 | ||
|Nature provides 10% DEF and RES debuff on his attacks. Skill grants a decent aspd buff with 1 tile range. | |||
|} | |} | ||
=== '''AoE Shooters''' === | === '''AoE Shooters''' === | ||
Shooters the deal physical AoE damage. | |||
{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
| | |||
|DP/s | |||
| | |||
|- | |||
|C | |||
|Bandit Ballista | |Bandit Ballista | ||
| | |158.52 | ||
|Very wide range but can only target ground enemies. Nature increases physical damage suffered by enemies, but trait claims he deals magic damage. | |||
|- | |- | ||
| | |C | ||
|Artillery Soldier | |Artillery Soldier | ||
| | |149.33 | ||
|Auto skill. Short range, can only be deployed on ground and target ground enemies. Buffs own atk by 40% if he is not attack on melee range. | |||
|- | |- | ||
| | |B | ||
|Nitro | |Nitro | ||
| | |210 | ||
|2-tile wide range. Deals additional 30% damage to enemies within 1-tile range of target. Skill is a nuke. | |||
|- | |- | ||
| | |S | ||
|Leonhart(Summer) | |Leonhart(Summer) | ||
| | |421.76 | ||
|Highest physical dps for shooters. Nature buffs shooters atk. Skill turns him to single target with even higher dps. | |||
|} | |} | ||
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|Thomas | |Thomas | ||
|252 | |252 | ||
|Skill atk and def buffs. Nature grants additional 25.2HP/s. | |Skill grants atk and def buffs. Nature grants additional 25.2HP/s. | ||
|} | |} | ||
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Grants buffs. | Grants buffs. | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |||
| | |||
|DP/s | |||
| | |||
|- | |||
| | | | ||
|Flet | |Flet | ||
|171.5 | |||
|healing | |healing | ||
|- | |- | ||
| | | | ||
|Folker | |Folker | ||
|265.33 | |||
|Cost generation | |Cost generation | ||
|- | |- | ||
| | | | ||
|Rai (Awakened) | |Rai (Awakened) | ||
|277.14 | |||
|Cost generation | |Cost generation | ||
|- | |- | ||
| | | | ||
|Kongoh(Awakened) | |Kongoh(Awakened) | ||
|314.67 | |||
|healing | |healing | ||
|- | |- | ||
| | | | ||
|Rook (Awakened) | |Rook (Awakened) | ||
|288 | |||
| | | | ||
|- | |- | ||
| | | | ||
|Brute (Summer) | |Brute (Summer) | ||
|303.33 | |||
|(can be positioned in any tile) | |(can be positioned in any tile) | ||
|- | |- | ||
| | | | ||
|Lute (Summer) | |Lute (Summer) | ||
|275.63 | |||
|(can be positioned in any tile) | |(can be positioned in any tile) | ||
|- | |- | ||
| | | | ||
|Edgar | |Edgar | ||
|500 | |||
|healing (can be positioned in any tile) | |healing (can be positioned in any tile) | ||
|} | |} | ||
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Inflicts debuffs | Inflicts debuffs | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |||
| | |||
|DP/s | |||
| | |||
|- | |||
| | | | ||
|Karetovi | |Karetovi | ||
|199 | |||
|Damage vulnerability | |Damage vulnerability | ||
|- | |- | ||
| | | | ||
|Charlotte (Awakened) | |Charlotte (Awakened) | ||
|277.14 | |||
|sleep | |sleep | ||
|- | |- | ||
| | | | ||
|Baccarat (Awakened) | |Baccarat (Awakened) | ||
|269 | |||
|stun | |stun | ||
|- | |- | ||
| | | | ||
|Nitro (Awakened) | |Nitro (Awakened) | ||
|322.5 | |||
|Poison, buff, stat debuff, anti-air | |Poison, buff, stat debuff, anti-air | ||
|} | |} | ||
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Summons or deploys traps | Summons or deploys traps | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |||
| | |||
|DP/s | |||
| | |||
|- | |||
| | | | ||
|Bart | |Bart | ||
|510.67 | |||
| | | | ||
|- | |- | ||
| | | | ||
|Sasuke Sarutobi | |Sasuke Sarutobi | ||
|414.62 | |||
| | | | ||
|- | |- | ||
| | | | ||
|Hanzo | |Hanzo | ||
|400.77 | |||
|Anti-air. Magic | |Anti-air. Magic | ||
|- | |- | ||
| | | | ||
|Baccarat | |Baccarat | ||
|282.50 | |||
|Cost generation | |Cost generation | ||
|} | |} | ||
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Ground tile only. Helps with Survivability. | Ground tile only. Helps with Survivability. | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |||
| | |||
|DP/s | |||
| | |||
|- | |||
| | | | ||
|Thorkell | |Thorkell | ||
|214 | |||
|Debuff, self-buff | |Debuff, self-buff | ||
|- | |- | ||
| | | | ||
|Flet (Summer) | |Flet (Summer) | ||
|301.5 | |||
|buff | |buff | ||
|- | |- | ||
| | | | ||
|Thorkell (Awakened) | |Thorkell (Awakened) | ||
|333.4 | |||
|Buff, healing (low ground only) | |Buff, healing (low ground only) | ||
|} | |} |
Revision as of 16:57, 16 May 2024
I do way too many edits on this wiki these days
Important Links: Templates | Update Checklist
to-do priority
- event
- upgrading characters
- upgrade items and gacha items
- stats
subclasses wow
Disclaimers
Units are weighed at max investment. And necessity to max invest a unit is weighed against them.
Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy.
Tier meanings
D - A unit that needs more help that actually provide help. Their set up may not be worth it.
C - A unit that requires some aid to function well. Or has a set-up that doesn't pay off in an impactful way.
B - A decently reliable unit for their niche. Or a unit that requires set-up/aid that provides decent returns.
A - A well functioning unit that requires minimal aid or set up to shine. Or if set-up/aid is needed, it pays off well.
S - A hard-carry unit, able to trivialize map challenges without a lot of set up.
Vanguard
Charges Cost by Skill
Skills focus on cost increase
DP/s | |||
D | Imperial Cavalry | 106.5 | Skill buffs def. |
C | Goblin Rider | 142.5 | Skill buffs atk. |
B | Lute | 236.67 | Nature grants 10% atk/def when placed alone. |
A | Seals | 386.67 | Nature grants 2 extra initial cost points. |
A | Ala’adin | 289.00 | Reduces own enmity. |
A | Ragnar | 404 | Givens 30HP/s regen to other vanguards. Loses block on skill. |
A | Rook | 410.48 | Enemies cannot attack when skill is up but he can still block. Lowest cost gen. |
Charges Cost by Kills
Skills focus on dps increase to proc cost gain trait
DP/s | |||
D | Gambler | 260.83 | Has chance to stun. |
D | Dark Ninja | 230 | Has chance to attack twice. |
C | Barlitz | 376.67 | Skill has rng to insta-kill non-boss enemies. |
C | Hellion (Young) | 304.17 | High burst DP/s when skill is up at the cost of turning defense to 0. |
B | Rai (Summer) | 316.67 | Only auto skill vanguard. Generates cost on skill. Deals Stun. |
B | Yuno | 336.67 | Fast redeploy. Skill increases cost by kill gen |
B | Rougarou | 431.67 | Form changes to a fighter, when returning to original form he gains atk and def buff. |
A | Rasho | 467.62 | Form changes to a fighter, when returning to original form he gains a big atk buff. |
A | Leonhart (awakened) | 396.4 | Can reach aerial opponents. Big range compared to other vanguards. |
A | Bart (Awakened) | 432.50 | Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more. |
A | Jinnosuke (Awakened) | 424 | High DP/s skill that attacks all enemies in range, with draw back of losing 5%HP/s. Chance to deal stun. Big range compared to other vanguards. |
A | Kafka | 320.77 | Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%. |
A | Bashkar | 512 | Highest melee dps on single target, especially on skill. |
Anti-Vanguard
Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn.
DP/s | |||
D | Kongoh | 368.57 | Skill deals a 2 tile-wide stun. Increases own block count. |
C | Domino | 393.33 | Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn. |
C | Pollon and Orta | 238.33 | Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other. |
B | Lyon | 307.33 | Meant to stay long in a fight in order to increase block count and attack all blocked enemies. Skills improve survivability. |
A | Seals (Awakened) | 472 | Summons a caster with 2 tile wide range. Caster has its own burst skill that buffs both him and Seals. Caster cannot be healed conventionally but has self-healing regen of 2% HP/s. |
A | Billford (Awakened) | 358.33 | Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other. |
Anti-Vanguard
Shooter
Typical Range Shooter
Shooters that can reach a typical 3x4 attack range and deal single-target physical damage.
DP/s | |||
D | Goblin Archer | 142.67 | Auto skill. Can crit. |
D | Archer Mummy | 144.71 | Deals more damage to unblocked. Skill changes attack priority to lowest hp. |
D | Obsidonian Imperial Archer | 142.35 | Prioritizes lowest def. Helidrop high atk buff on skill but expensive after initial use. |
C | PB Archer | 185.29 | Deals minimum 20% atk damage. Skill buffs aspd. |
B | Wrecker | 214.12 | Prioritizes lowest hp. Has extra atk when target has low hp. Skill gives him access to very fast aspd. |
A | Billford (Summer) | 331.33 | Auto skill can hit two enemies and deal additional damage to flying enemies. 2% Chance to deal 500% atk damage. |
A | Amorey (Awakened) | 309.44 | Nature gives chance to hit two targets. Skill improves nature chances on top aspd, so more chance to proc. |
A | Harimau | 334 | Prioritizes lowest def. Skill buffs own attack and heals 2 tile wide for 37.4 HP/s. Nature can take him back to full health when reaching 50% HP once. Very fast aspd. |
Variant Range Shooter
Shooters that has unusual reach with their attack range and deal single-target physical damage.
DP/s | |||
C | Aerial Goblin | 247.5 | Can be placed in ground tiles, without any block. Short 1 tile radius range. Has fastest aspd for shooters. |
C | Kazard | 238.67 | Can be placed in ground tiles, and can block. Skill grants him 3x5 range. Can deal 250% damage on next attack if left idle for 5 seconds or more. |
C | Walther | 255.43 | Nature grants 12% phys dodge. Skill improves it to 30% on top of a chance to insta-kill non-boss enemies. |
B | Pirate Musketeer | 285.56 | Auto skill. Wide 5x2 range. Fastest aspd for shooter. Skill lets him attack twice. |
B | Harold | 276 | 2-tile wide radius. Skill deals more damage when only one enemy in range, and becomes untargettable. |
B | Magritte | 337.6 | Prioritizes highest atk. Nature grants 7% chance to negate any damage received by allies. Skill grants him 1x5 range that hits all enemies in range. Consumes 2 cost, and prematurely ends skill if insufficient. |
A | Barlitz (Awakened) | 346 | Wide 5x2 range. Nature grants guaranteed dodge for three hits. Skill refreshes nature. Very fast aspd. |
Wide-range Shooter
Shooters with wide attack ranges, and deal single-target physical damage with ways to get around high DEF enemies.
DP/s | |||
B | Fu(Summer) | 238.5 | Auto skill. Deals poison (not applicable to bosses.) Nature prevents him to be targeted until more than three units are deployed. |
A | Corca (Valentine) | 311.2 | Highest atk stat but second slowest aspd stat for a shooter. Nature grants him global range with a dps of 155.6 |
A | Pino | 260.49 | Nature provides 10% DEF and RES debuff on his attacks. Skill grants a decent aspd buff with 1 tile range. |
AoE Shooters
Shooters the deal physical AoE damage.
DP/s | |||
C | Bandit Ballista | 158.52 | Very wide range but can only target ground enemies. Nature increases physical damage suffered by enemies, but trait claims he deals magic damage. |
C | Artillery Soldier | 149.33 | Auto skill. Short range, can only be deployed on ground and target ground enemies. Buffs own atk by 40% if he is not attack on melee range. |
B | Nitro | 210 | 2-tile wide range. Deals additional 30% damage to enemies within 1-tile range of target. Skill is a nuke. |
S | Leonhart(Summer) | 421.76 | Highest physical dps for shooters. Nature buffs shooters atk. Skill turns him to single target with even higher dps. |
Support
Healing Support
Normal attacks heal. Buffs. High Ground Tile
HP/s | |||
A | Robin | 127 | Skill at max level does 252HP/s to all allies within a 2-tile map wide range. Long duration, but high sp cost. |
S | Thomas | 252 | Skill grants atk and def buffs. Nature grants additional 25.2HP/s. |
Buff Support
Grants buffs.
DP/s | |||
Flet | 171.5 | healing | |
Folker | 265.33 | Cost generation | |
Rai (Awakened) | 277.14 | Cost generation | |
Kongoh(Awakened) | 314.67 | healing | |
Rook (Awakened) | 288 | ||
Brute (Summer) | 303.33 | (can be positioned in any tile) | |
Lute (Summer) | 275.63 | (can be positioned in any tile) | |
Edgar | 500 | healing (can be positioned in any tile) |
Debuff Support
Inflicts debuffs
DP/s | |||
Karetovi | 199 | Damage vulnerability | |
Charlotte (Awakened) | 277.14 | sleep | |
Baccarat (Awakened) | 269 | stun | |
Nitro (Awakened) | 322.5 | Poison, buff, stat debuff, anti-air |
Utility Support
Summons or deploys traps
DP/s | |||
Bart | 510.67 | ||
Sasuke Sarutobi | 414.62 | ||
Hanzo | 400.77 | Anti-air. Magic | |
Baccarat | 282.50 | Cost generation |
Ground Support
Ground tile only. Helps with Survivability.
DP/s | |||
Thorkell | 214 | Debuff, self-buff | |
Flet (Summer) | 301.5 | buff | |
Thorkell (Awakened) | 333.4 | Buff, healing (low ground only) |
Healer
AoE Healer
Low HPs in exchange for healing multiple targets
Elaine | Nature is mapwide regen | |
Ornis | Buffs res | |
Morgan | Shorter range. Very high hps. Resistance. |
Pure Healer
Single target. Burst healing.
Light Ninja | ||
Pirate Medic | ||
Arcana | ||
Xiaolong | Range expansion. Nature increases hp | |
Edgar (Awakened) | Range expansion. | |
Solve | Skill can heal all in range. | |
Karetovi (Valentine) | Skill can heal 3 units. Nature grants resistance on units in range. | |
Romanes | Skill can heal 2 units. Nature is map-wide heal on deploy. | |
Walther (Awakened) | Grants sp when healing isn’t needed | |
Romanes (Awakened) | Deals 1% hp per second on skill uptime but self-stuns for 10s. Nature increases healing | |
Baran (Awakened) | Skill can heal 2 units. Damage reduction. | |
Pugi (Summer) | Skill can heal 2 units or deal magic damage if its not needed. |
Utility Healer
Single Target. Low HP/s. Little to no burst heal in exchange for utility. (Psuedo Support)
Charlotte | Aspd buff | |
Yurt | Movement speed debuff | |
Lisa | Aspd debuff | |
Pius | stun | |
Hanzo (Summer) | Summoner | |
Anima | Summoner |
Ground Utility Healer
Ground-only Utility healers with short range, high survivability and HP/s.
Kagura | ||
Yuno (Awakened) | Class change to vanguard |
Caster
AoE Caster
AoE Damage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Zacharoff | ||
Zacharoff (Awakened) | hp cannot go down to 1 on skill | |
Rai | stun | |
Pirate Sorceror | dodge |
DPS Caster
Focuses on improving single target magic damage
Mage Goblin | ||
Servant Caster | ||
Red Ninja | ||
Mage Mummy | ||
Baran | Unique range | |
Fu | ||
Orion | Sleep | |
Bakoo | Sleep | |
Nitro | Skill is aoe. | |
Rothhart | ||
Yabsakha | Nature debuffs | |
Tengo | ||
Folker (Awakened) | debuffs | |
Ragnar (Summer) | buffs |
Utility Caster
Pseudo-support, doesn’t increase magic damage output.
Dakkar | slow | |
Sinbad | Changes class to fighter | |
Kancrow | Summoner, doll inflicts slow and aspd down |
Guard
Healing Guard
Heals adjacent allies. Has RES.
Gymnos | stun | |
Brute |
Defender
Typical guard. Increases survivability above all else.
Servant Guard | ||
Dyne | ||
Patty | Cannot be healed. Has self regen on skill | |
Sol | ||
Gymnos (Awakened) | Barriers others | |
Equus | Reduces reposition time. Survivability buffs others. |
Warrior
Three block unit that increases personal dps.
Still below average at worst, and above average at best compared to fighters.
Imperial Halberdier | ||
Thomas (Awakened) | ||
Spica | Survivability buff | |
Yaqut | Survivability buff, Magic retaliate damage | |
Maxtla | Phys retaliate damage | |
Sigvaldi | dodge | |
Chabeau | ||
Patty (Awakened) | Survivability buff | |
Kafka (Awakened) | Survivability buff, reposition, barrier | |
Stalon (Awakened) | ||
Dion | Survivability buff, range expansion | |
Rasho (Awakened) | ||
Hellion | ||
Volund | Survivability buff |
Stranger
Barboros | fighter, form change | |
Jade | fighter/guard | |
Azmond | caster/support - mezmerize | |
Barboros (New Look) | fighter/support, form change | |
Corca (Awakened) | fighter - mezmerize | |
Equus | vanguard | |
Lucifer | Fighter - burn | |
Azmond (Awakened) | Fighter, anti-air, multi-target skill | |
Gaoh | fighter | |
Yabsakha (Awakened) | Caster/Support - can be placed on ground tiles, multi-target skill | |
Beelzebub | Caster | |
Jalam (Summer) | Caster | |
Hellion (Awakened) | Fighter/support - summoner | |
Lucifer (awakened) | Fighter | |
Hybris | Shooter - form change, stun |
Fighter
Duelist
1 block fighters. Typically has more dps.
Casino Security | def | |
Stalon | ||
Dward | Auto skill, deploy nature | |
Fu (Awakened) | poison | |
Scavand | Range expansion |
AoE Fighter
Hits all blocked enemies.
Bantu | ||
Siddley |
Enmity Fighter
Cannot be healed. Self heal on attacks
Jalam | Res debuff. Manual skill. Low survivability. | |
Theodor | Auto skill |
Manual Fighter
2 block fighters. Manual skill.
Pays Blanc Soldier | survivability | |
Goblin Fighter | ||
Snow Wolf | survivability | |
Snow Bandit | survivability | |
Large Mummy | Cost generation | |
Mummy | survivability | |
Pirate Swordsman | ||
Alec | Expanded range on skill | |
Pugi | survivability | |
Habaki | ||
Corca | Low dps. Absorbs ally damage. survivability. | |
Arcana | Reposition, unique range and mechanics | |
Pius | Skill is anti-air. Range expansion | |
Yuno (Valentine) | Survivability. Party buff | |
Gaia (Awakened) | ||
Rook (Awakened) | burn | |
Sebek | Survivability. | |
Gamela | Phys dodge | |
Atmos | Range expansion | |
Dyne | Cleave on skill | |
Forte | Anti-air on skill. Buff | |
Billford | THREE BLOCK. Magic damage on skill | |
Jinnosuke | unique range |
Auto Fighter
2 block fighters. Auto skill
Servant | ||
Leonhart | Attacks twice | |
Sebek (Awakened) | ||
Volund (Awakened) | ||
Hulk | survivability | |
Gaia | unique range |