Proficiency Data: Difference between revisions

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{{Warning Placeholder}}{{Warning Empirical}}
[[Upgrading Characters]]
[[Upgrading Characters]]
== Proficiency Upgrade Costs ==
=== Memory Costs ===
Costs differ depending on unit rarity.
{| class="wikitable"
|'''Rarity'''
|'''Amount of Memories per level up'''
|-
|'''1/2'''
|prof lvl/10 + 1
|-
|'''3'''
|prof lvl/12 + 1
|-
|'''4'''
|prof lvl/15 + 1
|-
|'''5'''
|prof lvl/19 + 1
|-
|'''6 / 0'''
|prof lvl/20 + 1
|-
|'''7'''
|prof lvl/22 + 1
|}
=== Draco Costs Increase ===
Draco cost is the same regardless of rarity. The table below only lists the first 25 levels.
{| class="wikitable"
|'''Lv'''
|'''Additional Draco from 2500'''
|-
|'''2-7'''
| +300
|-
|'''8-9'''
| +400
|-
|'''10-12'''
| +500
|-
|'''13-14'''
| +600
|-
|'''15'''
| +700
|-
|'''16-17'''
| +800
|-
|'''18-19'''
| +900
|-
|'''20'''
| +1100
|-
|'''21-22'''
| +1200
|-
|'''23-24'''
| +1500
|-
|'''25'''
| +1600
|}
=== Success Rate Fall off ===
Success rate fall off differ depending on unit rarity, but all will be at 0.05% at proficiency lv. 99.
The lower the rarity, the faster the fall off, with 5/6/7/0 stars having the slowest fall off.
{| class="wikitable"
|'''Rarity'''
|'''Level where fall off begins'''
|-
|'''1/2'''
|11
|-
|'''3'''
|17
|-
|'''4'''
|21
|-
|'''5'''
|30
|-
|'''6 / 0'''
|30
|-
|'''7'''
|30
|}


== Findings ==
== Findings ==

Revision as of 12:03, 15 December 2023

⚠ Information in this page is not final or pending review.
It may contain placeholders and information that may change over time.
⚠ Information on this page is based on empirical data.
Since information is not disclosed by Habbit, the data mentioned is instead sourced from player testing and observation.
A margin of error and/or inconsistencies should be expected.

Upgrading Characters

Proficiency Upgrade Costs

Memory Costs

Costs differ depending on unit rarity.

Rarity Amount of Memories per level up
1/2 prof lvl/10 + 1
3 prof lvl/12 + 1
4 prof lvl/15 + 1
5 prof lvl/19 + 1
6 / 0 prof lvl/20 + 1
7 prof lvl/22 + 1

Draco Costs Increase

Draco cost is the same regardless of rarity. The table below only lists the first 25 levels.

Lv Additional Draco from 2500
2-7 +300
8-9 +400
10-12 +500
13-14 +600
15 +700
16-17 +800
18-19 +900
20 +1100
21-22 +1200
23-24 +1500
25 +1600

Success Rate Fall off

Success rate fall off differ depending on unit rarity, but all will be at 0.05% at proficiency lv. 99.

The lower the rarity, the faster the fall off, with 5/6/7/0 stars having the slowest fall off.

Rarity Level where fall off begins
1/2 11
3 17
4 21
5 30
6 / 0 30
7 30

Findings

Generally, it's recommended to avoid this system entirely.

Robin's first 25 proficiency increases. The per level growths get worse the more system is invested in.

Proficiency is a small stat bonus gained through expending Draco and character duplicates. The maximum proficiency level is 99. Proficiency bonuses experience diminishing returns very quickly. At the moment, it's not a wise use of Draco to enhance any of your characters past +10 at the absolute most, with +7 or +8 being a fair stopping point. The stat gains at around +7 quickly drop and become very minimal. Since it's not easy to farm large amounts of Draco or duplicates, enhancing characters to high proficiency is very difficult with minimal gain. Due to the hundreds of dupes required and the extremely low success rates at the highest levels it's very unlikely you will ever reach +99.

  • Proficiency can enhance HP, Attack, Defense, Reposition, and Attack Speed. This is the only way to improve base reposition and attack speed.
  • The cost and number of duplicates needed to increase Proficiency increases with Proficiency level.
  • At higher levels, upgrades can fail. These only consumes the Draco and not the duplicates.
  • Stat gains are different between characters, and there is no known formula for their gains.
  • The stat gains are flat and works independent of what level your character is. You will gain the same stat boost between giving +1 proficiency to a Lv 1 Romanes, and a Lv 50 Romanes.
    • Proficiency doesn't scale with Rank either, so a Bronze Rank Anima will have the same flat stat increases as a Silver Rank Anima.
  • +1 gives the largest boost in stats. Subsequent boosts will give less stat gains and increasingly severe diminishing returns. At the moment, upgrading a character past +8 isn't much worth the cost unless you really like a character.
  • The max Proficiency level is +99 and requires several hundred duplicates.
  • The final proficiency increase for a 4-star costs 1,250,000 Draco, 7 Dupes, and has success rate of 0.5%.
  • If you somehow manage to reach +99 proficiency for a specific character it doesn't affect any scouting pool. The character can still be scouted at anytime.
  • Only a couple characters have been seen at +99, but they seemed to show an overall 10% increase in HP, Attack, and Attack Speed, and around a 30% increase in Defense (compared using max level Bronze rank).