User:Jeebs: Difference between revisions
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<noinclude>subclasses wow | <noinclude>subclasses wow | ||
Disclaimers | |||
Units are weighed at max investment. And necessity to max invest a unit is weighed against them. | |||
Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy. | |||
Tier meanings | |||
D - A unit that needs more help that actually provide help. Their set up may not be worth it. | |||
C - A unit that requires some aid to function well. Or has a set-up that doesn't pay off in an impactful way. | |||
B - A decently reliable unit for their niche. Or a unit that requires set-up/aid that provides decent returns. | |||
A - A well functioning unit that requires minimal aid or set up to shine. Or if set-up/aid is needed, it pays off well. | |||
S - A hard-carry unit, able to trivialize map challenges without a lot of set up. | |||
== Vanguard == | == Vanguard == | ||
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{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
| | | | ||
|DP/s | |||
| | | | ||
|- | |- | ||
| | |D | ||
|Imperial Cavalry | |Imperial Cavalry | ||
| | |106.5 | ||
|Skill buffs def. | |||
|- | |||
|C | |||
|Goblin Rider | |||
|142.5 | |||
|Skill buffs atk. | |||
|- | |- | ||
| | |B | ||
|Lute | |Lute | ||
| | |236.67 | ||
|Nature grants 10% atk/def when placed alone. | |||
|- | |- | ||
| | |A | ||
|Seals | |Seals | ||
| | |386.67 | ||
|Nature grants 2 extra initial cost points. | |||
|- | |- | ||
| | |A | ||
|Ala’adin | |Ala’adin | ||
| | |289.00 | ||
|Reduces own enmity. | |||
|- | |- | ||
| | |A | ||
|Ragnar | |Ragnar | ||
|regen | |404 | ||
|Givens 30HP/s regen to other vanguards. Loses block on skill. | |||
|- | |- | ||
| | |A | ||
|Rook | |Rook | ||
| | |410.48 | ||
|Enemies cannot attack when skill is up but he can still block. Lowest cost gen. | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
| | |||
|DP/s | |||
| | |||
|- | |||
|D | |||
|Gambler | |Gambler | ||
| | |260.83 | ||
|Has chance to stun. | |||
|- | |- | ||
| | |D | ||
|Dark Ninja | |Dark Ninja | ||
| | |230 | ||
|Has chance to attack twice. | |||
|- | |||
|C | |||
|Barlitz | |||
|376.67 | |||
|Skill has rng to insta-kill non-boss enemies. | |||
|- | |- | ||
| | |B | ||
| | |Hellion (Young) | ||
| | |304.17 | ||
|High burst DP/s when skill is up at the cost of defense. | |||
|- | |- | ||
| | |B | ||
|Yuno | |Yuno | ||
|336.67 | |||
|Fast redeploy. Skill increases cost by kill gen | |Fast redeploy. Skill increases cost by kill gen | ||
|- | |- | ||
| | |B | ||
|Rai (Summer) | |Rai (Summer) | ||
| | |316.67 | ||
|Only auto skill vanguard. Generates cost on skill. Deals Stun. | |||
|- | |- | ||
| | |A | ||
| | |Leonhart (awakened) | ||
| | |396.4 | ||
|Can reach aerial opponents. Big range compared to other vanguards. | |||
|- | |- | ||
| | |A | ||
|Bart (Awakened) | |Bart (Awakened) | ||
| | |432.50 | ||
|Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more. | |||
|- | |- | ||
| | |A | ||
|Jinnosuke (Awakened) | |Jinnosuke (Awakened) | ||
| | |424 | ||
|High DP/s skill that attacks all enemies in range, with draw back of losing 5%HP/s. Chance to deal stun. Big range compared to other vanguards. | |||
|- | |- | ||
| | |A | ||
|Kafka | |Kafka | ||
|Fast redeploy | |320.77 | ||
|Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%. | |||
|- | |- | ||
| | |A | ||
|Bashkar | |Bashkar | ||
|Highest | |512 | ||
|Highest melee dps on single target, especially on skill. | |||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
| | |||
|DP/s | |||
| | |||
|- | |||
|D | |||
|Kongoh | |Kongoh | ||
|stun | |368.57 | ||
|Skill deals a 2 tile-wide stun. Increases own block count. | |||
|- | |- | ||
| | |C | ||
|Domino | |Domino | ||
| | |393.33 | ||
|Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn. | |||
|- | |- | ||
| | |C | ||
|Pollon and Orta | |Pollon and Orta | ||
| | |238.33 | ||
|Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other. | |||
|- | |- | ||
| | |B | ||
|Lyon | |Lyon | ||
| | |307.33 | ||
|Meant to stay long in a fight in order to increase block count and attack all blocked enemies. Skills improve survivability. | |||
|- | |- | ||
| | |B | ||
|Rougarou | |Rougarou | ||
| | |431.67 | ||
|Form changes to a fighter. Increased stats are on his fighter form. | |||
|- | |- | ||
| | |A | ||
|Rasho | |Rasho | ||
| | |467.62 | ||
|Form changes to a fighter. Increased stats are on his vanguard form. | |||
|- | |- | ||
| | |A | ||
|Seals (Awakened) | |||
|472 | |||
|Summons a caster with 2 tile wide range. Caster has its own burst skill that buffs both him and Seals. Caster cannot be healed conventionally but has self-healing regen of 2% HP/s. | |||
|- | |||
|A | |||
|Billford (Awakened) | |Billford (Awakened) | ||
| | |358.33 | ||
| | |Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other. | ||
|} | |} | ||
'''Anti-Vanguard''' | |||
== Shooter == | == Shooter == | ||
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| | | | ||
|Leonhart(Summer) | |Leonhart(Summer) | ||
| | |highest phys dps for ranged units | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
| | | | ||
| | |||
|HP/s | |||
| | |||
|- | |||
|A | |||
|Robin | |Robin | ||
|Skill | |127 | ||
|Skill at max level does 252HP/s to all allies within a 2-tile map wide range. Long duration, but high sp cost. | |||
|- | |- | ||
| | |S | ||
|Thomas | |Thomas | ||
| | |252 | ||
|Skill atk and def buffs. Nature grants additional 25.2HP/s. | |||
|} | |} | ||
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| | | | ||
|Zacharoff (Awakened) | |Zacharoff (Awakened) | ||
| | |hp cannot go down to 1 on skill | ||
|- | |- | ||
| | | |
Revision as of 09:01, 9 May 2024
I do way too many edits on this wiki these days
Important Links: Templates | Update Checklist
to-do priority
- event
- upgrading characters
- upgrade items and gacha items
- stats
subclasses wow
Disclaimers
Units are weighed at max investment. And necessity to max invest a unit is weighed against them.
Listed are highlights of unit's kits. They may have other extra stuff not mentioned but are not very noteworthy.
Tier meanings
D - A unit that needs more help that actually provide help. Their set up may not be worth it.
C - A unit that requires some aid to function well. Or has a set-up that doesn't pay off in an impactful way.
B - A decently reliable unit for their niche. Or a unit that requires set-up/aid that provides decent returns.
A - A well functioning unit that requires minimal aid or set up to shine. Or if set-up/aid is needed, it pays off well.
S - A hard-carry unit, able to trivialize map challenges without a lot of set up.
Vanguard
Charges Cost by Skill
Skills focus on cost increase
DP/s | |||
D | Imperial Cavalry | 106.5 | Skill buffs def. |
C | Goblin Rider | 142.5 | Skill buffs atk. |
B | Lute | 236.67 | Nature grants 10% atk/def when placed alone. |
A | Seals | 386.67 | Nature grants 2 extra initial cost points. |
A | Ala’adin | 289.00 | Reduces own enmity. |
A | Ragnar | 404 | Givens 30HP/s regen to other vanguards. Loses block on skill. |
A | Rook | 410.48 | Enemies cannot attack when skill is up but he can still block. Lowest cost gen. |
Charges Cost by Kills
Skills focus on dps increase to proc cost gain trait
DP/s | |||
D | Gambler | 260.83 | Has chance to stun. |
D | Dark Ninja | 230 | Has chance to attack twice. |
C | Barlitz | 376.67 | Skill has rng to insta-kill non-boss enemies. |
B | Hellion (Young) | 304.17 | High burst DP/s when skill is up at the cost of defense. |
B | Yuno | 336.67 | Fast redeploy. Skill increases cost by kill gen |
B | Rai (Summer) | 316.67 | Only auto skill vanguard. Generates cost on skill. Deals Stun. |
A | Leonhart (awakened) | 396.4 | Can reach aerial opponents. Big range compared to other vanguards. |
A | Bart (Awakened) | 432.50 | Can expand range. Deals high Movement Spd down. Generates cost through nature on his next attack if he hasn't attacked within 3s or more. |
A | Jinnosuke (Awakened) | 424 | High DP/s skill that attacks all enemies in range, with draw back of losing 5%HP/s. Chance to deal stun. Big range compared to other vanguards. |
A | Kafka | 320.77 | Fast redeploy. Skill hits all blocked enemies. Nature increases global sp recovery by 25%. |
A | Bashkar | 512 | Highest melee dps on single target, especially on skill. |
Anti-Vanguard
Their kits utilizes every other aspect of vanguards except their cost generation. That being early game accessibility and refundable cost when withdrawn.
DP/s | |||
D | Kongoh | 368.57 | Skill deals a 2 tile-wide stun. Increases own block count. |
C | Domino | 393.33 | Fast redeploy. Skill only activates when deployed. Grants an aspd buff to two random allies when withdrawn. |
C | Pollon and Orta | 238.33 | Summons a 0 range fighter with an 1 tile-wide aoe skill. Gets stat bonuses if they're placed adjacent to each other. |
B | Lyon | 307.33 | Meant to stay long in a fight in order to increase block count and attack all blocked enemies. Skills improve survivability. |
B | Rougarou | 431.67 | Form changes to a fighter. Increased stats are on his fighter form. |
A | Rasho | 467.62 | Form changes to a fighter. Increased stats are on his vanguard form. |
A | Seals (Awakened) | 472 | Summons a caster with 2 tile wide range. Caster has its own burst skill that buffs both him and Seals. Caster cannot be healed conventionally but has self-healing regen of 2% HP/s. |
A | Billford (Awakened) | 358.33 | Summons a supporter with 1 tile range, who can summon a caster with 2 tile wide range. Caster has its own burst skill. Get stat bonuses if they are placed adjacent to each other. |
Anti-Vanguard
Shooter
Typical Range Shooter
Physical single target dps with 3x4 range.
PB Archer | ||
Goblin Archer | ||
Archer Mummy | ||
Imperial Archer | ||
Billford (Summer) | Can hit two enemies on skill | |
Harimau | healing | |
Wrecker | High aspd | |
Barlitz (Awakened) | Invuln shield | |
Amorey (Awakened) | Can hit two enemies on nature |
Variant Range Shooter
Physical single target dps with access to unusual ranges/kits.
Aerial Goblin | Short range but placeable in ground tiles. No block. | |
Pirate Musketeer | Sorta wide range. | |
Kazard | Skill 3x5 range | |
Harold | 2 tile radius range | |
Magritte | Skill 1x5 range |
Wide-range Shooter
Physical single target dps with wide range, slow aspd, high attack.
Corca (Valentine) | Despite normal range for normals, Nature is global. | |
Fu(Summer) | poison | |
Pino | buffer |
AoE Shooters
Has access to AoE damage.
Bandit Ballista | Ground only, Does magical damage | |
Artillery Soldier | Ground only | |
Nitro | ||
Leonhart(Summer) | highest phys dps for ranged units |
Support
Healing Support
Normal attacks heal. Buffs. High Ground Tile
HP/s | |||
A | Robin | 127 | Skill at max level does 252HP/s to all allies within a 2-tile map wide range. Long duration, but high sp cost. |
S | Thomas | 252 | Skill atk and def buffs. Nature grants additional 25.2HP/s. |
Buff Support
Grants buffs.
Flet | healing | |
Folker | Cost generation | |
Rai (Awakened) | Cost generation | |
Kongoh(Awakened) | healing | |
Rook (Awakened) | ||
Brute (Summer) | (can be positioned in any tile) | |
Lute (Summer) | (can be positioned in any tile) | |
Edgar | healing (can be positioned in any tile) |
Debuff Support
Inflicts debuffs
Karetovi | Damage vulnerability | |
Charlotte (Awakened) | sleep | |
Baccarat (Awakened) | stun | |
Nitro (Awakened) | Poison, buff, stat debuff, anti-air |
Utility Support
Summons or deploys traps
Bart | ||
Sasuke Sarutobi | ||
Hanzo | Anti-air. Magic | |
Baccarat | Cost generation |
Ground Support
Ground tile only. Helps with Survivability.
Thorkell | Debuff, self-buff | |
Flet (Summer) | buff | |
Thorkell (Awakened) | Buff, healing (low ground only) |
Healer
AoE Healer
Low HPs in exchange for healing multiple targets
Elaine | Nature is mapwide regen | |
Ornis | Buffs res | |
Morgan | Shorter range. Very high hps. Resistance. |
Pure Healer
Single target. Burst healing.
Light Ninja | ||
Pirate Medic | ||
Arcana | ||
Xiaolong | Range expansion. Nature increases hp | |
Edgar (Awakened) | Range expansion. | |
Solve | Skill can heal all in range. | |
Karetovi (Valentine) | Skill can heal 3 units. Nature grants resistance on units in range. | |
Romanes | Skill can heal 2 units. Nature is map-wide heal on deploy. | |
Walther (Awakened) | Grants sp when healing isn’t needed | |
Romanes (Awakened) | Deals 1% hp per second on skill uptime but self-stuns for 10s. Nature increases healing | |
Baran (Awakened) | Skill can heal 2 units. Damage reduction. | |
Pugi (Summer) | Skill can heal 2 units or deal magic damage if its not needed. |
Utility Healer
Single Target. Low HP/s. Little to no burst heal in exchange for utility. (Psuedo Support)
Charlotte | Aspd buff | |
Yurt | Movement speed debuff | |
Lisa | Aspd debuff | |
Pius | stun | |
Hanzo (Summer) | Summoner | |
Anima | Summoner |
Ground Utility Healer
Ground-only Utility healers with short range, high survivability and HP/s.
Kagura | ||
Yuno (Awakened) | Class change to vanguard |
Caster
AoE Caster
AoE Damage!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Zacharoff | ||
Zacharoff (Awakened) | hp cannot go down to 1 on skill | |
Rai | stun | |
Pirate Sorceror | dodge |
DPS Caster
Focuses on improving single target magic damage
Mage Goblin | ||
Servant Caster | ||
Red Ninja | ||
Mage Mummy | ||
Baran | Unique range | |
Fu | ||
Orion | Sleep | |
Bakoo | Sleep | |
Nitro | Skill is aoe. | |
Rothhart | ||
Yabsakha | Nature debuffs | |
Tengo | ||
Folker (Awakened) | debuffs | |
Ragnar (Summer) | buffs |
Utility Caster
Pseudo-support, doesn’t increase magic damage output.
Dakkar | slow | |
Sinbad | Changes class to fighter | |
Kancrow | Summoner, doll inflicts slow and aspd down |
Guard
Healing Guard
Heals adjacent allies. Has RES.
Gymnos | stun | |
Brute |
Defender
Typical guard. Increases survivability above all else.
Servant Guard | ||
Dyne | ||
Patty | Cannot be healed. Has self regen on skill | |
Sol | ||
Gymnos (Awakened) | Barriers others | |
Equus | Reduces reposition time. Survivability buffs others. |
Warrior
Three block unit that increases personal dps.
Still below average at worst, and above average at best compared to fighters.
Imperial Halberdier | ||
Thomas (Awakened) | ||
Spica | Survivability buff | |
Yaqut | Survivability buff, Magic retaliate damage | |
Maxtla | Phys retaliate damage | |
Sigvaldi | dodge | |
Chabeau | ||
Patty (Awakened) | Survivability buff | |
Kafka (Awakened) | Survivability buff, reposition, barrier | |
Stalon (Awakened) | ||
Dion | Survivability buff, range expansion | |
Rasho (Awakened) | ||
Hellion | ||
Volund | Survivability buff |
Stranger
Barboros | fighter, form change | |
Jade | fighter/guard | |
Azmond | caster/support - mezmerize | |
Barboros (New Look) | fighter/support, form change | |
Corca (Awakened) | fighter - mezmerize | |
Equus | vanguard | |
Lucifer | Fighter - burn | |
Azmond (Awakened) | Fighter, anti-air, multi-target skill | |
Gaoh | fighter | |
Yabsakha (Awakened) | Caster/Support - can be placed on ground tiles, multi-target skill | |
Beelzebub | Caster | |
Jalam (Summer) | Caster | |
Hellion (Awakened) | Fighter/support - summoner | |
Lucifer (awakened) | Fighter | |
Hybris | Shooter - form change, stun |
Fighter
Duelist
1 block fighters. Typically has more dps.
Casino Security | def | |
Stalon | ||
Dward | Auto skill, deploy nature | |
Fu (Awakened) | poison | |
Scavand | Range expansion |
AoE Fighter
Hits all blocked enemies.
Bantu | ||
Siddley |
Enmity Fighter
Cannot be healed. Self heal on attacks
Jalam | Res debuff. Manual skill. Low survivability. | |
Theodor | Auto skill |
Manual Fighter
2 block fighters. Manual skill.
Pays Blanc Soldier | survivability | |
Goblin Fighter | ||
Snow Wolf | survivability | |
Snow Bandit | survivability | |
Large Mummy | Cost generation | |
Mummy | survivability | |
Pirate Swordsman | ||
Alec | Expanded range on skill | |
Pugi | survivability | |
Habaki | ||
Corca | Low dps. Absorbs ally damage. survivability. | |
Arcana | Reposition, unique range and mechanics | |
Pius | Skill is anti-air. Range expansion | |
Yuno (Valentine) | Survivability. Party buff | |
Gaia (Awakened) | ||
Rook (Awakened) | burn | |
Sebek | Survivability. | |
Gamela | Phys dodge | |
Atmos | Range expansion | |
Dyne | Cleave on skill | |
Forte | Anti-air on skill. Buff | |
Billford | THREE BLOCK. Magic damage on skill | |
Jinnosuke | unique range |
Auto Fighter
2 block fighters. Auto skill
Servant | ||
Leonhart | Attacks twice | |
Sebek (Awakened) | ||
Volund (Awakened) | ||
Hulk | survivability | |
Gaia | unique range |