Templates: Difference between revisions

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| atk = X <br />
| atk = X <br />
| atk max = X <br />
| atk max = X <br />
| def = X <br />
| def max = X <br />
| magic res = X <br />
| magic res max = X <br />
| cost = X <br />  
| cost = X <br />  
| redeploy = X<br />
| redeploy = X<br />
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Specialist <br />
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Specialist <br />
| def = X <br />
| def max = X <br />
| block = X <br />
| block = X <br />
| magic res = X <br />
| magic res max = X <br />
| atk spd = X <br />
| atk spd = X <br />
| range type = 1 through 12  <br />
| range type = 1 through 12  <br />

Revision as of 18:32, 15 March 2022

Check the page of the unit you wish to work on and see what's missing, and if needed, download the single full character sprite, skill icon, and/or face shot of the character page you wish to work on from https://drive.google.com/drive/folders/1B7l4MZqj854jtmApCJwFRaPOmuPRAMzT and upload these 3 files to match the needed filenames. The only filename that should need any changing that are downloaded from the drive is the full character art sprite, which should be renamed to be just their character name. The skill icon and face shot filenames need to be left alone.
So, character infobox image should be charactername.png. Character faceshot in Stats should be FS_charactername.png. Character skill icon filename should be SkillIcon_charactername_01.png. Upload the files as those filenames.

For example, Wrecker should have wrecker.png (his full sprite), FS_wrecker.png (his face shot), and SkillIcon_wrecker_01.png (Wrecker's skill icon) uploaded as his 3 files.

Copy-Pasting everything below (minus range types) onto any character page should suffice, then edit. Note: Copy from here, not from the Edit page.
If you're confused, try looking at a completed example, such as https://anothereidoswiki.ddns.net/index.php/Wrecker and https://anothereidoswiki.ddns.net/index.php?title=Wrecker&action=edit and compare.


{{Infobox Character
|image = charactername.png
|param1 = Artist
|param2 = Class
|param3 = Origin/Country
|param4 = Release Date
|param5 = Star Rank ☆
|param6 = Trait
|param7 = Deploy Tile (Low ground/High ground/Both)
|param8 = Damage Type (Singular or AoE, Physical or Magical or Heal) }}


__TOC__

==Stats==
{{Stats
| filename = charactername
| lv max = 30 or 45 or 50 (for now)
| hp = X
| hp max = X
| atk = X
| atk max = X
| def = X
| def max = X
| magic res = X
| magic res max = X
| cost = X
| redeploy = X
| class = Fighter/Caster/Guard/Healer/Supporter/Vanguard/Shooter/Specialist
| block = X
| atk spd = X
| range type = 1 through 12
}}
==Skills and Nature==
'''Nature'''
{{Nature
|nature name = X
|nature desc = Y
}}

'''Skills'''
{{Skill
| filename = charactername_01
| name = X
| cast type = Manual/Auto
| effect =X
| cost = Integer
}}
==Lore==
==Trivia==



Range Types:
1: File:range1.png
2: File:range2.png
3: File:range3.png
4: File:range4.png
5: File:range5.png
6: File:range6.png
7: File:range7.png
8: File:range8.png
9: File:range9.png
10: File:range10.png
11: File:range11.png
12: File:range12.png