Template:Skill: Difference between revisions

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==Note==
==Note==
Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.
Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.
11-1-2020 Update: would hide skills 4-7 if their effects are left empty


<pre><nowiki>{{Skill
<pre><nowiki>{{Skill
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|}}</nowiki></pre>
|}}</nowiki></pre>


Test
===Values for upgrade attribute===
{{Skill
ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)
|upgrade= SupporterSkill6
 
|}}
 
</noinclude>
</noinclude>

Revision as of 07:49, 3 November 2023

File:SkillIcon charactername.png skillname
Level Effect Init. SP SP Cost
Level 1 ? Y X
Level 2 ? Y X
Level 3 ? Y X
Level 4 {{{effect4}}} Y X
Level 5 {{{effect5}}} Y X
Level 6 {{{effect6}}} Y X
Level 7 {{{effect7}}} Y X
Skill Upgrades
{{ {{{upgrade}}} }}


Note

Skill upgrade is now included in the skillbox, but clean up in pages make take time. So if ever, you can go ahead and add this attribute into the present skill template to specify which skill upgrade template to use. The format is ClassSkill# where # is the rarity, and Class is one of the 7 classes.

{{Skill
|upgrade= SupporterSkill6
|}}

Values for upgrade attribute

ClassSkill# (where class is whichever class, # is rarity eg FighterSkill0 for Gaia a 0 star Fighter)