Azmond (Awakened): Difference between revisions
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==Notes== | ==Notes== | ||
*The alternating, flexile nature of his skill allows him to function as a potent team buffer or a tactical AoE nuke every 25 seconds for | *The alternating, flexile nature of his skill allows him to function as a potent team buffer for allies in range, or a tactical AoE nuke every 25 seconds for enemies in range. | ||
*As units can't share the same tile, where he's positioned and who gets to be in his attack range can change mission to mission based on the circumstance. It's possible to try and get the best of both worlds by placing melee allies close to him and leaving the outer part of his attack range open for enemies to stand in as well. | *As units can't share the same tile, where he's positioned and who gets to be in his attack range can change mission to mission based on the circumstance. It's possible to try and get the best of both worlds by placing melee allies close to him and leaving the outer part of his attack range open for enemies to stand in as well. | ||
*Surprisingly good dps, especially when empowered by his own buffs. | *Surprisingly good dps, especially when empowered by his own buffs. | ||
*The one-time heal will trigger only the first time he uses his skill. It can be useful for teams who want to delay deploying their healer, and it also heals himself. | *The one-time heal will trigger only the first time he uses his skill. It can be useful for teams who want to delay deploying their healer, and it also heals himself. |
Revision as of 12:44, 22 October 2023
⚠ Information in this page is not final or pending review. It may contain placeholders and information that may change over time. |
Reppin’ Lust |
Silver |
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Illustrator | |
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Release Date | 6/16/2023 |
Availability | Limited Scouting |
Alternate Variants |
Character Stats | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | LVL | HP | ATK | DEF | MRES | BLK | REP | COST | ASPD | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1076 | 347 | 108 | 0 | 1 | 70 | 10 | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
80 | 1380 | 525 | 143 | 0 | 1 | 70 | 10 | 2 |
TRAIT | Inflicts Physical Damage on the enemy. Each time skill is activated, its effect changes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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NATURE | Everyone’s Top-Notch! When 6(+) ally units are on the battlefield, 30% chance of attacking all enemy units within attack range at the same time. |
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DEPLOY |
|
INTIMACY BONUS | ❤ 30% | ❤ 50% | ❤ 100% |
---|---|---|---|
Magic Resist +5 | Defense + 7 | Defense +13 |
Skills
Pump Up the Heartbeat! | SP Recovery | Activation | |
---|---|---|---|
AUTO | MANUAL | ||
Level | Effect | Init. SP | SP Cost |
Level 1 | Each time skill is activated, its effect changes. - For 25 seconds, ATK +25% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 30% of their MAX HP (just once). - For 25 seconds, ATK -25%, DEF -50% for all enemies within attack range. When skill activates again, inflicts damage at 150% ATK to all affected enemies. |
0 | 35 |
Level 2 | Each time skill is activated, its effect changes. - For 25 seconds, ATK +27% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 33% of their MAX HP (just once). - For 25 seconds, ATK -27%, DEF -54% for all enemies within attack range. When skill activates again, inflicts damage at 155% ATK to all affected enemies. |
3 | 35 |
Level 3 | Each time skill is activated, its effect changes. - For 25 seconds, ATK +29% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 36% of their MAX HP (just once). - For 25 seconds, ATK -29%, DEF -58% for all enemies within attack range. When skill activates again, inflicts damage at 160% ATK to all affected enemies. |
6 | 35 |
Level 4 | Each time skill is activated, its effect changes. - For 25 seconds, ATK +31% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 39% of their MAX HP (just once). - For 25 seconds, ATK -31%, DEF -62% for all enemies within attack range. When skill activates again, inflicts damage at 170% ATK to all affected enemies. |
9 | 35 |
Level 5 | Each time skill is activated, its effect changes. - For 25 seconds, ATK +34% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 42% of their MAX HP (just once). - For 25 seconds, ATK -34%, DEF -66% for all enemies within attack range. When skill activates again, inflicts damage at 180% ATK to all affected enemies. |
12 | 35 |
Level 6 | Each time skill is activated, its effect changes. - For 25 seconds, ATK +37% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 46% of their MAX HP (just once). - For 25 seconds, ATK -37%, DEF -70% for all enemies within attack range. When skill activates again, inflicts damage at 190% ATK to all affected enemies. |
15 | 35 |
Level 7 | Each time skill is activated, its effect changes. - For 25 seconds, ATK +40% for all ally units within attack range, including oneself. When skill activates again, all affected allies have their HP restored by 50% of their MAX HP (just once). - For 25 seconds, ATK -40%, DEF -75% for all enemies within attack range. When skill activates again, inflicts damage at 200% ATK to all affected enemies. |
20 | 35 |
Interactions and Crystalline Good
REGULAR
Event | Dialogue |
---|---|
Win | Yo, looks like we win! Now, let's get to making it up to each other...... |
Lose | Boo, that's lame! Hey, I'll pay with my body, so go easy on me! |
For full crystalline good and interaction lines, refer to Azmond. |
In other languages
Japanese | Traditional Chinese | |
---|---|---|
Azmond | アズモンド Azumondo | 阿茲莫德 Āzīmòdé |
Everyone’s Top-Notch! | 最高だぜ、お前ら! Saikōdaze, omaera! | 你們真的最棒了! Nǐmenzhēndezuìbàngle! |
Pump Up the Heartbeat! | ハートビート・ボルテー Hātobīto borutē | 心跳電流 Xīntiàodiànliú |
Reppin’ Lust | レペゼンラスト Repezenrasuto | 背負色慾代表 Bèifùsèyùdàibiǎo |
Notes
- The alternating, flexile nature of his skill allows him to function as a potent team buffer for allies in range, or a tactical AoE nuke every 25 seconds for enemies in range.
- As units can't share the same tile, where he's positioned and who gets to be in his attack range can change mission to mission based on the circumstance. It's possible to try and get the best of both worlds by placing melee allies close to him and leaving the outer part of his attack range open for enemies to stand in as well.
- Surprisingly good dps, especially when empowered by his own buffs.
- The one-time heal will trigger only the first time he uses his skill. It can be useful for teams who want to delay deploying their healer, and it also heals himself.